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For people who don't understand dynasty. (I may be wrong, but heres my guess) When you get a good dynasty, its fine while you have it, but when you get the next one, POOF, it does the exact opposite of what it did, +40% to culture dynasty? Oh, here is a -50% to strength dynasty! But, now i get -40% to culture? Too? But, when it changes dynasty I have that Negative bonus too? Nope, it becomes a helping bonus!
This sorta means, that if you have a bad dynasty, next dynasty it becomes a good dynasty, but vice versa.
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Finished game on easy & went into sandbox, got to 1623 B.C and the game started bugging out ( + NaN research points probably had something to do with it) I pressed end turn and I got resources etc but It didn't go below 1623
Eventually all my stats where so high that they just went to 0, Then it said I lost. I kinda wanted to get to 0 BC to see what happened but I'm pretty sure nothing would happen and the rounds would continue until the inevitable game crash, I was having a lot of fun in sandbox mode while it lasted , really glad you implemented that 5/5
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@ thegrik: more food = more population growth. It's a good idea to aim for max growth and increase population cap and food professions as needed.
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everything is cool but as LifeOnTop said it's just too difficult to play past 150turn you can have as much people as can but threat level is always over 10% :/
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as I have said about the other ones the game has less to do with strategy and more does the game decide it hate you
is it safe to have a 10% danger rating...sure, is it safe to have 100% also yes unless the game decides I don't like you all of a sudden, that's fine it's a manageable risk
moving forward here I am well on my way to win the game, what's this dynasty change? oh...uhm ok < sloth or whatever, boom 40% production cut...guys it's turn 140 and based on the new calculations we won't "win" until turn 152 even if I commit 100% of everything to it guess I should have calculated the random "dice roll" to doom me
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Is there a way to increase population growth? It is way to slow to beat the game without luke. This apart, good ideas, the tech tree and buildings are cool.
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It's basically like stone age, but its has a few things different then stone age at the same time, the skill tree is opened up quite a bit more, more things to build, and I found my first playthough a bit harder then then stone age, in fact. I couldn't beat settler first try, I was a few turns off getting enough production for the pyramid. 5/5 Great game
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I really enjoyed that changes in the Tech Tree, allowing us to add any number of Tech Points to each Tech was one of my favorite parts. The "Wars" was interesting after you engage and wait until the end of your turns. The offers for a great inventor and such were fun to try out. One thing I don't understand, why does the difficulty seem to skyrocket if you continue to play past the 150 turns?