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I dont really see any progress or new features compared to the "stone age" version of this game. The evolution feature actually got removed, and only slight changes to buildings and other features..
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Don't waste points upgrading the research options - I went 1/1/2 and was able to upgrade more than enough talents. My biggest mistake the first time was wasting points because I didn't realize talents scale exponentially. Spending a lot of points on those research skills early on will result in you getting less other talents in the long run.
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5 stars on hardest difficulty by 2600 without ever using animal farming. Could probably win closer to 2700 or 2800 with fishing. The key is saving up research points to use right away when each era starts (I was able to immediately upgrade fishing to 8 at 4000 and sailing to 8 at 3000 which made my population growth absurd - I only finished with 120k people but could have had a lot more). If you don't save research points, you end up getting screwed over with how research scales up - the most important things are not to waste research points and to focus on food rather than research early.
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Hmm... I broke the game and each time I pass another turn it stays at the same year of 1804BC. I really wanted to get to Christ.
For any of you interested like I was, YES, farming will BREAK THE GAME. You have to figure, since farming works with such large numbers, eventually it comes to a point where each additional point you put into farming drastically increases your production. Also, you get passive Culture and Production just with your total population, so I made a civilization of ONLY Farmers and Fighters. It came to a point where I was getting more culture research points than I know to do with (currently at 75k Research Points, can't click enough to spend all of them) and Threat level is at 0.3% just due to lack of care to click enough times to increase my strength.
Great game though, easiest way to win is with cows. For gameplay after winning, focus on farming until the game breaks.
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If anybody's wondering, it stops in year 888 on turn 1263. There's no message, the "End Turn" button just stops doing anything.
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This game is crap. The harmful dynasties last entire ages, while the helpful ones last 5 turns at most. Every time you think you are getting ahead and boost some sector, that sector is directly affected by some malady or you are hit with some invasion that will target that area. In other words: the events don't seem that random and you tend to get screwed over by your own actions.
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Why is it when I lose a battle and it says 58 people die.... I somehow end up losing hundreds?.... I may suck at math but seriously?
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**Strategy Spoiler** Population and food are key. 10-15% threat is fine when it means your population is growing fast (and it's essential for fast enough growth on Deity difficulty). Cattle are the best food source (thanks, zzxxzz3); 4-5 ranks per cattle tech. Ignore fishing and farming techs (except when needed as a prereq). Take +max population techs as needed. 1 level of every other tech. You can save tech points to use when better techs are unlocked at 4,000 BC and 3,000 BC. Endgame: You should be upgrading Selection, City Planning, and Bronze Working to maximize your Production. This strategy got me 5 stars on Deity without much trouble.
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It's a great game, but none of the numbers are actually what they say they are. It could say I lose 1000 people, and I actually lose 8000
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When you give us choices, tell us what they mean. "Punish / Bribe" -- what does that do? I had no way of knowing that Bribe means +10% food consumption, and probably would have picked something else if I had. Also, randomly getting a significant debuff because of non-interactive events like "some family came to power" is really frustrating -- give me a way to avoid that. Otherwise, it's a fun game and a nice improvement to the first.
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All I know is that something went wrong. We got greedy, and it became our downfall. We managed to construct a wonder before it was too late. Little did we know it was the beginning of the end.
Our tribe flourished. Our numbers exceeded millions. Enemy tribes would attack us, slaughter hundreds of thousands, but we knew our fallen ranks would be replenished by next year. Then, we saw it. We could construct a second wonder. The Gods themselves insisted, for the price was minus 1.9 billion. As we started the construction, we saw the materials descend from heaven. Our culture boomed. Our foodstocks were overflowing. All enemy resistance was reduced to 0 as our numbers reached two billion.
Then it happened. We reached critical mass.
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When we crossed the threshold of 2.1 billion tribesmen, the world inverted as day became night, plenty became scarcity and the living became undead.
I ran the census myself. Negative 2.1 billion inhabitants. This shouldn't be right. It couldn't!
But there it was: the threat rating clearly read NaN. Our enemy had fled, permantly. Afraid of what we had become.
I am the last one. By the end of the year, our glorious civilization will be turn to ashes, and we will have lost. Be sure to not repeat our mistakes. When greed lurks, look away. Stay true to the path.
- Chief Xeriman of Tribe Penguin.
TL;DR lol, integer overflow lost me the game.
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After getting the main goal finished, try seeing how far you can go until either your population growth far exceeds your ability to feed and protect your people or you have to focus more of research by forsaking feeding your people. Its fun seeing the scenario of the real world in the game.
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Awesome game!! The hardest difficulty is still very easy though. Some tips if you have trouble with hardest difficulty: Research only what is necessary and save surplus research points for later. That way you have lots of research points left once you hit the 3000BC mark, to spend on upgrading sails and city planning... Apart from the main and the fishing tech tree, i only got 4 additional techs: the first two animal techs, the basic weapons tech and currency. For production late game you can rely entirely on passive production due to your high population count... Enjoy :)
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This game defenitely copied Sid Meier's Civilizations V. Everything is similiar, from difficulty names to game mechanics, Sid Meiers Civilizations V is just far better.
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I liked the previous and this would be a good game but the amount of workers is unmangable since it starts goes up and down with random number like up by 2 but down by 3 or I don't know it changes randomly and one does not simply able to optimize the people. I would love this game but like this it is unplayabel :/
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Is it only me, or why does my tribe consist exclusively of bearded men? Where are the bearded Bronze Age women? A little more variety would be nice :)
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Those who advocate animal husbandry over fishing probably aren't allocating enough people to research. If you focus on research and fishing in the late game, your population will explode in a way that nothing else can provide.
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Tricks to win:
-Increase Priority animals sitting to keep the pop constantly changing.
-The fish are useless.
-a point in research than enough
try to keep 2-3-4 search point before changing age (the next bonus will always be best to take if you have less than 100 years before the change)
-10% Of threat will not make you lose the game (100% is mandatory for max level)
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Had a lot of fun playing this =). Couple things I would suggest are:
It's not clear from the beginning that you need to build the wonder to win so I was surprised the first time I played when I got the pop up of 10 turns left in the game. Perhaps including this info in the tutorial would be good?
Second thing is (and I realize this would be too much for this game but for future releases) to present multiple paths to victory. Paths such as a military path, building the wonder or a cultural victory. This would allow players to focus on what they like most about the game while upping the replayability. 5/5
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Fun Game. BUT. I got 1.5M production points(on easy), got Megastructures, but i can't build Wonder of the World. Why?
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@RuanR01 It will show the negative dynasty trait as a positive when it ends because you are gaining back what you lost.
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I don't think "medium" strength or cunning actually means literally anything. I have NEVER succeeded on a "medium" fight or trick attempt.
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Meh not really my thing losing because I didn't build a worthless grave the size of a stadium. You know there are wonders of the world you could have picked besides the tired pyramid. like the library of Alexandra? it would make more sense then a huge grave not getting built making you lose. just putting in my tow cents. good game besides the way you can lose.
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If you survive the game long enough after 150 turns, you might end up with such a large production rate that the game changes some values to "Null". In one save, I also have -2.0B population and despite a 100% threat rate, I'm not getting attacked. Guess I successfully broke the game.
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At about 1300 B.C. the game broke in sandbox mode and I got locked in perpetual warfare with the AI. Instead of 20 turns we warred for a few hundred. Until I got bored.
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... so i beat it, and then continued on, and once i hit a certain point ( pop 2.0 billion) it said i had -2 billion and promptly ended the game on the next turn.... i had ran the game all the way to 500 bc... i wanted to know if it would roll over once i got to a.d. or if there was some special something, to bad this happened it would be nice to know