Under rating threshold (hideshow)
Its cool how the in-game cursor can go outside the game screen; really cool effect. Nice game. 5/5. Would do 7/5 if there can be.
No but gains from conquered countries do not factor into offline mode so that might be why so many people think offline progress is 'slower' but it's really just conquered countries are making a bigger different than people think. They won't factor into offline mode either because I'm not sticking with the current system. The new system, they will. ~Taiga
Lol please excuse the toggle buttons. Unity released a new webplayer update that kinda broke the visual of the checkmark. I haven't fixed it yet cuz I had more important things to do but it'll be fixed soon enough :P ~Taiga
Under rating threshold (hideshow)
Re: cursor -- I was going to take a SS, but Unity screwed the pooch (again). My sword appears to be 3x (larger?) that the system cursor -- the issue isn't a huge deal; I adapted. :)
Re: multi-purchases and text color -- thanks for responding. :)
Okay that would be an issue that I need to create a rush fix for then. I will add an options button that will allow you to switch to normal mouse cursor. Sorry about that, we didn't have access to older computers for game testing purposes and I am just now hearing about this issue. ~Taiga
Under rating threshold (hideshow)
Another suggestion: When purchasing in Buy10/Buy 50/Buy 100, could the upgrade "Cost" show in red until the players has saved enough to make the purchase?
Those things were added only as a convenience so players could spend only a desired amount and not have to click a hundred times or buy everything in one go. I do not think I will be taking them any further. ~Taiga
That is a 'maybe'. I have the code setup to show the display cycle but I need a new save object class in order to effectively use it then I have to do extensive testing to make 100% (not 99.9%) sure that nobody is going to lose their data over it. I've opted for displaying how many seconds a total cycle takes on an object in the kingdom overview screen but I don't see much of a point of giving you a countdown when you already have a bar indicating time. Don't really like the idea of more UI clutter and 'things' for me to do that slow down future content. We will see what happens when I get more of the game's promised content done and then I may add little things like this. ~Taiga
Under rating threshold (hideshow)
So I haven't invested a cent in any troop producing buildings except the cathedral, but I still have plenty of troops and not enough money
Under rating threshold (hideshow)
could you add more conquering countries i am at the point in the game where in probably one day ill have conquered every country
Lots of content will come before we considering adding new conquered countries. We will be expanding the interaction with Catherine drastically, adding things for you to do inside conquered countries (Mostly putting troops in them in order to increase gains) and we already have a nice, clean and neat statistical view for all your number needs. In the meantime, keep building up your knights! <3 Taiga
Under rating threshold (hideshow)
I've already conquer last country (not a Gray Islands) and.. I even have not get any message about all-world conquest. I'm quite dissapointed. :(
You will get story-related stuff in the game coming up in a later update and one of that will be grey isles conquering. We will also be adding things to DO with your conquered countries. ~Taiga
Under rating threshold (hideshow)
"You see, The Gray Isles have a preset kill limit. Knowing their weakness, I sent wave after wave of my own men at them until they reached their limit and shut down."
Under rating threshold (hideshow)
Answer in Unity Forums: Webplayer 4.6 hasn't been shipped yet. The only way to get 4.6 web player is to install the 4.6 Unity editor. If a user has published a game built with 4.6, then they haven't stopped to realise that this game is not currently playable.
http://answers.unity3d.com/questions/826152/problems-updating-to-version-unity-web-player-4608.html
Unity forums say a lot of things. Some outdated, others just completely false. most of the time their forum moderators don't have any idea what the programming team is doing and they spout off stuff. Enjoy the game!
Under rating threshold (hideshow)
Aghhhhh I added almost a full run of countries to my score, and it didnt show up :( ... sigh, oh well keep on chugging along my Dark Knight warriors Mwahahahahhaha
Under rating threshold (hideshow)
@darkniko on a similar note i've been installing the updates manually ever since this beta release. it has yet to auto-update like it's supposed to and the only way i find out is when i load a unity game and it crashes...
Under rating threshold (hideshow)
In options, would it be easily implemented to toggle the appearance of the cursor? The sword is a bit difficult to use. :) Like the game so far -- keep up the good work!
It is possible to do this but I am having a great deal of difficulty seeing how the sword is hard to use. It has the same pointing location and size as a regular cursor with the same click detection hotspot as a regular cursor. However, it uses hardware rendering from what I read about it and, if it defaults to forced software rendering due to someone's computer hardware not supporting it, it will ruin the mouse's look and throw off the clicking hotspot dramatically. Does the sword appear to be normal mouse size to you or is it kinda big? ~Taiga
Under rating threshold (hideshow)
http://prntscr.com/53xalb
i download this and stays the same version .. it doesn't get updated ..
http://prntscr.com/53xayx
That's a Unity issue and completely out of my control. They don't seem to have it together down there since this new beta. I could express my feelings about Unity but it wouldn't be appropriate here. ~Taiga
Under rating threshold (hideshow)
Neil-There are 2 ways to increase your army strength. The first is just by adding soldiers, though i dont think that is what you are asking. The second is to do the Dark Knight reset, the more Dark Knights you have at the reset, the more of an increase you will get for your army strength.
Under rating threshold (hideshow)
So, I now control every country in the world.. Now what? Here's a suggestion for a potential future update: Turns out, this was just a continent! And once you control all of it, you unlock a whole new continent to take over.
Under rating threshold (hideshow)
Gold gain offline is about 60% of the online gain. Haven't checked the dark knight gains, but I assume it's the same. Is this intentional? Since the game is lag heavy, I don't want it open while I'm just idling, but it doesn't really seem fair that I'm being punished for closing it.
Under rating threshold (hideshow)
Can you separate the gold production to the unit production and also like make the buy button in respected keys like qwer where (q = buy 1, w = buy 10, e = buy 50, r = buy 100 or any keys you would like)
great game by the way fan of your work with the anime comedic style
Under rating threshold (hideshow)
its nice to have upgrades that increase gains, but maybe some that increase speed? 3 stars for now, 5 if this happens. nice game overall though :D
Under rating threshold (hideshow)
I made a spreadsheet with information about countries: docs.google.com/spreadsheets/d/1OSMt8PobWx5jDERRCaxehoT30pNxpDov0nOD7Lq2HC4/ I'm guessing a lot of this is going to change once the big update happens. There are 24 countries. Every country from Cuoowana to Ohea (2-13) is pretty bad for gold, taking more than 24 hours just to pay themselves off with 2 million Dark Knights. Ija and Omana are the worst, taking almost 3 days before you start profiting off them. I'd say it's not really worth it to conquer a country unless you can take Edryia (pays itself off in about 10 hours) or better. The countries keep getting better after that, with Grey Isles making up its own cost in about 3 hours and 30 minutes (It's worth that long battle time!).
The gains go up based on total dark knights. It's total dark knights / 11500000d to get the new multiplier, then all the base values of the countries are multiplied by that multiplier. ~Taiga
Under rating threshold (hideshow)
Not sure why people downvoted my last comment, it wasn't meant to be insulting, and if anything, was meant to be helpful.
I have 1.3mil DK, 201 mil army, and 3bil troops. it says the last island takes 336mil army power, and 336mil troops. That is why I asked. I love this game, it's my favorite idle game, I just don't understand this one thing.
(And again, not being insulting, just trying to help) Could you include under multipliers what effect they have on army power perhaps?
If you click on "Show Multipliers" in the options menu I show you exactly how your multiplier for army power is calculated. You would simply multiplier your total troops by the decimal shown there. This will help you figure out how many troops you need to conquer Grey Isles or if you need to reset instead. Army power is in the game since I don't feel troop counts should ever go up so fast that they end up creating a global population of 999 quintillion + lol. Plus, the army power variable is going to allow me to add more content later and I have stuff planned with it too. Sorry you were downvoted but likely the people in the comments have seen the same questions being asked repetitively even after I've provided a means for people to research a little in the game and answer their own questions. (This takes up dev time and dev time = new content :P ) Thank you for enjoying our game and please look forward to the new content coming out. <3 Taiga
Under rating threshold (hideshow)
Anyone else dislike the cursor for this game? It makes scrolling down the lists more difficult than it should be imo.
The sword is beautiful and acts exactly like a mouse does. By the tip of the sword is your click zone and it isn't really sensitive either, giving you a large amount of clicking potential by the end of the sword. You can click anywhere on the scroll bar to scroll (not just the actual box on the scroll bar), plus the game supports mouse wheel scrolling too. We've done everything we can to make it easy to navigate through, the sword is staying cuz it's epic ;) <3 Taiga
Next update will include kingdom overview, some bug fixes, some balance changes and number to costs and what not, changes to dark knight gains and achievement multiplier gains (which is preparation for the next batch of content. Since we will be allowing you earn lots more resources through countries and the addition of extra economy objects). I've only added some of the necessary slowdowns to gameplay speed as to not create comment rage but this is very necessary at this time.
I have one more day of work tomorrow as I work 5 days a week but will spend at least 35 hours this weekend programming and testing. Wish me luck and it'll come much sooner than you expect! Thank you for supporting our game DNZ, I've seen you here for awhile and it means a lot to me. <3 Taiga
Under rating threshold (hideshow)
Ya know, I first thought that wars were going to be a "push the button and it's done" kind of event, but I'm kinda pleased to find out that they're not. Like, taking awhile to build up to conquest and then the conquest taking time to complete is pretty cool and really adds flavor. Also, maybe an easy fix to the low return from conquered countries would be to just give an upgrade panel for each a la the regular upgrades? So you'd have like, nine upgrades per country to save for. It could make the game longer...
We're one-upping that and making it so you can use troops to build inside conquered countries and, if you already conquered a country, after reset you will be able to regain your countries easier. ~Taiga