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Hahaha.. I see what you did there... You changed the countries up, so someone couldn't attack a higher-level country before getting all the ones before it. :-P
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Honestly, everyone complaining about lag, what is your PC configuration/what browser are you using? I am experiencing no lag with the latest update.
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How well did you optimize the current update. With my current pc I had 0 problems with playing the game before the update.
The achievement gain multiplier for the altar was bugged. Now it's not bugged anymore. Sorry for the inconvenience caused by the loss of multiplier. ~Taiga
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I like it. Though, I must admit, seeing my costs jump by a factor of 50 was unpleasant. Tiny changes in exponent (0.003) caused a huge difference.
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Is anyone else experiencing a lot of lag? I'm having a bit of trouble playing this game. I had no issues before the update, now I can't even play the game because it's lagging (on top of my computer already being slow)
Please hold on. I am running some wattage testers and FPS readers to try to identify what is causing the lag. I promise I won't leave it like this for too long. ~Taiga
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There need to be achievements for conquering territories. Maybe have the rewards alternate between gold, troop, and dark knight production speed. Oh, and we also need more ways to make gold, because right now, I'll have enough gold to conquer the second territory by the time I have enough troops to conquer the third territory.
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Seems like I'm gaining gold faster so that's good, so the cost increase might even out. Cathedral is much better too. BTW the third cathedral upgrade still says "more gold/troops produced" when it only produces gold now.
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Can you please make the font at the top as well as kingdom overview black cause its a bit ocd unfriendly on the economy page.
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Thanks for the update! I really like the statistics screen- data is good! I also appreciate the cathedral change and I'm looking forward to the upcoming world overhaul. By chance will world conquering be retrospective? I currently have the world conquered and have done so once or twice before, but my multiplier is 0. Not a big deal, but would be nice!
Unfortunately it is impossible to make it retroactive because we were not saving a variable out for times world conquered before this update =(. Glad you like the update though! It was quite a bit more work than it looks like =). Thanks for playing!
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Whatever this "all economy building costs increased VERY slightly, in preparation of future content.", it better comes fast. Muh income is increased by ~300% but building cost is like 10x more expensive.
This is neither funny nor cute. At 500 gold mines, the next 1 cost 2.46B, while only producing 1.2M/s, that's like 34 minutes for it to upgrade itself. How much time do you believe people are willing to invest in playing this? /butthurt
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*Never experienced any lag before the update, but now it seems to be a bit more...* Seems to be working better after refreshing the page...
Is it working ok now? I'm working at odds here with Unity's 4.6 web player version. My code and everything has been optimized and should be better on performance yet there's still something going on that I do not know what it is. ~Taiga
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Before update, gained with Gold mine 9.200.000. After 6.700.000. Now next upgrade 32 bil... Sry This update kill me. "I`m Out". My Gold mine 587 lvl
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about 102 billion to go from 210 to 310 altars... that 10x more expensive number that hyperjag7 came up with seems about right... even tho the dev says it isnt... oh well
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I am getting game ruining levels of lag even at the lowest quality settings and cursor toggeled off. it takes 30 seconds to change to a different section of the menus. can you tell me anything to help fix that? it is a great game by the way five stars and favorited.
That's odd... I'm wondering how many more people are experiencing this. I can't leave my game laggy that's for sure but I also need to confirm if it's widespread or a slim minority of people because widespread would indicate it is my code, a slim minority would indicate a person's computer hardware is having compatibility issues with Unity's 4.6 webplayer version. ~Taiga
Things got more expensive, 10x though? Nah :P The Kingdom Overview screen is setup perfectly to help people plan how they are allocating their resources and when they should reset so it is possible to strategize your resources now ;) ~Taiga
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Did the cost for buildings go up? Seems like it costs much more for altars now, but could just be my imagination... won't know for sure til i reset...
The altar speed will remain at a constant value now. The quantity gained was not nerfed. Conquering the world adds to altar multipliers and the update will include a dialogue overhaul for Catherine and new economy structures which will be adding more gold and what not gained. The gains were not nerfed too badly it was a slight 'nerf' for now but it will be changed more once I've added the new economy structures which give you more resources. The slight nerf was to accommodate for the fact that you can gain permanent multiplier boosts to the altar per world-conquest now. ~Taiga
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How is there a high score list attached to a game with no score in it? What does the high score list count as the score?
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@snowskeeper Well, you have to give the developer some artistic license to create the game as they see fit, don't you? Still, allowing people to turn off the dialogue if they don't want it seems like a good compromise.
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If you're planning on adding more dialogue and story stuff, could you rework her personality, please? It's not the power-hungry egocentric maniac part I'm worried about, it's the fact that half her lines sound like something out of a poorly-translated dubbed anime. Either that, or give us a way to turn dialogue off altogether. Whatever's easier, I guess.
I like how I wrote Catherine. However I plan to allow you to disable the dialogues when I add the dialogue overhaul. Majority of people like Catherine so you'd be in the minority of people playing the game who do not like her, there are likely people who don't play the game cuz they don't like her but I don't count them. On a side note, I didn't intend to fill the dialogue up with cliche over-used tsundere text when I do make her dialogue overhaul, I'm trying to shoot for some form of originality and not overusing 'anime' concepts that are likely to annoy people rather than amuse. The 'poor-translated dubbed anime' text were a non-serious attempt by me to be ironic as those lines actually stand out to everyone and immediately say "tsundere" in as few words as possible. ~Taiga
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I think there should be an attacked feature where after you become powerful enough the other countries attack you since you've been going around conquering other countries
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Something that would be nice is if the scrollbars of the various tabs remember where you were scrolled to if you switch between them. This would for example mean you don't have to scroll past all the conquered countries to get to countries conquer each time you go back to the Map tab.
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As you said in the update, there will be a lot more dialogue involving Catherine, and a lot more storyline stuff.
I wonder if you do something concerning the achievements. Every achievement could unlock a new side mission in a visual novel style. I see that altar achievement description say a lot about creatures and techniques of... well dark nature. I wonder if you will ever expand this. There is a lot of comedic potential for explaining how dark magic also brings some consequences. You could give us some dialogue involving problems that demons and other creatures bring. Of course, without effect on gameplay.
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Since it seems like at all times you have more troops than you always need to conquer, maybe a good idea would be to throw random incursions into your lands when the current troops is at least twice as big as the next territory you need to conquer, it could provide some spoils of war in the form of money ( defeated warriors would net money ) or veterancy of the troops increasing your army power.
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At this stage there is no reason to get any troop making buildings for the first few resets until you can conquer everything in one reset as it takes far to long to get your money back from conquering. You are best just focusing on gold and dark knights
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There needs to be some bonus for each time you completely take over Touria, that way it makes it worth the time to take over all the islands before a reset.
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It's sad that this tsundere teenager on a power trip has a better understanding of economic policy than most politicians.
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So every Dark Knight reset you're really going back in time to when Touria wasn't originally capable of fending off any enemies. At this point and with this many Dark Knights, all of these countries basically go to bed one night seeing Tourians living in mud huts, and then wake up to see 500 trillion soldiers decked out in plate armor at their doorstep. Think about that every time you reset.
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Just a heads up the tool tip says that you get a .01% increase to production for each BK, however it takes 10,000 to get 1% so that's actually .0001% per BK. Just thought you might want to update message in game.
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Combined the countries gives an nice boost in gold, over long term. And for the Barracks, and arenas. the last country is quite an unit expensive country. so find their best usage there.
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At which point in game Barracks, Arena and Castle starts to become useful? By that I mean: war is very expensive and conquered countries gives very little profits, in comparison to upgrading gold buildings over and over. So after every DK reset I keep building Farm/Market/Gold Mine/Cathedral/Altar, and when I finally get gold quicker, I have many millions army from sole Cathedral able to conquer most of world, if only.. I had more gold ;) So I conquer few countries and realize, that instead spending X billion gold to conquer another one, it would be more profitable for me to build 10 more levels of Gold Mine. What about others, do you build Barracks, Castles and Arenas, or also safe you gold for more useful things? Cathedral is enough for me to build strong army, so I build other Troop Buildings only before resetting DK - to reach new achievements. Maybe to conquer last in game countries I will need them, don't know yet, but for most of game these building seems to be of little matter.
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Hey Taiga!
First, thanks for det best idle game i have played for a looong time. The one I keep coming back to play :)
I made it pass the 4 mill DK and all the map is mine(MUHAHAHAHAHA!!1!). Will there be more "objectives" with the new update or "just" the kingdom overview and other stuff you was talking about?
Anyways, Im looking forward to see the update and hope it will give me some more things to go after.
This update adds some things such as +5 to altar multiplier every time you conquer the world and reset your game and other oddities such as that. Since the only way to gain altar multipliers is through achievements, this will make conquering the world the only other way to make your altar produce more dark knights. The next big update I will begin working on is Catherine. All her dialogue will be reworked, rewritten, I will have a professional RPG-style dialogue box that you will advance conversation by clicking on it and will be able to reply back to her with preset dialogue choices (With many chances to deliberately annoy her to get a reaction :P ). ~Taiga
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Tell me I'm not the only one who thinks that Catherine locks herself in her room at night and pretends she's a Magical Girl. CUTENESS OVERLOAD!
Mahou Shojo Catherine MEW! *Fires star scepter powers for maximum world conquest* *twirls around* GENERAL IS NO MATCH WITHOUT MY MAGIC! MEW MEW! *stops to look at a mirror* Ohhh... so magical AND cute! (I need to go to bed, overtiredness is bad for me >_> ) ~Taiga
Nobody will lose anything. I've worked my code very carefully and put checks in place to make sure you guys can keep playing happily without fear of massive data loss :3 ~Taiga
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@SuShiWaRRioR, Yes. restart. yes, the DKs stick around indefinitely (and so do the achievements, but not the upgrades)