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@grehgous and Twigze: Kindgom Overview > Altar > Army power multiplier > current troops * army power multiplier = army power.
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I will lol if the general profile just ends up being [insert user profile here], since there really isn't a need for one, but to add to what RisenG said already, a simple flicker on "Map" might be enough of a "prompt", then again, if we're already checking through tabs, not really needed...
Although, a good idea would be a way for troops to make money, but I guess you already have some ideas for that...
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Just like the previous comment from CatalinaTiger says, the 500 achievement for altars gives a +4x, or as Taiga said, a 5x multiplier (10). The 400 achievement gives a +3x, or 4x multiplier (8). This would mean the 100 achievement would give a +0x, or 1x multiplier (2). The same may be true for barracks, arena, and castle multipliers.
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A few upgrades could be made, but I know how heavy this will be in coding for you, these are just suggestions though xD
First) It would be nice to have an avatar for us generals, so we know why Catherine is so in love with us.
Second) Since there are girl players out there as well, maybe a choice of a boy version of catherine?
Third) Actually seeing my troops fight with the other country's troops would be awesome... even if it were just a couple of stickmen running towards each other and dying.. Just so the conquering time doesn't seem so long
Fourth) A prompt when a country has been conquered
Fifth) Wouldn't it be cool if we had skills that could help our troops gain victory over a slightly stronger country if our army hadn't have enough power yet?
Sixth) Fifth would lead to the eventual development of pvp (hehehe)
that's all folks!
1: We can consider it but no promises as I wouldn't really know where to put the avatar. 2: I know people would prefer a boy version of Catherine but we've sorta decided it isn't a good idea to go that direction for various technical reasons. 3: People complain about lag with some blue bars moving across the screen... I wouldn't dare try this and it would take a LONG time to make. 4: Coming in the text overhaul, 5: Considering making a mage tower for skills actually but I don't know yet! 6: We can't have PVP because I haven't even a single clue how to program for multiplayer. besides, people are already cheating using cheatengine for my game due to my lack of knowledge of multiplayer coding so this can never happen with Idle Conquest. ~Taiga
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shadow you get 1 multiplier. example the Altar 2 dark knights per cicle, 100 achievement 1 multiplier = 4 dark knights per cicle.
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After conquering Grey Isles, there is nowhere to conquer. So Troops become useless, but Grey Isles give troops 19745.... for what?
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If the 100 achievements for the barracks, arena, castle, and altar boost the multiplier to 1, is there no gain from those buildings before the achievements, or do those achievements do nothing?
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In the progress bars it would be nice to have a numeric time remaining, as it is hard to tell how much time is left with the really slow progressing ones
I was going to do this but I stopped because it looked really cluttered and 'busy'. Plus I have an OCD seeing completion bars AND a timer at the same time. On top of that, it would add a TON of new CPU math processes to my game meaning frame math calculations per second for everything including conquered countries, people already claim our game is "CPU heavy". I just don't think I will be doing that or, if I do, will be way after I add the final promised thing to the game, and it would only be added as a high quality graphics mode thing instead of low due to CPU processes. ~Taiga
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The Dark Knight achievement multiplier doesn't seem to be working properly. I've got the 500 achievement, but for some reason, I'm only getting +4x multiplier (10 knights per altar). This wasn't the case before the interface update.
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one issue i have with this is that i still lose a sizable portion of my troops even with 3x or higer the required army power
Yeah but the most common complaint right now is that people have TOO many troops and nothing to do with them so I think a little loss is healthy for now. One of my promises with the game is an overhaul to benefits and how you conquer countries so keep checking back it will be out before you know it! ~Taiga
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First of all amazing game, and with the future additions you have planned it will only get better. Which is saying something because it is definitely my favorite idle game out there and one of my favorite games regardless. I especially like the story line and having an actual goal instead of just get money. But one thing caught my attention, "known" world of Ederor. That, and the possibility of missions in the future makes me hope that you can discover other countries in the game in addition to the ones already here. Is that something you have planned?
Yeah "known" was a choice word indeed. With our current game growth and plays per day we will likely keep working on it. Of course we hope for MORE plays and what not but that can only be determined by hard work and time :3 I am working on Catherine's dialogue overhaul and it's pretty amazing so far IMO. It's literally RPG-style dialogue boxes and you click on the box to advance the text and I got rich text styling in there to make text bold, different colored or even larger to add emphasis like if Catherine were 'shouting'. In fact she will yell GENERAL! and rant off about how stupid a country is and how you should hurry and crush it if you have enough resources to go to war :P I plan to have custom written text for every country and dozens and dozens of random dialogues and the ability to respond back to her. It's all cosmetic I know but my god it's exciting me programming and writing it so I hope you will enjoy it as much as me! <3 Taiga
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I wonder if im missing something here... When I'm set to buy 10 Altars, the cost is 3.55 Billion, however when I select to buy 50 Altars the cost jumps almost 10x to 30.88 Billion instead of the expected 5X... Is my math really that bad or is there something else going on in the background math that im not seeing?
Cost goes up by 1.25 each time so if it's 3.55 billion at 10 altars you would do 3,550,000,000 * 1.25 then you take that cost and do * 1.25 then you take that cost and do * 1.25. It uses a loop to control the gains so it can't actually be mathed through simple means. ~Taiga
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*Conquering the very VERY final region in the world, and me coming back scarred in battle*
"Catherine Von Conqueror the Fourth... Touria now rules all of Ederov."
"Fufufu you're fired"
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You know why we had such a rough launch of the game? We expected a couple thousand plays and that was it lol. We were completely blown away when we saw how fast this game picked up and grew which made us feel awful cuz the launch went so poorly. But you guys kept faith and didn't give up on us and we worked hard to fix nearly all the issues as fast as possible. Now our game continues to grow and do well because of how amazing you guys are. I am happily working on new content for you all to enjoy because I promised you things and I don't lie. <3 you all and thank you so much! ~Taiga
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I have a question about conquered countries... There is no longer a blue bar telling you when you gain that country's resources after you have captured it, so now they are simply bright red and a deep red, depending when you mouse over the country. When do you get resources from the country? And what is the difference between the bright red and deep red? If anyone could clue me in I would appreciate it.
If you are playing in low graphics mode, I have the country bar graphics set to disable and not show, but the math calculations still happen. In fact, if you check out Kingdom Overview if it says you conquered the country AND it shows you a total troops and gold / s in the Misc. panel coming from countries, that means you are definitely gaining resources. ~Taiga
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I have noticed in the options menu there is ONE side of a globe and 2 poles
maybe more countries to invade in the future?
Nah. The variable that shows you the cost is an exact translation from the variable I have controlling the costs so it is impossible for them to differ! ~Taiga
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Troops get useless after conquering the world.
Would be nice if you could send them on a quest to get gold or something like that..
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In fact, something seems to be wrong with my dark knights. I just reconnected, Cath says I produced a few thousands dark knights, but the menu still says I've got 0.
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It would be grat if we could do something more with Catherine(stop your dirty thoughts). Now she sometimes speaks to us. It woulb be nice if we could at least respond her. It would be also great if we could speak to her and she would respond. Now at least that. Later maybe some other things(stop your dirty thoughts again...).
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well its been a while since i first started this interesting little game. so far i love it and every aspect of it, cute character scheme, wonderful structure, and beyond the trouble upon release; A great game all around and no matter the problem the developer handled it quite well. so congrats on the game and thanks for making it! :D
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Maybe we should change the high score system so each country gets a different conquer value. Since as it stands it easier to get a good score by just doing the first 5 and reseting over and over.
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we need more high scores again. Since now you can focus on multiple country conquers or multiple full world conquers, and other such things. :) PLEASE :)
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I don't understand the country bonus, I have conquered a lot but on the overview it says im gaining 238 soldiers a lot of my places alone produce that
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Someone was asking about possibility of implementing timer to show how much is left until conquering an enemy. It turned out to be impossible because of randomized battle, but what if it was called something like 'Estimated time to...' and was using expected value, depending on enemy's 'HP' left? // Example: let's say we are attacking 3-4 times per second, doing from 75 to X damage with each hit (uniform distribution). It would give us in average 3.5 times (X+75)/2 damage per second, so if we divide current HP of enemy by 3.5 * (X+75)/2, we will receive estimated time left ;) Not that I am really suggesting this solution or something, it's not up to me and I'm not really sure how it could look like, but I just suddenly thought of such a solution and felt a need to share this idea ;-)
The estimation would either be spot on or so off that the comments would be filled with daily complaints about the timing being pointless. I don't need that headache lol. ~Taiga