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God, I hate when the survivors run away when the barricade gets destroyed. And if you survive, they just come back the next day. That's not gonna be awkward at all. Survivor 1:"Oh, hey! You survived! Great!" Survivor 2:"So where are we headed next, boss?" You:"..."
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The23sir, did you not see Last Stand Unicn City? He improved the game a buttload. This series is one of the best cases of flash game evolution ever. I love every game so far.
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Completely agree with soulmaker, the randomness of this game makes it very frustrating and leaves your survival more up to luck than anything else. Plus if you are going to make a sequel to a game shouldn't it be better? I understand movie sequels always blow but generally games at least improve in game play if not plot...
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I'm sorry. This game seems way too random, even for a shooter. I'm sure I'll get downvoted but seriously, you can shoot the same type of zombie in the exact same spot and it'll take a completely different amount of shots each time. It seems random when they kill one of your survivors over the barricade (which btw that seems stupid, why have a barricade if it doesn't protect you?). You don't know what weapons do more/less damage and the accuracy even for the weapons you'd expect to be accurate aren't, at all. It just seems this game was put together in a hurry and should be worked on a lot. Ok, let the negative voting begin because that's what I get for speaking my mind.
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If one lone man with a pistol can kill about 40 zombies how the hell did the apocalypse get so out of hand in the first place?
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i hate Jamestown but i love the Uzi and Compound Bow. usually one of those can get me through plus the obvious chainsaw >:P
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Love how hunting rifle can pierce through multiple heads in a one hit kill, shame it takes a while to reload, else I would ditch my bow.
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There is 4 spots with survivors i never got to 4 i found 5 survivors... but one spot... Just one spot was the only spot where survivors died.... ITS CURSED
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@vxbm12: to fix that, double tap the key that corresponds to the direction that the character is moving in, I get the same problem and that fixes it.