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You: "Oh no! the apocalypse has started"
Survivor : "Why, is it because there are a lot of zombies?"
You : "Well, that and fat people are now running"
Fat Survivor : "What about me?"
You : "Oh, except you, you're the only fat b*tch lazy enough to run a meter"
[Fat Survivor b*tch slaps you]
You : "Jake, who was that?"
Jake : "The princess of the Fire Kingdom"
You : "Dude, I think I have a crush"
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While the game is actually pretty fun, the keys get stuck when I try to move and there's no save feature, so I'm only giving this 2/5 stars.
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I figured out a glitch that lets me get double the 'regular' amount of supplies each day. After selecting the buildings to search on each day, but before clicking OK, click on the journal thing to the left of the search map, and then click OK. It will go to the search results page, and then after you click ok there, you are moved back to the search map, and after you close the journal on top of it, you can click the search OK button again and get the day's supply finds a second time. Not sure if it works for survivors, repairs, or works multiple times per day though.
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Hold up, if your group was alive before the apocalypse, survived this long ALONE, and then linked up and fought off endless hordes of zombies; then how did this zombie apocalypse happen? If 5 people could do that much damage to the zombie population? So lets estimate how many people like that before this all started. I'd say roughly around 3 million. Now 3 million BAs could stop the zombie apocalypse for sure, right?
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I really REALLY despise this game for one reason and that is that I can't switch weapons while reloading, or interrupt a reload. I can clear the screen of zombies and then go to reload when a swarm of runners comes at my already busted barriacade. Oh gosh, zombies at my barricade?! Better not whip out my chainsaw. I should continue to pedantically reload my submachine gun.
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Part 2: Fifth, if teammates can die, you should be able to have "spare" Survivors to replace as soon as they die, or at least at the end of the night. That way if you can't find anymore people during scouting the next day, you won't start the next night with a bunch. Sixth, I never lost people while scouting, so that statistic should be removed from the daily report. Seventh and lastly, you should be able to upgrade your barricade beyond the starting amount, and possibly be able to repair it during a lull in the battle each night. Again, because of these flaws, only 2/5 Stars.
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Game has a lot of potential, but has too many flaws, so I didn't like it, so 2/5 Stars from me. The problems I found are the following. First, some enemies when they reach the barricade can't be killed by you at all, and can only be killed by your teammates. Second, your teammates can get killed by weapons the zombies are using. Third, they will sometimes not fire for the first few seconds of each night, making it extremely hard since there is usually a swarm of running zombies at the beginning of each night. Fourth, several of the stages have no way of determining how much time is left, and none of them have a way of telling you when there is a lull in the zombies coming and that it is safe to reload your weapons.
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if all of a sudden you can fire or reload (glitch) quickly click the menu button an then resume. problem solved, unless your face was eaten in the time it took to do that. +++ to help the newbs
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this game needs serious adjustments in order to make it playable. incredibly frustrating to play. certain "dead spots" where I cannot hit zombies makes it ridiculous. and once you die, instead of logically offering opportunities to make the level easier to beat, you only bury yourself deeper in the hole making the game unwinnable. fun idea, but needs basic changes. very disappointing.
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People always complain, when they can't get a badge, that it should be harder. Has anyone ever said "This badge should be easier?" Like, "That Hard badge should be a Medium!" No. Do you feel some sort of entitlement to your arbitrary points? That you deserve them for trying, even if you don't succeed? They are merely goals to strive for, and meaningless points to add to a nonsense total. So don't get all worked up when a badge doesn't seem to be "the right difficulty." Who cares? It's just a goalmarker and a trivial number. Nothing more.
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Great game but I think the "union city" badge should be hard not medium... I've had 4 survivors die within 10 secs of starting a level.... that's ridiculous for a medium badge. A tip to everyone to get there, your allies cant shoot dogs that go to the bottom right hand corner.
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Imnot normally one to complain about the games I play, and I am generally a fine of this series. But I"m having a horrible time with unreponsive and sticking keys. Zombie dogs that are lower then the targeting range of the guy in the bottom row, and large numbers of full speed zombies that I can't possible get off the walls as quickly as they tear it down. Dying wouldn't be half as bad is I retry it and got my dead survivors or traps back as well. But it's a slow up hill fight that can not be won because each turnputs me more and more at a handicap, andhte zombie numbers don't slack up. I won't to love it like the others but it's not happning this time.
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I no longer like this game, I've realized that if you don't get lucky and start to lose once or twice, it's a downhill slope to the battle being unbeatable. Your survivors die off one by one, and you don't get anything back when you die so you find yourself with nothing but your own two weapons in the same battle over and over.
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for some reason, it is much more frustrated to play than I remember from a few years ago. A fat grandma charging from behind an armored soldier then killed TWO of my guys asa it reached the barricade (just start the swing animation) is just ridiculous. The control seem more luggish than I remember too. Maybe it just me.
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Garbage way to damn random I mean great idea but when you get no supplies repeatedly your "survivors" get mowed down with one hit it just ruins the whole thing...
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I would like to know why the survivors are stupid enough to stand right next to the barricade within hitting range of the zombies. Might as well stand on the outside of the barricade.
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Control response is makes this game really a test of patience rather than anything fun. Oh, and weapon switching requires that you reload first if you're low. That's a joke and frustrating as hell, especially when you try to switch again before it catches up and end up switching right back to your old weapon. Not exactly a useful "feature". No save feature, so every time you play you have to play straight through. At least it's not a long game. A mute button is an absolute must for implementation. This music gets grating really early on. Please, please put one in. Aiming is more or less optional since it doesn't affect much on which zombie you actually hit, just the general angle it hits. Overall, I've played worse, but not many.
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i thought maybe if a survivor died from being one shotted by a fast fat runner with a weapon then i could just die and restart with that guy back alive... What a pointless thought. cant get anywhere if even One of my dudes dies.. and its going to happen.. like you head going splat diving off a 20 story building
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terrible control response, tried before was hoping it would be fixed. Could be a very good game, but needs work still
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Guys, this game is YEARS and YEARS old. Don't bother trying to suggest anything, because the devs has started making new types of games and so they will never be useful. If you really want to, go find a knock-off and comment on them.
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i really did not enjoy this game, and to top it off i have now beat it twice, killing over 1,000 zombies the 2nd time with 4 survivors with me.... and i still have 0 achievements for this game. lets hope my screenshot lets me get the daily points
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There needs to be some leveling feature. Something like for every zombie you kill you get XP and you can get faster reloading or more damage. Or skills like repairing the barrier one point every 10 seconds.