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why is it that rotting zombies take many shots to kill, but my living survivors can get killed with a wooden plank to the face?
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"always remember, never get bit, never get cornered, and always shoot them in the..." "head?" "NO dumbass in the knee!!!!"
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I like how a higher population means a higher everything. I guess that little shit town with the hunting rifle apparently had an army ready. An army of rednecks who think they can take anything on with their bare hands.
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HOLY CRAP THE BARRIER BROKE...oh wait all the zombies are dead (1 second later) OH GOD RUNNING ZOMBIE AND I DONT HAVE AMMO NO
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Survivors are smart enough to run away when the barrier is broken but too stupid to move when a knife wielding zombie is close enough to stab them in the face.
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night 15 in whistler's grove, there are no zombies left but an invisible zombie broke the barrier even though i couldn't shoot him, and I can't die.
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Meanwhile in Madagascar... Vice President: "Sir there has been a zombie outbreak in America!" President: "Close the shipyards, we'll be fine." And Madagascar was completely fine...
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The feeling you get after taking down two armed SWAT zombies with a single bullet? Almost enough to offset the fact that when you die and restart a night, any survivors that died that night are still dead, even though you went back in time.
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Gotta be sincere, I've liked the searching mechanism from last stand one, this one is too luck based and easy to screw you if the game decides to lend 0 weapons after managing to survive 5 days with a pistol.
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A very enjoyable defence shooter, I loved the trap system and the search/repair mechanics. Could be a little bit more polished on the art but I respect that realistic graphics are harder to do than cartoony or abstract ones
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F.UCK!!!!!! Thing randomly clicked out I pressed space to change weps then when I had to scroll back up fast fatty runs up and slaughters 2 of my men! TnT
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Would be cool to remove the one-hit kill running enemies. It's no fun when the screen is filled with enemies then that fat lady come running like there's no tomorrow and instantly kills one of your allies. If the 1-hit kill enemies walk slowly, you at least have how to spot them and dispose of them before you lose everyone at your side.