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I am falling in Love with this game... Now to figure out how to play this without getting addicted so much that I can't lift my butt off this chair... :P
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-enters room- finally a place to sleep... *roof collapses in on a ONE FLOOR BUILDING* what the hell?! *starts shooting as ten more drop from the hole* awe come on what were you people doing up on the roof! *runs out of ammo 5 minutes later, reverts to a meat clever* W...T....F!!!!! *10 minutes pass and they finally stop, go to the end of the room to find out there was nothing in the cabinet* .....oh god damn it. (just had an incident where this happened. went through a shotgun, Tauron 9mm and a Death adder... total of around 600 shells from ONE HOLE... didn't get a damn thing out of it lol)
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hey in the clothes store near the stadium, theres a "painting" that has a note under it and it says scan me and ik its one of those pictures that r deciphered, i was jw how u do that and wat it says
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Not sure how long I'll be playing this. The game has one particular bug that makes the game almost unplayable: When a zombie grabs you, there's a chance that the controls will lock up. All you can do is jump, crouch, and access menus. Movement and attacks are not an option. The only choice is to refresh the game. Hoping this buffs out soon, but I'm not counting on it.
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To find the 'undefined', you must make your character at the second slot. The 'undefined' makes you able to carry unlimited items.
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There's some bug I have where all containers are empty... the trunk at the end had no weapon for me, and all of my clothes are unequipped whenever I enter a different room. Help?
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Okay Bethany- is inside the cage in HERC outpost. before finding Bethany, you talk to Barry and go to the CR. about companions: Hank: is on the Gun Shop, find Hank's Rifle on the last room of the apartment. Kelly: it's easily to find Kelly's glasses. find Kelly on the store.
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This is an amazing game. Except for the fact that you can't revive your partner. That really sucks. Please fix the broken code ASAP!
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This reminds me lot of Fallout New Vegas.. even bottlecaps information is ''wonder if these will be currency'' and in fallout they are currncy
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To destroy the wall you NEED to meet jack in the safe house you see when your first go in the dock area. this is something many people miss. + to keep this comment alive!
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1. I found it quite simple to just juggernaut your way through the game... it has 2 advantages: strength helps for both carrying a lot of stuff and improving melee-dmg...
2. You dont need cash at all to beat this game. Whenever you buy a weapon you normally get a better one shortly after that :) (f.e. I bought a Katana and only a few moments later I got my Battleaxe :) ) but well... since you dont need the cash anyway (except for achievements) who cares...
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You can break the weight system by picking up an invisible item called "undefined" that may sometimes randomly spawn. This thing can still be seen by the cursor and once you got it, you are no longer restrained from filling in anything at infinite quantity, even the heaviest guns.
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The next game in the series should have a scene where your character dives into the waters near union island and found a wrecked boat and 2 skeletons.
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There seems to be a lot of secret/unaccessable areas. The Bank in uptown has an unaccessable door with a door opening symbol over it that you can't get to. The medical center in uptown has a locked door with no key anywhere. SECRETS?!?!?!?
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Obviously influenced by Fallout. And there are a couple of things from Fallout that could make this game way better. First of all, if you're going to include junk items, make it so that you can sell them for small amounts of money. Second, the storage locker should have way higher room (the one in Fallout has unlimited room). Third, you should be able to set your companions behaviors (aggressive, passive, etc.). I like that you added the extra notes around town that don't really have to do with the main storyline. But you should make it so that they narrate their own story, maybe keep a page in the journal for notes that you've read so that they eventually piece together.