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Oke I make this clear one more time: when i oneshot a zombie with 20 lives i get 2 exp but, a guy shooting at me who needs to be filled with a whole magazin 0 exp?!
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First time I played this game, I didn't know you could use space bar to shove. Add the spacebar=shove into the instructions please.
Also, arrows should be able to be reused after shooting a zombie with them. They are just sticking out of their body, and IRL, arrows can be used over again for more than just one time
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If a companion becomes knocked down in a doorway it can render them unsavable as mousing over them instead only gives the option to go through the doorway.
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The game is quite nice, but the interface is needlessly clunky. it can never be the intention that picking up stuff is hard. Why not make picking up stuff(epsecially ammo) automatic? If you reach a weight limit, you could go to your inventory, and decide what to keep and what to drop. Doing that all manually is unnatural.
That said, the atmosphere is great. Good game, but could use some polish.
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This is quite possibly the worst developed game on Kongregate I've ever played. Missing should only be possible at the beginning when you haven't had practice, and then maybe 1/10. MAYBE. The zombies can get too close and hit you, and then even your melee weapons start to become ineffective. You cannot save your companions when they fall. And worst of all, zombies respawn seconds after you kill them and walk away. While it does make the game more difficult, it also just makes it frustrating. This game needed TONS of work before being posted.
That being said, the idea was awesome. Starting off with classes and such was really cool, and I like the story. It's just the game play that's terrible.
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You should add a repair to the weapons so you dont have to keep three damaged weapons of the samething on you at once
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when into to darnel browns room, hes tinkering with something. walk over to talk to him when a hole in the roof appears and a crapload of zombies attack. darnel is so zombie pro he doesnt even turn around
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A zombie bit you honey ? Well, I'm sure NOTHING BAD could possibly happen when we are on the boat, TOGETHER, IN THE MIDDLE OF NOWHERE and me being COMPLETELY DEFENSELESS because I TOTALLY TRUST and LOVE YOU, which means that I wouldn't notice any UNUSUAL BEHAVIOR, baby.
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I'm having trouble saving my companions. I press G, but nothing happens. I crouch and press G and still nothing. What am I doing wrong?
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WAYYYYY too much lag. Also, too easy: On Survivor, without doing any sidequests or buying any items from King-O-Pwn, or even sleeping often, I got to the final quest in 5 game-days. No deaths until Day 4.
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Find a way to debugged it, but why can't we have both of them? or at least decide when we want to change our mate (wanted to give him the weapon I gave to the girl before)
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To The Developer: I Think you should try and make this game be able to be multiplayer. it would add interest for players. cause you could work together.
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Is Jack the one from the original LS? iff it is i love the reference :), btw just to report one glitch i CANNOT get my partner up no mather what i do, only iff i refresh the page it revives him automaticly.
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some tips:when you start the game,go to every house and search for food,weapons,allies,ammo and medkits,when the ceilling falls,make sure that you have a gun with you,so you can shoot more than 1 zombie at time,when the ceilling falls,make sure you have a machine gun too,always give a good weapon for your partner,the better the weapon of your partner,the better he wil help you,always have a silenced weapon,when you enter in a building full of zombies,the silenced weapon will be perfect if u dont want to draw attention to yourself.KEEP THIS COMMENT ALIVE PLEASE
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The first mate bug, when she want down, can't revive her, is it a normal bug or its just me?
BTW: I'm in the last room of the first floor the get Hank's (sniper guy) rifle.
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How to revive your companion:
Stay in the same room where they die. Save & Quit, back to the main menu. Continue your saved game and they should come back.
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this games too hard to navigate without a map, no fun at all wandering about for an hour just to find some crappy note or whatever
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Just a few tips: When lockpicking, press D just AFTER it finishes the little animation/noise, not during. Hold on to your food/medkits where you can, later on the only real threat is when they drop in the ceiling. Give companions a melee weapon and they WILL die, any ranged weapon is good for them, they have infinite ammo. Check the challenge page for easy challenges, stuff like pick up 25 pieces of junk, you can just pick it up, then trash them. The exp from those challenges is really useful! Hold onto your books if you can afford to, if you level smarts their impact is greater :)
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This game is a solid three, but it feels like I am beta testing it, not playing the real product.
Glitches - Can't revive my friend. Can't load saved game. Lags when many zombies appear, The zombies falling through ceiling gimmick is overused, grenades should be available but expensive (10 zombies, one grenade, BOOM. 250bucks). Ability to store more in my storage locker (Like 500lbs, or X spaces), ability to sell to the gun dealer. Ability to get all ammo in all stores (Had to go back to find .45 for my smg) - The lockpicking was great, but just a handful of locks in the entire game.
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Point blank range, fire and miss. It doesn't matter if you're aiming past the thing, it's right in front of you. How do you miss that?
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Only Thing Is Better Is add some new weapons like rocket launcher and also grenades the game gonna be 50% more better!
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Is there any way to change keys ?
Its sorta hard when you're playing with AZERTY keyboard ...
Well now i'm ready for a Hasbro's Twister Game :p
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Heh. Saw Last Stand: Union City badges, came on, got the two harder badges, checked my inventory, and happened to have a book... 50 free points!
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SPOILERSPOILERSPOILERAnyone else expect the wife to turn after you escaped the island? I was waiting for that to happen since she was bitSPOILERSPOILERSPOILER
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Every time I come to play this game, I get tricked into clicking the "Start Game" button even though the preloader isn't even close to finished.
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This game already locked up on me and let the zombies have their way with me twice! Do you expect me to believe that ANY beta testing was done on this crap?