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This game is praticaly a flash version of Dead Island. but is very nice indeed, but it lacks of some nice feats. Dead Island has, like Weapons degrading/creating/upgrading. but still an awesome game. i give a 4.5/5.
=)
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i love all the reference that you put in the game there are soo many i cant even count! my favorite is the bottle cap reference to fallout =) you did your research
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Read This note, "Albert, things have gone horribly wrong. Meet me in africa. -Jill"
- Albert : wait let me play the last stand 3 first
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greatgame but several times ill be fighting and then zombies drop from the ceiling even though i move... the dude just stands there and dies... great game other then the instant kills
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just found a bug:
i don't know how, but i get a "undefined" item.
nice thing is that it has "undefined" weight, so i can carry everything :)
i think you need a convert null function :P
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o.k, I know where this is coming out of, Oblivion and fallout 3, am I right? if you have, I congratulate you, most gamer creators aren't even close too this good, lol
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Major Bugs:
When assigning points from level ups, don't press tab or you have to do it again.
When finding health items like painkillers, leave the container before opening the tab-menu as using them while your face is still in the container has no effect besides destroying the item.
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great game, but if i could make one suggestion, make it darker at night, as there is no point in having a flashlight if it only gets a little dim at night.
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I did play this on the other site, and I felt like a lost child. Now I don't have to feel like that. I agree, there should be a few boss zombies, maybe tweak the accuracy rate of guns, and give the option to put a silencer on some of the said guns. I know it would be hard with the different gameplay modes, but I would also like to see a diverge in story modes; just being picky.
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One of the best zombie games on here! Great job! Only wished there were a few boss zombies, Just to switch things up a bit. Nonetheless!! 5/5!! :D
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@ monstermunch78 hold up and let go to throw the lock thing up. then push d when it clicks. (if you mess up it starts over) making the lock fall back all the way down without clicking is an exception.
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I had a bug where I picked up an item called undefined, let me pick up as much items as I wanted. Happened at the subway while I moving through the trains. Was awesome... then accidently removed it from my inventory, hurt. Great game, would love to see another one
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Great game, couple of things I disliked/noticed were: not being able to see the companion's health, not being able to heal the companion, end stage isn't working for me (no new task but no ending scene?), armor only being at the end of the game, and hopefully just not for me butI found a couple locked doors without keys and locks that were "easy" not being able to be picked and then breaking on a force. I honestly loved it though, hence the 5/5. Everything about it is fantastic. But really,no end scene? Please tell me it's just me .__.
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So, after i saw the ending. I laughed because i tought they run out of gas. By the way, who is jack? is he the survivor from last stand 1 & 2? Or a ghost that can run faster than the infected? Mysterious.. Great game anyway 5/5
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Best zombie game on the site? Yes!
If there's anything I think could be improved, it would be the lag during huge battles - too many cheap deaths are caused by the input lagging while a mob wails on you. It also might be nice to have a "New Game+" that allows you to restart with your skills after you finish the game - there's no replayability value. Other than that, no complaints.
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I didn't play the survival kit version and tried putting points into unique weapons. Definitely wasn't satisfying because there were so few options. Stuck to other guns. Maybe the junk you find could be used in recipes for ammo/weapons just for unique weapons.
Companion death because you died is just sad. Too bad it wasn't implemented fully. Also, I'm alright with the simple weapon swap for companions but it would be nice if increased your weight limit as well.
Also didn't see much sense in XP penalty when you died. Brings no value to gameplay on Normal settings at least. Only seems to promote farming for levels.
Lastly, it was a chore to go from area to area. Should really allow players to fast travel from areas they have explored
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Great follow up to the other two games but I have to criticize so that the next game is better.
Encountered much lag especially when there were either a ton of enemies (where I lagged to death) or when there was smoke.
Gameplay-wise, I found it frustrating when the game decided to fill up my stash with achievement items. Seemed like a reward I couldn't enjoy because I was playing a low str character AND it screwed up my stash for the rest of the game.
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I do not even khow that I will face the zombie armageddon with just a shovel, because the weapons are completely useless. Mmmm, I love shovels!
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Could we have customized autosave settings? First, I had my game autosave right after I completed a quest and forgot to replace my companion. Then, after picking up an item from the dead companion, it also autosaved. The only way around it is to quit without saving and reload from the save file.
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hay there is a small bug with the bow when u run out of arrows u are still drawing back a arrow lol might want to fix that
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when picking up some items, they come up as undefined, affects hp weight and cash sometimes, easily fixed by dropping the item causing it, but the items tend to be the ones with a star next to them as a result of high search/luck
also, needs to lower graphics even more, found when being swarmed, the screen lags big time, and i have 2 good videos drivers, kinda hard to hit, so you need something with a lot of ammo
other then that great game, still gets a 5/5 from me
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how do you enable save...i was already heading to the stadium when my firefox crashed and when i reloaded the page BOOM my save this appeared...
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Hadn't seen this before. This quality of flash game really raises the bar for all us would be devs. 5/5 for the game on Kongregate. 0/5 for your part in crushing my dreams :-)
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I was going blade but I got a heavy sledgehammer near the end and the knockback was crucial for beating the final stages of the game. That, and that crazy sniper rifle. Those two saved my life.
Seriously one of the most fun flash games I've played ever.
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There's a lot to like. Some early complaints. Searching is good, but game gets bogged down too much if you stop to search everything. Kitchen cupboards, for instance. Item fixit quests are too picky about the ingredients, considering limited storage space, permanent trashing, and desire to avoid backtracking. A regular pipe should work just as well as a broken pipe, and the fixit quests would flow better if all the various recipes were accessible at once. Storage locker using weight doesn't make a lot of sense, it's on the floor. Holding all the heavy objects the player can't lug around should be its primary purpose.
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ATTN Developer: please *STOP* automatically popping up the settings dialog box. Certain deployments of Flash won't let one close it hence rendering your game unplayable.
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was i the only one who use'd the heavy crowbar until the end?
(i only lvl'ed the blunt skill so i 1 hit everything and my company used my strongest gun)
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'It seems that your friend is infected.'
'Well let's see here' *pulls out a shotgun and loads it*
'Perfect, just what the doctor ordered.'
*blasts zombies face off*
'Oops zat vaz not medicine'