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Very nice. 10 is NOT harder than 11. 10 took me under 10 minutes. I'm giving up (for now) on 11 after an hour and a half.
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nice game, could be truly great with a little bit of polish. showing steps as they are executed, as people have said, level select with saves and maybe "repeat the level to better your score" would be awesome. levels up to 10 weren't that challenging, but more like the last few would be cool as well.
good job!
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Awesome idea, but horrible interface. It keeps picking up the wrong commands, and sometimes even commands that I've already placed.
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BUDlord: it's certainly not stolen, but it reminds me of Lego Mindstorm programming software. Inspired by such softwares? probably. Stolen? definitely not.
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One of the best games recently but I agree with Boneless, if you implement these features it would be even greater. 5/5
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Very clever! A sort of level select thing so you can continue would be really nice. Otherwise, a very fun little platformer :)
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Interesting. Reminds me of an old favorite game: Robosport. You had to program robots carrying different kinds of weapons to get a flag or eliminate the enemy.
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Great concept, crap UI. Should be able to click commands to set them. Need to be able to insert commands. The art on the left and right turns look like they turn the wrong way (just make them arrows).
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As has been said, it needs a save option. It'd also be nicec to highlight the commands in the list as they're executed. Pretty basic debugging function. Otherwise, fantastic. Makes my real programming problems feel complicated though :P
5/5
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reminds me of that programmable turtle thing some primary schools have. needs a little more complexity, level select.
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Pretty good, but a little bit too easy. And as said before, level 10 was way harder than 11 and 12 (in fact, 12 was pretty disappointing as a last level).
And it really needs a continue/level select option, badly. 4/5
Btw.: Finished with 190 commands used.