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Gonna have to wave the white flag on level ten, at least for now. Really good game, though. Worth the splitting headache! :D
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Well, level 10 was easily the hardest. Level 11 after it was pretty straightforward, and 12 was downright simple (except for the bot strangely not stopping even if he was finished, so I had to make a few alterations but whatever)
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Made it in 176 commands. Level 10 just needed a leap of faith. Level 11 requires patience as you watch 168 steps unravel through 23 commands (any better ways?). Level 12 feels like a much needed wind down level. Very good game though.
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I completed the game in 209 commands. I enjoyed playing! I found this after playing the official version of lightbot.
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additional comment for lv11: this level has so many squares to light up, using nested functions seems neccessy. But my solution results in some useless moves(such as a meaningless light up at the starting square), is there a "clean" solution with no useless moves?
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lv12 is easy. Hardest levels are 10 and 11. lv 10 is hardest to think of a solution, while lv 11 is the only level i can't get rid of useless moves.
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See I'm clever right: I just said it's level 11 that's hard not 10. Turns out 11 is easy but I was reading the numbers after levels not before. I did manage levels 10 and 11 though, so it can't be that hard! Not tried 12 yet...
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I wish it would show you, with a glowing light or something like that, which code it was currently running. That way, you could detect the problem code easier, and also fix it easier.
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Maybe this is me not being a programmer, but I think it would help if we could just insert a step between two steps when we've accidentally left something out rather than having to shift everything down.