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This type of puzzle-platformer has been done many times. As usual, it isn't my particular style. Its definitely got a twist with the drag and drop and fuction system, but it really doesn't make it different from the rest. 3/5. No fave. Attempting the hard.
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@Kier one of your functions should be getting to the top from the starting spot. Then turn on one of the lights, go back to the starting spot, and use that function again.
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lvl 10 was pretty insane. i dont see how programming would have so many redundant moves. totally not logical at all. had to use a walkthrough for it. rest of the game was pretty fun perhaps more levels would have been better
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Like lvl 7.. many people with low IQ will just put alot of arrows+lightbulbs but they don't realize they could just put a arrow+lightbulb in a function then just put 7 functions and save 7 commands kinda like compressing data..
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Ok here is one way to do level 7 Main command: front arrow, fonction 2 function 1:light, front arrow *4 function 2: function1, function1, light, rotate right, front arrow, rotate right, function, function1 This is not the best method, but its a good way to show how to do harder levels as well... I posted it since it was asked...
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Ok here is one way to do level 7
Main command: front arrow, fonction 2
function 1:light, front arrow *4
function 2: function1, function1, light, rotate right, front arrow, rotate right, function, function1
This is not the best method, but its a good way to show how to do harder levels as well...
I posted it since it was asked...
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anyone who beat 12 levels are now assembly programmers! this game needed less room for commands maybe.. a loop instruction
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i freak out when i finish a java program that i have for school and see this game, i said two things, first, all the java programing make this game easy, second, this game is the best puzzle game i have ever play, it actually make you think
i speacialy love the part of the functions, we call that a method, but is the same idea
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I didn't really like level 10, since it was unintuitive (the one where you have to do a ton of wasted moves), and difficult for someone who's used to doing things as efficiently as possible.
I would like to see a version allowing split-logic (a basic if(cond, if-true, if-false) structure), and a sandbox.
Either that or make the next one functional, rather than procedural *evil grin*
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Friends with Functions
Dude! You just completed the Friends with Functions achievement in light-Bot and won the Friends with Functions badge and 30 points!
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Nice to see a different style of game for a change. I would say it's a bit short, though. Add more levels and it would have been a 5.
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Friends with Functions
Dude! You just completed the Friends with Functions achievement in light-Bot and won the Friends with Functions badge and 30 points!
View all badges.
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I love this game! I am a programmer and it was fun using my skills in a game scenario. I've shown it to some of my coworkers and they all got a charge out of it :)
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"Someday robots will enslave humanity"
Actually, robots will be created by men. They will rebell. They will evolve. There will be many copies. And they will have a plan.
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I'm loving it! 1st try it took me 173 commands, I enjoy "optimizing" so I played again and ended up with 168 commands! hehe
Wouldn't it be nice if there was a make-your-own level function eh??
Kudos!!!
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ug not my type of game. thank god for the help
walk though-
http://www.zideo.nl/index.php?option=com_podfeed&zideo=6c4971556f513d3d&playzideo=6c3465576f6c383d
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