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Tip for level 10 (if you still want to work it out yourself): Go for the leftmost blue tile first, and you can jump back to start! Then you can reuse the functions you used to get to the middle square.
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Great game, really fun. Drag and drop on the commands was a little sticky - it's be great if you could drag unwanted commands into a large "garbage" icon. Any thought about making a level editor and allowing people to post and rate user-created levels?
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its really irritating how dragging commands out of the box to get rid of them can sometimes cause you to replace a command that you accidentally hovered over. double clicking a command should just delete it. and double clicking an empty space should make all of the commands put in after it shift over to the left just for convenience.
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amazing game, i have programmed in a couple of different languages, like turbo pascal, C++ and visual basic and i can say difficulty grade is nice, besides some of the tactics used for solving this levels are actually real programing tactics, 5/5
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Awesome concept for a game. 4.9 Stars! I found it odd that I had a MUCH harder time with levels 10 and 11 than I did with the final level, but wha'chagon'dew?
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184 commands... Level 3 can be done in 10 commands and level 4 can be done in 11 if you use the F1 function... Also, a level select feature would be nice.
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The alternative of course is to provide more programming constructs: allow the robot to maintain state (through registers, e.g.) and provide conditional logic, but that would ruin the simplicity and elegance of the game as a puzzle game. This game is really all about teaching the value of procedures (aka functions) but by not allowing the robot to beat the level until all processing is finished (even when all lights are lit up), it really limits us from creating very clever solutions. Then again I'm a professional software engineer so maybe I'm just disappointed, but also I think this program has great potential as a teaching tool for kids if only it didn't restrict the most elegant solutions in this way.
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@ziusudrazoon I disagree: the game should end when the lights are lit up if you want this to really teach people how to write clever programs using proper loops, recursion, etc. The robot has no way to determine when all lights are lit up, so we have no way to put in a proper base case if we write our program recursively. This might be good for very young kids learning how to write code but they're going to learn little more than how to write very sequential code involving way more commands that is necessary to solve the problem.
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206 with out a walk through. that any good? 11 was the only one that took me any time really, but I had the right idea the whole time. just couldn't figure out how to start it.
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this game is awesome! i have never thought of programming as being something i would be interested in, but now i am..i hope there will be many sequels, keep up the good work! 5/5
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I liked this, though personally level 11 was harder for me than 12, which I got on the first try.
The puzzles were varying and some took a while to figure=)
A good game, even though it doesn't show robotics and programming as they are, but if I judge it only as a puzzle game, it was fun.
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Put "Main Method" all F1.
Put "F1" all F2.
Put "F2" anything you want, ending with an F1. (1 jump 7 F1?)
Have fun doing a super long loop "P
Thumbs up lol!