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3/5 level 10 is just impossible, not enough commands. woukl have given a better rating if the damn level would be doable.
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If you call f1 at the end of f2 and call f2 at the end of f1 you wind up with an endless loop. Not useful, just saying.
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Level 10 is so easy i can't handle it =). But i am a programmer, so.... =)
Anyway, would be cool to have the operations add to the currently selected function (main or two aux) by simply clicking the operation image. Drag'n'drop is not a good way to develop programs =).
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it woud be easier if you had a control remote T_T you dont have to put stupit comand thingys cause its more complicated en STUPIT
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well I managed to change strategy around completely, but honestly lv 10 was the hardest. lv 12 was easy in comparison and got completed on the first try
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This is a primitive version of programm that in 90's was used for proggraming lesson in russian schools. That was cool time.
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186 commands, it was the best i could do. And yeah, i realize i'm not that smart, when i see the top score players with their 132 commands. :/
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f1 is a function. the function has all of its commands run when you place the f1 button on the main command card. same with f2. be VERY careful of puting the f1 tile in the f1 function, this will make it loop forever.
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Level 10 is so much more tricky than levels 11 and 12. This means you get a massive sense of achievement, then have it peter off into a low-level sense of shame. Good game though.
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Well seeing as Im not a programmer, hoowabout someone explains the F1 F2 functions, because I dont get it and the tutorial says nothing...
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Well done. This game does an excellent job of teaching some basic programming knowledge and forces the user to not make sloppy mistakes, use helper functions, and to not repeat code. The best part is that the user doesn't need to worry about syntax and other minor things that are so heavily focused on, when programming, they forget what they are trying to learn.
Don't stop here!
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After 15 minutes of trying lvl 11 i hated it. It seemed to be impossible. After 16 minutes of trying, when i realized (all myself) how to do it, i loved it :D
5/5 (Now going for the lvl 12 :p)
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THIS is exactly the thing we need on kongregate 5/5 keep up the good work oh and a fun function might be levels with one preset command so you have to work around it CAN'T wait for a sequel music is also cool^_^
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I agree with other comments that level 10 is definitely the hardest - not level 11 or 12. From what people said about it, apparently people found a wide variety of ways to solve it too! One person suggested starting with the left light so you can jump to the start position after (I started with the right), and another person saying that they actually used recursion (a function invoking itself) - which I never would have guessed would work in this game - not that I tried.
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i think level 12 is too easy for the last level. i got 10 unused cells and perhaps it's possible with even more empty cells...
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I'd say this could use hotkeys! :P Clicking forward so many times is tedious, that's the only thing that's missing though! :)
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i can say lv 10 is the hardest of all and the game is quite easy as lv 11 and lv 12 are absolutely the same as programing code even thoug for lv 11 i used every cell and for 12 there were 2 empty in the main code but thats it
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Top create a longer and more complicated game you could add a F3 box, then allow Function boxes to be placed inside of function boxes, adding a stop function button, so that the function did not loop.
As it was the first thing I tried on one stage was forward, light in the f1 box then place f1 next to that and it repeated without stopping without anyway to stop it :(
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i think that every single programming class should start with this game. It gives the most basic idea of creating a program, making minor scripts, testing your program, then debugging, and retesting until it does what you want. This is a simple bit of genius 5/5
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is there any way to return to a level and replay it without creating a new game and having to play everything?
nice idea btw, nice implementation. Nice difficulty, starting easy, becoming challenging but never annoyingly difficult.
5/5
I just wanted more. Double the number of stages would be good.