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Coming up with the actions isn't so hard; it's the limited space in which to do them. There are so many times in the last three levels that I wished I had a third function .
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It's actually quite simple if you think about it. Using a certain function to do actions that are repeated. Then again, I love programming.
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201 commands!!
is that a good thing!?
the game was awesome, level 10 made me think beyond what i already knew, and think of the many possibilities! and with what i learn in lvl 10, lvl 11, and 12, was easy enough, truly a great game, i learned alot!
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I thought level 10 was easy....although I am the child of an electrical engineer(programmer), and enjoy these brain teasers.
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I guess it was somewhat hard, but it's not even close to programming. No loops, variables, etc. Granted, in programming, there's no limit to the lines you can write :P
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when i first played the first level i thought function 1 and 2 were supposed to be alternative ways to beat the level so i was --> --> lightbulb and turn bla bla and i did 3 ways and yeah
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I'm disappointed in levels eleven and twelve. Level ten took a long time staring at the screen, and using logic based on the terrain itself to allow me to apply functions where only two of the commands actually did anything, because it was lighting blank tiles, and jumping when jumping wouldn't move, and moving when it would need to jump, but those two functioning commands helped me optimize and I eventually managed to get it short enough to fit the entire command.. Then level eleven was obvious, took me one try, and I didn't have to use five of my main program spaces, and level twelve was the same sort of "use one function over and over and over, with some turns in between." And as I hit the go button with a few blank spaces I saw a way I could have made it even shorter.
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ok lemme try again:
What you just went through is the kind of logic programmers go through on a daily basis... I lol'd. If only programming were that easy... sigh