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Aww, this game was so awesome! It feels really good after you finish it even if it did get frustrating from time to time. The music is superb as well!
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Not really my cup of tea. I played 'Robo Rally' a couple of times with some hardcore fans and it pissed me off on the genre ever since. Decent game, however.
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Quinn's Review: While not a game that requires a programming degree to play, Light-Bot is certainly going to be appreciated more by coders as the game deliberately represents the elements common to programming problems. The very limited set of commands, and the short space in which to write the program, force elegant coding, and that'll be enjoyed by many (except Perl programmers), Some of the levels require some real creativity and intuition, and the bot himself is just gorgeous. Well animated, well designed, well worth a bit of your time.
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206 moves - not bad for someone who can't do puzzle games. Must be the lack of sleep and it being 7am in the morning. Not slept yet, but apparently am a programmer at heart :D
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It would be better with more space for the moves, so those of us who don't see the solution to eleven right away could come up with a less elegant solution (but still be able to move on).
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I'm pretty happy with 195 for my first time... that was actually a lot of fun, thanks! Would love to see this combined with other elements like fans, circuits, etc.
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Hey look, infinite loops are just as fun in a game about programming! Seriously, stick f1 in f2 and f2 in f1 for good times.
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Constraining the number of explicit commands can result in actual inefficiency, as it leads to irrelevant executions for complicated routines (see level 10).
Fun game though.
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As a freelance designer for game programmers, with my semi-limited amount of programming knowledge, I found this game relatively easy. I had a little trouble on 10 because of it's erratic pattern, but after realizing I could just use redundant functions, as long as they didn't interfere with my main command I found the rest very easy.
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Pretty good. I like the concept. As someone who programs for a living, this was fairly accurate on the logic side of things. Although level 10 had an incredibly random pattern, so it was the hardest to get. 11 and 12 were trivial after that.
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I actually a lot programming. I thought the game was pretty easy except for level 10. I can't find the pattern there. Fun game, though. And the robot is cute.
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I agree with arpanet2007. when you use less lines of coding it allows programs to be more effecient, which means you can run more programs at once and accomplish a whoooole lot more. you can do basically anything with a couple thousand lines of code, but if you shorten it as much as possible you can run multiple programs which would be the equivalent of several hundreds of thousands of lines, if not millions.
It's called efficiency, and it's probably the most fundamental aspect of programming: if you cannot learn to compress your program then you will waste everyones time.
sorry SirMustapha, but the fact of the matter is program compression IS necessary.
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I thought level 11 was much harder than level 12. I may be missing something in level 11, it was the only one I had difficulty in.
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Hmm...you end up having to recursively call functions. I would have much rather have seen unlimited slots to accomplish the various goals. That way everyone (even the non-programmers) could complete the puzzles.