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I think what zappy means is, what exactly is this "gem" we are finding, that is the only material that a pickaxe could possibly be made of, yet has equal chance of being found in a pile of poo as within rare materials already considered gems
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Here's a feature I'd like to see, if not in Idle Mine then Idle Mine 2... the Odds of getting a better pick, should you click the get pick button.
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Economic crisis ? What economic crisis ? 1% of the upgrades you buy is used to feed starving people.
(If only it was true)
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if u have a keyboard that has a number pad on it, u can turn that into a mouse, 5 is a click, and + is a double click, 5&+ is a triple click
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hedgepig... keep playing, I currently get 17q a second... (please no one respond with how much they make, I'm just pointing out how silly it is to be condescending in this game)
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someone spends decades finely crafting an original thoughtfull game, and its gets shit on. This kid spend an hour is his basement whipping IdleMine together, and he gets game of the year.
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simple strategy for gem collecting: get as many auto clicks as you can, and then let this thing run while for every click it harvests an ore. it can be poo for all I care, but as long as this thing is in the window you are looking at, you will get gems, and your computer won't go to sleep.
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The Idle Power upgrade perplexes me. I originally assumed that the speed at which my character mines would be at a very low percentage, but when power is what's affected, this opens up a new can of worms.
Considering the defense of the stone, would it be safe to say that in Idle Power, you could go from one-hitting a stone to never breaking it since the power of each hit would fall below the stone's defense? To me, it would make more sense for it to take LONGER to destroy the stone in idle mode than for it to inexplicably become unbreakable.
Otherwise, every user would need to backtrack about 15 stones or so just to be able to mine while the computer is off/game is closed instead of expecting a slower income rate.