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The g/s isn't exactly accurate because of the slight delay of finishing an ore and recieving the next one. Also, there's not much point to have an idle value to be less than auto value since it is pretty simple just to leave the game open 24/7
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Amazing game, definitely needs Kong's API for highscores/achievements ! 5/5 Had real fun on my way to unlock each hum... "minerals"
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New ideas for ores: Plastic 850 HP 200 D 600 $, Soapium 120.000.120 HP 120000 D 10.000.000 $, Demonstone 666.666.666 HP 666.666.000 D 666.666.000 $. Ideas for upgrades: Critical Hit (A hit which deals triple damage), Gem Generator (Makes DAILY 1 gem). Ideas for rest of the game: Background? For e.g.: Stone - Background of Mine, Hellstone - A background of Hell. Oh and a Pixelated Gem ( It allows you to change HUD background color for free), Changing color of Hud BG for cash and Pixelated Gems. Its all. Really nice game! Add more features and it will look like Anti Idle: The Game! Work on!
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Tips for pickaxes: If you get huge amounts of duds with little or no success, upgrade the "upgrade blacksmith" power. It makes the lowest power higher, for a higher chance of a good pick. + if this helps!!!
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At later points in the game the pickaxe needs to be buffed i have my pickaxe at 400%+ quality with the upgrades of the blacksmith, manual power, auto-clicker, and auto-clicker faster at the same point and the auto clicker does 200mil more then my pickaxe which means I idle more hp then manual clicking which doesn't make sense.
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If you are going to keep it as rare starting out to find a gem as it is right now, you need to decrease the starting percent of the blacksmith creating a dud, or lower the starting price of upgrading the blacksmith skill.
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I've basically stopped getting gems. In the early game, I would get them basically at the percentage listed. Now, I can click thousands of times and never get one. I've been upgrading my percentage as soon as I an afford to do so.