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Also the multiplayer has became a farmland instead of a warland because the powerful consumes and the weaklings became the producers (no offense) im also a weakling only have 1468 ratings T_T so pls make a place where maybe ratings to ratings will fight like this ex. ========= NO WAY
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also the maps sometimes other maps really sucks because you cant even use all of the usable space and also sometimes theres toomuch asteriod that you cant even build anything or something like when your really near an enemy base theyre towers can easily obliterate you... so pls make a map that doesnt includes the things i have said...
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I wish everything can be upgraded on the inventory (includes the techs,fighter bay,medium bay,capital bay) also can the mods will be upgrade because power core really sucks and cost alot it only gives +1 on power regeneration i wish it to be +3 or maybe another tech that is much more better than its regeneration. Also the multiplayer has became a farmland instead of a warland because the powerful consumes and the weaklings became the producers (no offense) im also a weakling only have 1468 ratings T_T so pls make a place where maybe ratings to ratings will fight like this ex. your rating is 1500 and the ratings that you could fight are maybe 1000-1999 so it will be a fair fight and no more will ever leave OE3 again..... i hope cwwalis could upgrade his games.....
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I think it would be great if the techs could be upgraded. It would be a gold upgrade in shop of course. The cost would scale with level, and certain beneficial effects would be unlocked at higher levels. Like plasma mastery. At upgrade level 10, plasma gains homing, and maybe deals more damage.....Something, because in the higher levels, the computer moves at ignorant speeds. It is sometimes impossible to keep up. So, mining could be made faster, energy gain could be made faster....manufacturing needs to remain about the same though.....just lag reasons.....
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I should agree with blaster/doubleblaster/edgeslasher. Also, mention micromissile (the 50e one). compare blaster/micromissile to microlaser, their dps difference is way too high to be on same price.
Also, buff single medium bay so a single medium rush might be more common. Probably by reducing the price into 100/75, since 200/100 is too expensive for single medium.
Finally, I hope cww makes a update soon.
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i think extractor and edgeslasher and tyrant and blaster turrets should get a buff
like edgeslasher gets a projectil speed buff and damage buff while blasters get faster projectils and extractor gets a healt and rof and rangs buff and wil cost alittle less energy and tyrant should be able to send in more mines and be able to send them faster too
that is what i think also sorry for my bad english and i understand if my comment gets disliked
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Target Prioritizing would be a terrible system, which makes capitals pretty useless because being prioritized to be fired by blackhole / yellow lasers, also applies to fighters being terrible for being aimed by just ordinary lasers.
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That would be hard to manage, If you want to request something, at least request something that is much more easier to make (like a tactical ship medium, i've been thinking medium engineers with that)
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I also suggest a new kind of engineer turrets that is able to heal 2 seperate buildings instead of focusing both lasers on 1.
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Apparently most people are bored by it. Some already requested multiple different music on that, but fyi, cww makes the music himself.
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The fact that the music just changes as soon as I bring in a starport and get a battleship constructed shows how epic this game is.
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The Station sell button remained to be a hidden game jokes, I remember cww said that. Also the no-asteroid boss bug (which happens more often than in normal enemies, because of abnormal station size) remained to make some impression.
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(forgot to put this on last comment) Also if you have a building selected that's more than 1 tile large, even if the cursor is outside the list, if any of the buildings tiles is in the list it won't let you place it.
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I have noticed a small annoyance, sometimes when you spawn at edge of map the list of buildings covers usable tiles and you can't scroll in a way that gets it out of the way and even if you put you cursor between the selectable things in the list and it's on a usable tile you still can't build there. This really reduces playability on some maps. If you could fix this or at least in OE4 make it so you can move the list that would be good and would remove the hassle of working around it. If you could make it so we could move the list here without too much trouble that would be nice to.
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I kind of remember sphooky had reminded that 200+ levels are impossible without hacking because the AI basically spawns a capital right after 5 second of game or so, since their extractor mines much more than original (might be truly ridiculous at that point that it makes the AI having enough metal to build a capital already, given the ridiculous energy gain buff.
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for purple it has a lot of ships and turret no real focus except that it mine a lot and don't attack really hard in early game
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I think you should be able to tell a specific turret (or type of turret) to only fire on a type of Unit (fighter/mid/capital)
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It seems the server repaired itself from the problem earlier. All platinum should be safe. The zero was just the server failing to display the amount you had. If not, let me know and I can fix it manually since I have a record of everything.