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If you HATE the levels you're stuck with, you can just reset the campaign map by using a life. As of energy, I have NO clue what you're talking about. This is a play-by-life game, where if you lose you lose a life. You earn money by selling useless ships, turrets, aux. items, and technologies, or by simply earning it in battle. As of multiplayer, the only issue is how obtainable mjoinr is. Just cough up all your iron for credits, then you have 3500. Use it to buy a mjoinr. But where's the fun in that?
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It does not cost energy to play the campaign. you lose a life if you lose a campaign battle, but only if you lose. if you run out of lives, you can always do a battle in multiplayer.
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It costs energy to play the campaign mode... Take this pay for play TRASH off a FREE game site!! This crap doesn't need to be on Kong!! Great game 5/5 but since I can't play it I will be going with 1/5, I'm not coming back to play a flash game :/
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this is one of those classic "give me your money if you want to come even remotely close to beating this game" games. like, they start you off nice and easy, then throw a curveball at you and make the missions close to impossible unless you sit there for a month grinding shit and waiting for your live to replenish. but wait, you can always just BUY more lives and BUY better ships with kreds! wow. what a concept
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So i just suicided in campaign to see if it would deduct a base life. Sure enough, it did. I can't belive that one of my favorite classics has turned into a money grab
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Regarding Miners AI: they will only mine as long as it takes to spawn 2 more miners. So each fighter bay will have an maximum of 2 Miners mining, and when that timer expire, they will rush towards enemy base to suicide. This is implemented in this fashion to prevent miners build up.
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how does miners Ai work? sometimes they stick around and do their job and at other times they charge at the enemy base
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Please limit the orange AI on how fast it can produce a Goliath. The things are juggernauts, shoot through shields, and cost more than half my entire base when good ol' OJ starts throwing them out.
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DarkReality: you can grind metal in multiplayer or by beating bosses. vasasos: for beating missions in campaign mode. You can also get more units there, so you don't have to buy more in game money. Multiplayer is so slow because your internet sucks.
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I loved it at first, but there are some things that really need to be looked at. First of all, you get 5 lives (one each hour) and then you have to wait or pay? seriously?? This is probably the first game I've ever seen do that, remove it completely. Second, in multiplayer, why can people just put a single turret down and destroy my base before it's even built? That's about as fair as this company being paid for this cash cow (I mean game)
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One Phalanx turret will keep your base protected from artillery. Play the campaign first, collect parts, only play multiplayer when you feel ready to compete with people who regularly beat campaign level 300.
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This feels right for a Strategy game that allows you to actually customize your own units before you put into battles. Yet like the previous versions, I feel this game is a little buggy with UI... again. Having some trouble managing bases with your strategic buttons blocking some necessary space. Especially, like the guys said above me, when building near the edges of the map. Though, I have some personal suggestions are posted in your account to know more.
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Is there any way to get rid of some of the stuff in my inventory? Right now I have several items multiple times and this prevents me from continuing playing the campaign because the inventory is needlessly full. (Instead of starting the next round the game tells me to buy more inventory space. O.o)
Also, it would be nice if you could see who you'll be facing in multiplayer before the game starts. It's often way too unbalanced.
Other than that, great game.
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The concept is really good but in multiplayer I can't stand the battles that are all about who builds the first long-range turret and destroys the other before they get a chance to do anything at all.
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Incredible balances issues, enjoyed previous games. Really needs work regarding multiplayer as new players stand virtually no chance.
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Wow...2/5. Reached the end missions for lvl 2 and the enemy has carriers in under one minute, along with about 8 medium ships and a dozen fighters...rework the difficulty or else this becomes the "Mass Effect 3" of the series.
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You can buy two of the same ship. It deducts the money from you and when you add it to your armory, there's only one. There should be an "already bought" type of thing, you know?
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pretty fun but wayyyy too easy. Bring a starport onto the field and it's game over. cut back the spawn rate on your ships by like 90% to create some challenge.
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i have three ships of same type [mastodon] ... what is it for ? i can use only one in inventory ... honestly = stupid
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Oh, darn, I failed that mission. Guess I should reequip and try a different tactic...oh, wait, I'm out of lives, guess I have to sit on my thumb for an hour while they regenerate.