Under rating threshold (hideshow)
Awesome game, thank you very much! May we please have a deactivation toggle for processors so they don't drain energy at the wrong time? May we please also have greater rewards for multiplayer victories? A few credits isn't enough. Maybe a platinum piece or a random chance at one of the items which the opponent used against us. Also a leaderboard with daily platinum rewards to top players would be nice.
Under rating threshold (hideshow)
Couple things i noted:
1. Add confirmation to selling things
2. Highlight or forbid selling of equiped ships/turrets
3. We could use some explanation for added mods
Under rating threshold (hideshow)
those reactors don't produce enough energy, that makes the game slow, also, does the alien infection start with more resorces or something? i'm on level 2 and already at the 114 difficult, the aliens are overpowering me.
Under rating threshold (hideshow)
really? i know its just beta but really? you brough metal back, instead of rely only on energy; small ships are useless, can't produce enoughresorces/high price, games is slow, really, the 2nd one was WAY better, much more fun and dinamic, and better AI.
Under rating threshold (hideshow)
so far there are only a few big problems with the game. these include the lack of power in small ships (you could win missions in oe1 and oe2 with just small ships), the high cost of everything removing any chance of large fleets. these two combined mean that most of the game is focused on getting to the big ships first with little use of small ships. this could be counteracted by reactors, however they give only a very slight boost for 150, a high price. other than that, turrets seem to do ridiculously well on small ships, but are almost disposable on mediums and large. and finally the ai is a pretty weak as having two double turrets can hold off the enemy for up to the first five minutes. finally it would be nice if the shop sold ships that were not available regularly and would say so. Thanks for the beta and hope it improves!
Under rating threshold (hideshow)
this seems a lot slower paced than the first two, which means the start of most multiplayer games are just a few minutes of staring until resources are collected. also reactors need a big buff plz
Under rating threshold (hideshow)
On first play I noticed that when you pause the game to build structures it only allows you to build one, and it does not appear until after you unpause. Is this by design?
Under rating threshold (hideshow)
#First
At long last! Been looking forward to this game for what seems like a year(or has it been one already). Thank you for the release, beta or not.