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stevenszu

May. 08, 2014

Under rating threshold (show) make the team deathmatch mode

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(0)

Ardagan

May. 07, 2014

Under rating threshold (show) Get sapphire ship. build it. => win. if not, build second => win.

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(3)

Ardagan

May. 07, 2014

Under rating threshold (show) Would be good to have information on whom you will fight in campaign.

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(1)

migulao

May. 07, 2014

Under rating threshold (show) I destroyed my main building, the enemy got confused, and I killed them while they aimlessly wandered around

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(-2)

CpDavenport

May. 07, 2014

Under rating threshold (show) I can't believe it's out!

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(23)

Scherazade

May. 07, 2014

Under rating threshold (show) I cannot find a speed button. Is there one?

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(0)

tigertank3

May. 07, 2014

Under rating threshold (show) for those of you who are having a hard time at the start; try to stay with it, i swear that it gets better, try to avoid multiplayer until you get to level 4 and try to keep every unit you get, also investing time into this game will pay dividends of better units. this game is also completely free, you can play it without having to buy anything

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(4)

stevenszu

May. 07, 2014

Under rating threshold (show) :D woooooooooow can multiplayer :D like2

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(0)

stevenszu

May. 07, 2014

Under rating threshold (show) now3 O_O? next 4 :) I will wait :D

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(0)

Kiritsukeru

May. 07, 2014

Under rating threshold (show) this is waayy worse then the previous entry in the series. this type of game should NOT have been made a multiplayer game *I won't even get into the currency purchasing cash grab.* because sitting through long levels to then GRRIIIINNNDDDD FOREVERRRRR is just about the worst decision you could make for this game series. add on the life system *WHYYYY* and various other issues and you have a series of poor design choices culminating in something not really worth playing.

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(1)

Suuljin

May. 07, 2014

Under rating threshold (show) @Avshar: refreshing did cost a life, which was the entire point of my little rant. Though I'll admit, it happens far less regularly than i'd feared, since even though it disconnects quite frequently it's usually good about re-connecting without getting stuck.

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(2)

Avshar

May. 06, 2014

Under rating threshold (show) Suuljin, That's a result of disconnect from the server and it not being able to determine a win/loss, if it hangs like that if you refresh the page it shouldn't count as a loss although you'll have to redo the mission.

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(2)

Kira10a

May. 06, 2014

Under rating threshold (show) Really don't like how you get killed just by having the command center destroyed :|

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(0)

Suuljin

May. 06, 2014

Under rating threshold (show) So, let me get this straight: everytime the game gets stuck after a level and won't finish even though all enemies are destroyed, not only do we have to do it all over, it also costs us a 'live' and prevents of from playing completely if it happens often enough. That's rather ridiculous. You might want to get rid of lives all together, it's silly.

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(-1)

tigertank3

May. 06, 2014

Under rating threshold (show) 5/5 hands down before you rage at the new interface, try giving it some time, also try to save units in store, and fighter rushes are much harder to pull off

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(1)

rocktheworld315

Apr. 21, 2014

Under rating threshold (show) ... you had to give us the option to sell our base?

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(3)

assasianer

Apr. 18, 2014

Under rating threshold (show) The more I play the more I notice game is a bit hardcore, I haven't been playing for a few weeks, came back been crushed on level 5. Definitely needs balancing. Overall great idea and design although OE2 is the best <3

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(17)

XGalaxyLegendX

Apr. 17, 2014

Under rating threshold (show) Lol animal chase

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(1)

thore95

Mar. 30, 2014

Under rating threshold (show) It needs one more auxiliary slot.

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(8)

thore95

Mar. 26, 2014

Under rating threshold (show) The only suggestion that I have is that you kind of have to guess what you will win on the campaign levels because there is no description. Other than that great game!!!!!

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(47)

99117733

Mar. 26, 2014

Under rating threshold (show) Just so you know people unfamilaer with the old games may take awile to figure out how to equip new equitment I kinda like the old system of you have X slots with the options lined up beside them. something like this might be usefull [not at all nessacary]

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(1)

Fering

Mar. 19, 2014

Under rating threshold (show) Suggestion: Since buildings have a purple progress bar letting you know when a ship will be completed, could turrets have the same feature? Mostly Im sometimes curious of when something large like Mjolnir is about to fire.

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(1)

deleteduser

Mar. 17, 2014

Under rating threshold (show) Is there any way to know what type of weapons (plasma, missile, blaster, cannon, laser, etc) a certain ship or turret has? It would make coordinating tech much easier. This could be in or out of game.

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(249)

Developer response from cwwallis

Check out the wiki: http://oe3.wikia.com/wiki/Obliterate_Everything_3_Wiki

piemaster123456

Mar. 16, 2014

Under rating threshold (show) Love dat boss music though

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(3)

Fering

Mar. 15, 2014

Under rating threshold (show) Suggestion: The upgrade feature is great, but I would like a change made to it. Instead of removing anything which has already been upgraded/modded already, it can still be chosen for the upgrade but any existing upgrades/mods are removed before the new random one(s) are added. This gives us much greater flexibility when we earn/buy ships.

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(21)

ahmetky2

Mar. 15, 2014

Under rating threshold (show) bio labs are rip off

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(1)

ahmetky2

Mar. 11, 2014

Under rating threshold (show) shields are good for freeze resist.

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(1)

Fering

Mar. 09, 2014

Under rating threshold (show)

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(-3)

desciclope666

Mar. 09, 2014

Under rating threshold (show) level 7 boss is impossible.

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(1)

Fering

Mar. 08, 2014

Under rating threshold (show)

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(-3)

Fering

Mar. 08, 2014

Under rating threshold (show)

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(-3)

deleteduser

Mar. 08, 2014

Under rating threshold (show) Another random strategy I like to use for Flank battles or drawn out battles is to spawn several Grendels (medium ship) at the same time. I might be crazy, but I think they can destroy projectiles coming at them. If you do a simultaneous spawn its a good way to get through some impenetrable turret fire. Also, finding a medium ship with long range (Spartan, Minotaur, Scorpion) and that will help you get through laser front lines and a barrage of freeze rounds. Having small fighters and other mediums are suggested to counter other enemy mediums and capital ships.

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(-1)

deleteduser

Mar. 08, 2014

Under rating threshold (show) Here's the strategy that I use for duels: If you've got Sapphire (fighter) you can put down 2 of them at the beginning of almost any duel and win. 2 Sapphires are will keep the enemy at bay (or even sometimes win the level), and in no time you'll have enough energy for a 3rd Sapphire. At this point its game over, because any more is overkill. This strategy works WITHOUT technology, and adding it (especially Repair Organ) makes this feel a bit like overkill. Further, if you're given more than 500 starting energy, the duel become a joke, because all you need are 3 Sapphires to win quickly. Spawn them with a little gap between each and they will destroy enemy fighters and continuously attack the enemy base. This strategy can be used if you stay out of fights in scrimmages, build up energy, and then spawn a ton of Sapphires with some double blasters. Piece of cake.

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(-1)

desciclope666

Mar. 08, 2014

Under rating threshold (show) protip: everything stack, example, 2 tecs that give 5% faster build means 10% faster build. however, if your ship have force rounds, and you equip something like neutron hounds, the ship will NOT fire neutron rounds.

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(0)

ahmetky2

Mar. 08, 2014

Under rating threshold (show) can tech stack?

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(1)

justinegwapo

Mar. 08, 2014

Under rating threshold (show)

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(-6)

justinegwapo

Mar. 08, 2014

Under rating threshold (show)

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(-5)

Fering

Mar. 07, 2014

Under rating threshold (show) Suggestion: When you have selected something to build could the available grid appear? Also, if you are waiting for a resource could the spot on the grid appear a different colour then red or green?

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(1)

Fering

Mar. 07, 2014

Under rating threshold (show) Suggestion: Could the items have some limitations on what mods are applied to them? For instance having the constructor with a firing increase doesnt really do it much good.

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(1)

Developer response from cwwallis

Yeah that was just a bug with the store.

Fering

Mar. 07, 2014

Under rating threshold (show) Negative cost items in the store! Talk about free steel/money!

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(1)

desciclope666

Mar. 07, 2014

Under rating threshold (show) suggestion, increase the fighter bay to 50, make it produce a piranha by default, reduce price of fighters by 15(energy), so it makes the game more dinamic.

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(1)

desciclope666

Mar. 07, 2014

Under rating threshold (show) @daqqan wow! i can't believe it! level 17 and you STILL getting those crappy ships as reward! dammit cw, you said advancing levels would increase quality drop rate!

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(1)

Daggan

Mar. 07, 2014

Under rating threshold (show) Level 17, 1600+ difficulty, and everything dies with the exact same strategy, over and over... http://prntscr.com/2yqivm

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(1)

Developer response from cwwallis

What strategy?

Fering

Mar. 06, 2014

Under rating threshold (show) Suggestion: Since buildings are clickable, could information be added. Such as how long they are going to be affected by status effects such as corrosion?

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(1)

Fering

Mar. 06, 2014

Under rating threshold (show) Suggestion: When there are exact duplicates of something, why not have the tiles stack in the store? This helps us know if ships are the same. Also, could the stuff that is currently equipped be removed from the store?

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(1)

Fering

Mar. 06, 2014

Under rating threshold (show) Suggestion: When you build any shipyard why not have a low level basic version of a ship come out. Say the fighter bay starts off with the basic attacking fighter and up the cost to build.

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(1)

desciclope666

Mar. 06, 2014

Under rating threshold (show) i see now we can place mutiple things while pause, nice, good to see you are taking our suggestions.

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(1)

hsb969acidtears

Mar. 05, 2014

Under rating threshold (show) I know the slower gameplay comes with slower resource generation, but the beginning of the game shouldn't take a few minutes. Please increase the initial energy generation like by about +4 to help speed up the beginning game slightly.

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(2)

desciclope666

Mar. 05, 2014

Under rating threshold (show) guys, i found a good strategy, you will need miner and processor, don't build extrators, only miners and processors, save your resorces, them make a captal ship, that should be enough to win most levels, make sure you have a strong turret to defend against fighters, i recommend laser.

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(2)

desciclope666

Mar. 05, 2014

Under rating threshold (show) wish we could have more auxiliary, on the armory, maybe 1 less turret and 1 more auxiliary?

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(1)

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