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Hey I had an idea for quite some time now, a sandbox mode where you can make scenarios and bases before hand and then test it out, not only would you be able to choose what is where and what they start with (for example you set down two bases and make one of have lots of turrets and the other lots of fighters) you can choose whether they are both AI's or which one you control. In this sandbox mode you will be given access to all usable techs, ships, and auxiliaries. A sandbox mode would not only be good for testing out strategies before you go in to a real match but it might also be fun to just fool around and fight an AI's armada with your own self made armada...
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here a crazy idea, a ammunition mod thar replace one kind of armament for another, example, a ship use plasma, if it have the missile mod, it will shoot missiles, missile streng depend of the original projectile the ship had.
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add more multiplayer rewards make them bigger depending on the amount of won battles the player that you opposed and successfully defeated has obtained in their previous sessions of playing obliterate everything Ep:3
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Should I feel proud that the level 11 boss got to 8 capital ship buildings before I was demolished? Or how about the fact he got 5 capital buildings off of a single small asteroid. I like the challenge of the boss battles, but there has to be some sense of fairness here (or the perceived ability to progress through the campaign). It's a great game, but the unbalanced nature of the bosses is probably (in part) why the user base drops off so quickly.
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@Zinthala, no, I am suggesting combining Turrets with Auxiliaries, because they are both buildings and because they are both unbalanced(there are auxiliaries that are almost suicidal to not take). I said nothing about 9 Technology?..... And what? A med ship that one shots another med ship? What? I certainly didn't say that. I said I want the Falcon med ship to actually be useful and and take down Sapphire swarms. Make the Falcon a good anti-fighter swarm med ship. Next, what's wrong with using build in the open idea with base cannons? That's 1 less Hangar Rack. If Corvettes want to make that trade, then go for it.
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so far,i like how they expanded the game screen,now i wont get bored,and also i like how it the updates are coming by,but can they make the menu graphics better?,seriously,its their 3rd game,this should look really good by now,and pls ad MULTIPLAYER,so i can battle other players while teamed up with other players.
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@ fate: combining aux and turret slots is, in many ways, a very bad idea. our needed space for inventory would explode. mono builds would be the only way. use 9 primers? or 9 carrier racks? 9 bat backs? hope you were just trolling. and a med ship that one-shots another med ship with shield A? seriously? kinda like your "build in the open" idea, but you´d just have to use base cannons tech - and for that your idea is kinda difficult to implement.
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@Mass, Agreed. The best way, I think of doing that, is combining Auxillary and Turrets into 1 thing would be good. That would mean 9 slots total for either Aux or Turrets. I thought of a good weakness to Naval Yard. Make Naval Yard build the ships in the open. That means, the ships are vulnerable while being built. Even the first launch. It should take 15 seconds for a naval fleet to launch. (just like a normal Capital, which also launches every 15 seconds). I figure a Navy Yard is a risky ship building, so this fits. And to make a specific weakness for Corvettes, make the Falcon medium ship into more of a mini Beam Halo. Take away its missiles, and add TWO laser turrets to the Falcon. (make sure they can all one shot a Shield A Sapphire, give it two of the mini laser turrets Goliath has, make the Falcon useful!)
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can you please remove the engine upgrade for medium and cap ships? because when a ship get that, its like you paid 750 to downgrade your ship. and that was my best ship.
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This one station per hour thing sucks, considering it tells me I somehow managed to obtain -15 of them... Sorry but that needs to be addressed. Don't expect me to wait 15 hours to make a move.
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i was expecting the Base Cannons and Base Shield to be put on a different slot, rather than put them on tec slots, a 2 slot just for base upgrades; would be nice if destroying the base didn't destroy everything else. for us and the enemy. also, make a tec that makes the base produce spores, just for the heck of it!
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Campaigne is alway the same thing : pityfull ennemy, then impossible boss, to the infinite. Multi is the only things that keep player on the game. If you have fun with campaigne only, good for you, but this game need a balanced and funny multi.
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AMCG is right, Naval yard make everything worthless because of the corvette. Multi is full corvette yard fight, there's no more interest actualy to keep playing.
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I'm sorry, but there are few things in this game more fun than a Pandemic fleet. I might kill myself before I kill the enemy, but that's half the fun.
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Maybe add a tower with large AOE that does 5x damage to fighters and barely any damage to anything else to counter those sapphire corvettes
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yeah cww now without spectre is impossible counter new naval yard , capital are useless and figthers is a waste, with corvettes the naval yards are op specially sapphire hangar, make the navel yard cost 400/450 quit saphire hangar
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Now all we need is a capital ship armed with repair lasers, a phalanx laser, 4 2x launch fighter bays, and 2 x2 launch subfighter bays (mosquitoes by default) . (high defense no attack, used for support)
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You gotta both love it and hate it when a stalemate happens later in the game and you get to watch in awe as the ships battle eachother, later in the game when both you and your enemy has capitals and mediums and fighters all working together, its a beautiful sight to watch the massive battle take place...