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Boss alreday mined all nearby minerals, while i destroyed all his stardocks, them he makes 3 starports. does his base produce 100 minerals per sec or he can build stuff for free?
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you really need to add in a 'are you sure you want to buy' button for anything with plat, had a lot saved up and a simple miss click brought me back down to almost none
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#Dahelmanq Phalanx only shots projectors not ships, even if there only ships in sight, and if you wondering, spores ARE ships. An easy way to tell is that aliens build spores from the same building that builds the basic alien ship.
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i have a idea for a faction. blacks. they use autocannons and micromissles for turrets, they use gladiators and cutlasses for fighters, hades and myrmidons for mediums and their capital is the archangel. they begin appearing after lv 5 and they eventually get dark mastery hence their medium and capital ships have a black hole weapon
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@BloodDragon2011, that sounds like a good idea but before anything else can be added the major bugs affecting the gameplay need fixed first.
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Things I THINK we should add to keep the good times rolling in this game: More factions (just to up the ante on who we're fighting and to give some of the newer ships a faction to work for), Multiplayer base coloring (blue gets boring after a while), Sandbox mode and testing mode, A customizable shop for making specific ship orders using platinum and/or gold (red uses both, blue uses just platinum, green uses gold, and plain ships use just regular gold too but at lesser cost), and finally if possible a music track so we can pick our favorite songs to kill with (Im just not getting enough cowbell)
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I am going to spend this weekend working on the server issues. What is happening is the database randomly stops saving new changes, so selling, finishing levels, etc, can't work.
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@Leafy2690. Green/Infection seems to be the easiest mob (for me). I usually start with (assuming 500 energy), 3 generators and 1 micro laser close to starting base. I then add micro lasers at the extreme range until they can cover the enemy ships/fighters. Then it's all about metal and getting to my carrier. I use 2 carrier racks and have a Corvette with freeze/saphhires. That's pretty much end game. Worked well with just the single medium, but I like to use the Naval Base version nowadays.
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I once saw someone suggest an option to sell the reward directly after completing a map.
It was a wonderful suggestion
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(I read what bad beat said and liked it) After reading I came up with an idea that could let us actually WORK for our ships rather hoping one day we would just get lucky, I was thinking that we add a second store called the black market (or whatever you think it needs to be called) In this store you can choose a ship, customize said ship with whatever you want slapped onto it (3 maximum attachments) and then the shop keeper or little window would pop up and tell you how much that would cost depending on what ship it is and what upgrades it has. Also I think just as a little multiplayer bonus, I think we should be allowed to color our bases and ships, blue gets boring after a while...
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@chaotiklown, I agree, the abrupt start is jarring. How about not only a sound but a 10-second pause at the start so you can setup your initial units?
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Yes, it would be nice to know if the backend was down right when logging in instead of playing through a round first. Quick check: try to reset your campaign. If it fails, the server is down.
Also, a notice for how many players are online in the MP lobby. That way you don't end up "searching for players" forever. Even better would be a normal lobby with a list of players and a challenge button for each.
It would also be nice to be able to configure one's own ships so tactics and skill could matter in MP. I just got demolished by someone with a self-destructing-piranha-launching exhumer. Nothing I have can remotely defend against that, and the chance of me being able to configure such a ship under current rules is nearly zero. When some players randomly pick up ridiculously overpowered units like that and run the tables, it gets boring. There's no skill involved in that.
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Good concept, interesting mechanics, sadly the game is not working properly most of the time, which kills the whole joy, since the flaw is major.
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Be cool if there was a bit more audio; Especially when quickmatch is searching for a player & I get distracted, look back & the game already started... Wth? They already got 15 reactors...
A 'DING!', would be awesome. Maybe even a space trumpet.
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Hey can we have a tech that can PASSIVELY make metal (as in the tech will allow us to make a small amount of metal as though its energy) the metal could generate about 3-4 metal and only stackable twice ergo to not allow a spamming of this tech (So the maximum passive metal you can generate is 6-8) Or maybe even allowing us to make an auxiliary that will generate metal, this should allow us to not rely so much on asteroids to fuel our war, especially when there is only little asteroid...
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Bugs found: 1. Can't exchange platinum for credits in store
2. Victory Sequence broken. All ships converging on single
point. Forced to surrender
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Hey everyone, the games server is down again. YOU can not buy/sell things and be warned using platinum on a shop item will lose it. wait untill things are fixed.
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bug: the game does not seem to recognize when a match has ended, leaving the match running even after all opponents have been defeated.
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i got my plat of the day bonus which was 7 and it didnt give me anything at all.... thumbs up this so cwwalis can see..
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this game is fabulous!!!! an rts game that get all that we want = black holes , nukes and even aliens and clouds! CWWallis i hope for you to become the best online rts game creator