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XxGoDsNiPeRxX

Jun. 24, 2014

Under rating threshold (show) OK anyone that is like me and has crappy stuff, FARM level 4 it is quick and easy, get primers with a bomb rack or quads. I Earned over 15k gold and over 5 reds, around 6 blues, a number of greens and blanks.

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(6)

thesecondtwo

Jun. 24, 2014

Under rating threshold (show) MaximeR6 is right

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(0)

rickrollreversed

Jun. 24, 2014

Under rating threshold (show) guy below me is good idea lololol

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(2)

deleteduser

Jun. 24, 2014

Under rating threshold (show) Could promote campaign play by offering a choice of a randomized red unit or the platinum at beating a boss (reward choice increases as the level beaten increases). This in turn allows new players to better play PVP.

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(10)

atatra

Jun. 24, 2014

Under rating threshold (show) Is there to be a special unit/auxilery to act as anti spartan/goliath at any point, because without something like this, i find the spartan and goliath too powerful for anything except a single strategy to take on, with very little choice in loadout and tactics. Just my opinion, but these ships infuriate me with how they can destroy anything before you even have mediums.

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(5)

Norakta

Jun. 24, 2014

Under rating threshold (show) Well now the "new boring tendence" in multi, after goliath rush, cloaked fighter rush, SD fighter rush, SD turret spamming, is the full primer strategie. I said nothing for the last, but now multi is just pure shit for anybody that don't use primer. So disappointed, this game is great and players on it are nice, but nobody have is own style and just play with boring stuff and boring strategie for win and gain rating. i suggest to remove the rating system from the game, because players just want to win, and battle in multi are not what we can expect from the famous Obliterate Everything game serie.

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(5)

inthanon1150

Jun. 24, 2014

Under rating threshold (show) Why did my loading screen suddenly jumping up from 0 to finishing loading in like 1 second and when I play a game it's like 100 times laggy than before?

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(1)

JerichoM91

Jun. 24, 2014

Under rating threshold (show) It would be nice to have a ranking board to show who's highest depending on wins

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(1)

deleteduser

Jun. 24, 2014

Under rating threshold (show) ClemonsX, lvl not ending happens when the server is down. just rarely, this happen.

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(1)

Matt14141

Jun. 24, 2014

Under rating threshold (show) pretty damn cool

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(2)

ClemonsX

Jun. 24, 2014

Under rating threshold (show) You have to fix this before we all rage quit. Developer. there are levels where you destroy enemies base but not win. you stuck at there till you surrender and lose 1 life. :/. Fix That.!

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(1)

TheLegitBacon

Jun. 23, 2014

Under rating threshold (show)

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(-13)

legend0091

Jun. 23, 2014

Under rating threshold (show)

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(-7)

FateIsEscaped

Jun. 23, 2014

Under rating threshold (show) Thanks for all the positive votes on my match making idea =D To restate the idea: Basically, all Wallis should do is dynamically split the current online players into 2 groups. Pros, and Newbies. Right down the middle. The way to decide this is based on wins. (not win % or rank rating) The reason for basing it on Wins is so people cannot cheat the system, and derank themeselves, to fight/abuse newbies. The important point is that the split is dynamic, so it depends on who is online at the moment. (if there happens to be a lot of low win people online, its possible the stronger ones would be classified as "pros". Which is good as it eases people into the rougher pro league, as some days they will not qualify for the "pro" league, and some days they will) The other benefit to this system it is easy to implement, and still pretty quick for matching.

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(31)

wilgefortz

Jun. 23, 2014

Under rating threshold (show) make something with these crashes...

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(1)

lankplank123

Jun. 23, 2014

Under rating threshold (show) matches wont end, it's ruining the game for me :/

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(5)

AMCG

Jun. 23, 2014

Under rating threshold (show) yeah simajin Q_Q

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(0)

simajin

Jun. 23, 2014

Under rating threshold (show) is the server down?

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(2)

SimonMoon5

Jun. 23, 2014

Under rating threshold (show) Couldn't beat level 8, so I went back to level 1. Man, it's fun to show the computer-controlled enemies what it's like when your opponent gets capital ships out before you've got anything that can stop them.

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(3)

thisguy27

Jun. 23, 2014

Under rating threshold (show) did the nerf to freeze rounds make them do 15% or so less damage or is it just a glitch?

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(0)

LordShoe

Jun. 23, 2014

Under rating threshold (show)

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(-7)

LordShoe

Jun. 23, 2014

Under rating threshold (show) Would also be nice to assign a "power score" to players when matching for pvp. Tally up how much their current setup is worth (just use the sell value of their stuff) and use that as a matching criteria

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(-1)

LordShoe

Jun. 23, 2014

Under rating threshold (show)

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(-3)

CyberYoshi

Jun. 23, 2014

Under rating threshold (show) This game ROCKS and i bet everyone else thinks so too. I'd like to see some co-op so we can play together with friends. Very creative ship names.

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(6)

ss9771977b

Jun. 23, 2014

Under rating threshold (show) great game, but theres a glitch with mjolnirs where they just stop working

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(0)

BloodLord13

Jun. 22, 2014

Under rating threshold (show) Xorker, just create new maps with lvl you want.

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(2)

ClemonsX

Jun. 22, 2014

Under rating threshold (show) There's that weird bug where you can't stop playing. 0.0

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(14)

Xorker

Jun. 22, 2014

Under rating threshold (show)

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(-22)

ClemonsX

Jun. 22, 2014

Under rating threshold (show) Everything is awesome in this game. it's one of the best games ever. But 4/5. Because the lives system sucks. I always lose. I get good practice but i can't get any better because of the lives system. i suggest you remove them from game to get more plays. better rate.

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(0)

FateIsEscaped

Jun. 22, 2014

Under rating threshold (show) @Dover: I think CWWallis said that the ratio for every 10 people that play Campaign, there are 2 people in Multiplayer. wallis could separate everyone into 100 levels, but, finding a fight in multi would take longer. I think automatically separating the multiplayer into 2 "leagues" (based on Wins) makes the most sense. It achieves 75% of the goal of protecting newbies, and also makes PVP more interesting for the more experienced players, while also keeping match making almost as quick as possible (for both newbs and pros), is also protected from deranking abuse, and is a simple to implement system.

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(116)

DoverRover

Jun. 21, 2014

Under rating threshold (show) For a match matching system there could be a level system. If you win you could gain exp to rise to a new level. If you lose you could lose exp but not go down a level, solving the de-ranking problem with peoples ideas.

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(2)

rkdwo751

Jun. 21, 2014

Under rating threshold (show) I want a fixed HQ

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(2)

santifrey

Jun. 21, 2014

Under rating threshold (show) @JerichoM91 its thre itsonly for non commmon items (upgraded)

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(2)

Yokinicious

Jun. 21, 2014

Under rating threshold (show) i wish there were an option to buy only 1 or 2 lives...

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(6)

piggycatman

Jun. 21, 2014

Under rating threshold (show) fun game

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(1)

gluktar

Jun. 21, 2014

Under rating threshold (show) I agree! However, money equals development. I am not going to pay for extras in any game ever. Give me some what to make you money without a direct transaction. Thanks.

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(-2)

JerichoM91

Jun. 21, 2014

Under rating threshold (show) it really doesn't have to put in the game but, can you please put a option before selling something where it asks if the person really wants to sell the item so we don't have to accidentally sell something we need.

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(4)

deleteduser

Jun. 21, 2014

Under rating threshold (show) A nice little feature would be able to have the option to sell a reward upon receipt. The majority of the time, they aren't useful (after you've progressed through the game a bit). Granted it's just a few more clicks and not a big deal, but it'd (probably) be easy to add too.

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(5)

ralphj28

Jun. 21, 2014

Under rating threshold (show)

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(-6)

whizzpopping1

Jun. 20, 2014

Under rating threshold (show) https://docs.google.com/spreadsheets/d/1ZUsSYc5QSqKKwj7segK0i2dxDd9jpE4pRTuE4mKjuag/edit?pli=1#gid=1365873389 If you want to help add data for upgrades.

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(0)

AMCG

Jun. 20, 2014

Under rating threshold (show)

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(-18)

zxc12321cxz

Jun. 20, 2014

Under rating threshold (show) I think there should be a "Skirmish" mode where you can play as a NPC color, seeing what units and structures they have as well as strength and weakness.

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(3)

yhvan

Jun. 20, 2014

Under rating threshold (show) this is great

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(2)

FateIsEscaped

Jun. 20, 2014

Under rating threshold (show) @clemons: yeah, I think its just a typo of some sort. @rainbow: but that's the whole point. The current rank points are already based on wins and losses. The point of only basing it on number of wins is to avoid people DE-ranking, to just farm newbies. If it was based on win/loss ratio then that's just the same problem back again, that this idea is fixing. My idea is basically separating the inexperienced from the experienced. And it's immune to people intentionally losing on purpose, to get a really low rank (or really low win to loss rate).

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(4)

piemaster123456

Jun. 20, 2014

Under rating threshold (show)

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(-7)

thisguy27

Jun. 20, 2014

Under rating threshold (show) clemons the plasma halo is armed with many plasmacasters. they do 80-120 damage depending on mods.

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(-1)

kramovarb

Jun. 20, 2014

Under rating threshold (show) epic battle space war!!!!

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(-1)

ClemonsX

Jun. 20, 2014

Under rating threshold (show) Is this a bug.? The store right now sells something called plasma-halo. It turret damage: 96969696 without the , So does it deal that damage? or is it a bug.? or you forgot to add the , .?

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(1)

FateIsEscaped

Jun. 20, 2014

Under rating threshold (show) @GodSniper/LordShoe: I think if there ever was a matching making system, the way it should work is based on number of wins. Then you match up with similar # of wins people more. Why? Because matching people based on rank(instead of wins) means more people will intentionally De-Rank themselves. So it's much better to base the match making on wins. You can't fake that.(way to do it is to split players into 2 groups, high wins, and low wins, low wins play each other, high wins play each other. The important point is the dividing point. Base that on all fights from the week before. Take the # of matches,and find the middle point, then classify players as high, or low winner) @Chaotik, I think that would be great to show time spent in battle on the screen. I'd also like the screen to show the Level # and Type (boss, pincer...) on screen. That way when we take screen shots we can report the time and battle config we are fighting against. It makes screen shots better.

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(4)

FateIsEscaped

Jun. 20, 2014

Under rating threshold (show) ~LordTrevor: "I really love the game! Would it be possible to include the upgrades of the ships, when we hover the mouse on the screen in the campaign? Sometimes it can get confusing, especially at higher levels where you need to customize your armory more often or change strategy midgame to defeat the harder enemies. :) Thanks!" <<<< I agree! :) Awesome game! But we do need to be able to set multiple armory set ups. At least 1 set up for Campaign, and 1 for Multiplayer. Its annoying to swap set ups back and forth. And when I play multi, then I never want to play Campaign again because its annoying to swap back ships. (ideally I would like to have 1 set up for multiplayer, 1 for bosses, 1 for flank, 1 for pincer, 1 for duel, 1 for skirmish. But Id settle for at least 2!)

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(2)

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