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OK anyone that is like me and has crappy stuff, FARM level 4 it is quick and easy, get primers with a bomb rack or quads. I Earned over 15k gold and over 5 reds, around 6 blues, a number of greens and blanks.
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Could promote campaign play by offering a choice of a randomized red unit or the platinum at beating a boss (reward choice increases as the level beaten increases). This in turn allows new players to better play PVP.
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Is there to be a special unit/auxilery to act as anti spartan/goliath at any point, because without something like this, i find the spartan and goliath too powerful for anything except a single strategy to take on, with very little choice in loadout and tactics. Just my opinion, but these ships infuriate me with how they can destroy anything before you even have mediums.
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Well now the "new boring tendence" in multi, after goliath rush, cloaked fighter rush, SD fighter rush, SD turret spamming, is the full primer strategie. I said nothing for the last, but now multi is just pure shit for anybody that don't use primer. So disappointed, this game is great and players on it are nice, but nobody have is own style and just play with boring stuff and boring strategie for win and gain rating. i suggest to remove the rating system from the game, because players just want to win, and battle in multi are not what we can expect from the famous Obliterate Everything game serie.
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Why did my loading screen suddenly jumping up from 0 to finishing loading in like 1 second and when I play a game it's like 100 times laggy than before?
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You have to fix this before we all rage quit. Developer. there are levels where you destroy enemies base but not win. you stuck at there till you surrender and lose 1 life. :/. Fix That.!
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Hit a snag while revisiting the lower levels.
Used reactors, constructors, phalanx, miners, and extractors ( as my main "weapon") to clear the level. All enemy wiped out, but, not considered a win...
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Thanks for all the positive votes on my match making idea =D To restate the idea: Basically, all Wallis should do is dynamically split the current online players into 2 groups. Pros, and Newbies. Right down the middle. The way to decide this is based on wins. (not win % or rank rating) The reason for basing it on Wins is so people cannot cheat the system, and derank themeselves, to fight/abuse newbies. The important point is that the split is dynamic, so it depends on who is online at the moment. (if there happens to be a lot of low win people online, its possible the stronger ones would be classified as "pros". Which is good as it eases people into the rougher pro league, as some days they will not qualify for the "pro" league, and some days they will) The other benefit to this system it is easy to implement, and still pretty quick for matching.
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Couldn't beat level 8, so I went back to level 1. Man, it's fun to show the computer-controlled enemies what it's like when your opponent gets capital ships out before you've got anything that can stop them.
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Would also be nice to assign a "power score" to players when matching for pvp. Tally up how much their current setup is worth (just use the sell value of their stuff) and use that as a matching criteria
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Biggest improvement this game needs is matching criteria. People should be matched by level and by rating. A lot of players are being turned off of this game because they are sent in to impossible pvp battles.
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This game ROCKS and i bet everyone else thinks so too. I'd like to see some co-op so we can play together with friends. Very creative ship names.
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Why can't we replay already completed missions for credits? How are we supposed to advance to harder levels when the multiplayer is dead?
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Everything is awesome in this game. it's one of the best games ever. But 4/5. Because the lives system sucks. I always lose. I get good practice but i can't get any better because of the lives system. i suggest you remove them from game to get more plays. better rate.
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@Dover: I think CWWallis said that the ratio for every 10 people that play Campaign, there are 2 people in Multiplayer. wallis could separate everyone into 100 levels, but, finding a fight in multi would take longer. I think automatically separating the multiplayer into 2 "leagues" (based on Wins) makes the most sense. It achieves 75% of the goal of protecting newbies, and also makes PVP more interesting for the more experienced players, while also keeping match making almost as quick as possible (for both newbs and pros), is also protected from deranking abuse, and is a simple to implement system.
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For a match matching system there could be a level system. If you win you could gain exp to rise to a new level. If you lose you could lose exp but not go down a level, solving the de-ranking problem with peoples ideas.
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I agree! However, money equals development. I am not going to pay for extras in any game ever. Give me some what to make you money without a direct transaction. Thanks.
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it really doesn't have to put in the game but, can you please put a option before selling something where it asks if the person really wants to sell the item so we don't have to accidentally sell something we need.
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A nice little feature would be able to have the option to sell a reward upon receipt. The majority of the time, they aren't useful (after you've progressed through the game a bit). Granted it's just a few more clicks and not a big deal, but it'd (probably) be easy to add too.
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Attention Pls Dont Comment Useless IDea Like AMCG Said Calling People A Noob Cuz Of Giving You Platinium They Can Have Revenge Also
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https://docs.google.com/spreadsheets/d/1ZUsSYc5QSqKKwj7segK0i2dxDd9jpE4pRTuE4mKjuag/edit?pli=1#gid=1365873389
If you want to help add data for upgrades.
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I think there should be a "Skirmish" mode where you can play as a NPC color, seeing what units and structures they have as well as strength and weakness.
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@clemons: yeah, I think its just a typo of some sort. @rainbow: but that's the whole point. The current rank points are already based on wins and losses. The point of only basing it on number of wins is to avoid people DE-ranking, to just farm newbies. If it was based on win/loss ratio then that's just the same problem back again, that this idea is fixing. My idea is basically separating the inexperienced from the experienced. And it's immune to people intentionally losing on purpose, to get a really low rank (or really low win to loss rate).
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Is this a bug.? The store right now sells something called plasma-halo. It turret damage: 96969696 without the , So does it deal that damage? or is it a bug.? or you forgot to add the , .?
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@GodSniper/LordShoe: I think if there ever was a matching making system, the way it should work is based on number of wins. Then you match up with similar # of wins people more. Why? Because matching people based on rank(instead of wins) means more people will intentionally De-Rank themselves. So it's much better to base the match making on wins. You can't fake that.(way to do it is to split players into 2 groups, high wins, and low wins, low wins play each other, high wins play each other. The important point is the dividing point. Base that on all fights from the week before. Take the # of matches,and find the middle point, then classify players as high, or low winner) @Chaotik, I think that would be great to show time spent in battle on the screen. I'd also like the screen to show the Level # and Type (boss, pincer...) on screen. That way when we take screen shots we can report the time and battle config we are fighting against. It makes screen shots better.
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~LordTrevor: "I really love the game! Would it be possible to include the upgrades of the ships, when we hover the mouse on the screen in the campaign? Sometimes it can get confusing, especially at higher levels where you need to customize your armory more often or change strategy midgame to defeat the harder enemies. :) Thanks!" <<<< I agree! :) Awesome game! But we do need to be able to set multiple armory set ups. At least 1 set up for Campaign, and 1 for Multiplayer. Its annoying to swap set ups back and forth. And when I play multi, then I never want to play Campaign again because its annoying to swap back ships. (ideally I would like to have 1 set up for multiplayer, 1 for bosses, 1 for flank, 1 for pincer, 1 for duel, 1 for skirmish. But Id settle for at least 2!)