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I say if there will OB4. Then you need to make us able to control one of our ships. Even if it was a fighter. This would make the game 75% more fun.!
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muchacholol it is obvious that we cant upgrade tech because they already give a bonus, but i think we should be able to upgrade auxiliary or at least find upgraded auxiliary in the campaign.
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I have a problem, and I dunno if it's just me; my lives do *not* get added to after an hour... though it says that it should....
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Clemons, the store has a restock time for a purpose; so people CAN'T just get the most convenient item, and have to work with what they have. It's part of strategy.
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@Arindel Try getting 4 primers, and a missle tower with range 20%. Spam those towers on a boss that has a command center close enough to your base.
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Obliterate Everything 3 is awesome and is many people's favorites. But it can be even better.! You just have to add a button to the store that makes you search for a thing you want. Like a turret, or a capital ship, or a medium ship. And you can even search for ones that have attachments.! Like you can search for a sceptre with 60% fire rate, or a puma with Shield A, or even a ragnarok with cloak field.!
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Did finally beat Boss level 8. Key was a hyrid build that deployed shielded Bomb Racks to strike their autocannons and to quickly mass produce my corvettes w/Saphhires+Freeze Rounds +3x carrier racks.
In regard to Pincer, something besides bosses should be highly challenging. i say leave them
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Any hints on defeating the red boss on level 8? Seems I have to be able to take on 3 Caps/2meds to my 1 Cap/1Med. Tried alternate tactics with fighters and/or lasers. Can't seem to even break into his zone. Tried a Corvette/Carrier rush with cold...that worked best but only delayed the inevitable.
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I uploaded new code to fix item purchase bug taking platinum during server down and not giving the item. Definitely message me if this is an issue again.
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cwwallis can u remove the biolab cuz people thinks its overpowered but its no people say it sucks and they say it dose not suck so remove the bio lab plz i need it removed
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if they have time to summon spectres and balck holes then the problem is your strategy... you need add more pressure to your oponnent
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black hole guns are stupid in multi player it makes it unfair should make so you can only use it in campaign or private matches i get killed by peeps who use it every time!!! other that that great game
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And the new boring strategie inmulti is...... Void lance rush ! How to counter this sh*t ? Build constructor behind your base, if your base get hit by a black hole, you still alive and your constructor is your new command base. Make barricade or phalanxe in front of base can work, but make them fast. Then, try to have a good fire power to destroy the void lance fast, and then destroy the ennemy costructor ; spectre are recommanded for this job. Good luck noobs.
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It be interesting to have a mod that will reduce the duration of freeze, of course repair removes effect but it still be nice to have a mod like that but in case someone has no engineer or rep turret
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I agree with desciclope666. Bosses have like infinite energy and metal.! It's like they are taking it easy even on level 10.! And the yellow bosses are **** Making us reset the whole map.! I say you make the yellow bosses easier. And make all bosses energy and metal to normal.
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There needs to be a "confirm" dialog for every time you sell something. Either that, or a way to retrieve sold items for the selling price.
Build icons should be arranged in the UI as they appear on the keyboard (ship production, resources, then aux, not resources, ship production, then aux.)
Structure menu needs to be in its own bar to stop interfering with building on map space.
Build menu for production structures needs to appear in a single row, and either above or below the structure, depending on where the structure is on the screen. (If the structure is built at the top edge of the map, the top build option appears off the screen and is unselectable.)
Initial ship direction should be toward the nearest enemy.
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would LOVE it if my artillery cannons would forget the stupid turrets and at the ship factories/main facilities... you'd think this being the third game we'd be able to switch what the various turrets target first.... other than that it's a very good game. Although I cant get anywhere on level 5..
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Well... game lose 75% of his player in two weeks, since long ranged spectre start to be used in multi. Primer kill the game.
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I said this a bunch of times: If you want to keep the people you have on this game, you have to make the mp maps 3 or 4 player at least, and let people have a guild with others that gets a cumulative score, so people have something that establishes a hierarchy.
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Another idea to keep people playing multiplayer. Give people gifts when they lose. But nothing too good. It should only be blank items. But these blank items should not be able to be sold for money. (they sell for 0 credits) Nor can they be upgraded. Instead of white, color them GRAY. (also make sure there is a TRASH button there) I think this might encourage newbies to play more multiplayer, along with my previous idea of creating 2 leagues of players (based on wins). Another benefit of this idea of losing gifts, is that it allows any player, even if they sell all their items! To get back into the game.
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since maxime is right about the spectre/primer thing in multiplayer, ONE solution could be to nerf and balance again (and then again ofc).
ANOTHER solution could be (random) variations in multiplayer, such as:
battleground effects (poison or freeze zones, locking caps, meds, fighters, turrets etc.)
capture the flag variation with a neutral base set as ship destination and whoever manages to keep 10k armor points there for 1min wins. can also be defended by ai etc.
POINT IS: if you add variations to multi, different ships/turrets/builds will become useful and minimize constant balancing issues.