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deleteduser

Jul. 02, 2014

Under rating threshold (show)

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(-7)

definfikriaddy

Jul. 02, 2014

Under rating threshold (show) i hope there will be goliath counter, it so hard when AI using goliath in high level map (7 above)

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(2)

soltys83

Jul. 02, 2014

Under rating threshold (show) we need fastforward button

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(4)

FTLcaptain

Jul. 02, 2014

Under rating threshold (show) We need quad micromissle halos and cats... nothing works without cats.

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(1)

ClemonsX

Jul. 02, 2014

Under rating threshold (show) I say if there will OB4. Then you need to make us able to control one of our ships. Even if it was a fighter. This would make the game 75% more fun.!

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(0)

doomkiller22

Jul. 02, 2014

Under rating threshold (show) muchacholol it is obvious that we cant upgrade tech because they already give a bonus, but i think we should be able to upgrade auxiliary or at least find upgraded auxiliary in the campaign.

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(39)

muchacholol

Jul. 02, 2014

Under rating threshold (show)

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(-8)

deleteduser

Jul. 01, 2014

Under rating threshold (show) I have a problem, and I dunno if it's just me; my lives do *not* get added to after an hour... though it says that it should....

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(0)

deleteduser

Jul. 01, 2014

Under rating threshold (show) Clemons, the store has a restock time for a purpose; so people CAN'T just get the most convenient item, and have to work with what they have. It's part of strategy.

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(1)

AMCG

Jul. 01, 2014

Under rating threshold (show) i beat the lvl 8 boss using tons of beam cannon with 2 primer and 2 heatsink also used phalanx

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(-1)

Ayzheng88

Jul. 01, 2014

Under rating threshold (show) @Arindel Try getting 4 primers, and a missle tower with range 20%. Spam those towers on a boss that has a command center close enough to your base.

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(-1)

ClemonsX

Jul. 01, 2014

Under rating threshold (show)

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(-5)

deleteduser

Jul. 01, 2014

Under rating threshold (show) Did finally beat Boss level 8. Key was a hyrid build that deployed shielded Bomb Racks to strike their autocannons and to quickly mass produce my corvettes w/Saphhires+Freeze Rounds +3x carrier racks. In regard to Pincer, something besides bosses should be highly challenging. i say leave them

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(2)

ClemonsX

Jul. 01, 2014

Under rating threshold (show) Pincers are too hard. I say you lower their diffculty.

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(-1)

deleteduser

Jul. 01, 2014

Under rating threshold (show) Any hints on defeating the red boss on level 8? Seems I have to be able to take on 3 Caps/2meds to my 1 Cap/1Med. Tried alternate tactics with fighters and/or lasers. Can't seem to even break into his zone. Tried a Corvette/Carrier rush with cold...that worked best but only delayed the inevitable.

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(0)

cwwallis

Jun. 30, 2014

Under rating threshold (show) I uploaded new code to fix item purchase bug taking platinum during server down and not giving the item. Definitely message me if this is an issue again.

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(45)

Rockfeel

Jun. 30, 2014

Under rating threshold (show)

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(-18)

allcarfan

Jun. 30, 2014

Under rating threshold (show) awesome....just spent a bunch of platinum on an item....and it didnt show up in my armory selection

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(9)

Developer response from cwwallis

Refunded. People, don't down-vote these, I need to see the bugs so I can fix them.

rainey100

Jun. 30, 2014

Under rating threshold (show)

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(-5)

deleteduser

Jun. 30, 2014

Under rating threshold (show) I'd like to be able to upgrade my technologies and my auxiliaries..

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(6)

j7011

Jun. 29, 2014

Under rating threshold (show)

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(-14)

j7011

Jun. 29, 2014

Under rating threshold (show)

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(-20)

Ship900000

Jun. 29, 2014

Under rating threshold (show)

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(-20)

AMCG

Jun. 29, 2014

Under rating threshold (show) if they have time to summon spectres and balck holes then the problem is your strategy... you need add more pressure to your oponnent

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(1)

hananzhang30

Jun. 29, 2014

Under rating threshold (show)

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(-3)

Ayzheng88

Jun. 29, 2014

Under rating threshold (show) Black holes and spectres are an unstoppable combo. The spectres rip apart tactical shields and phalanx

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(0)

AMCG

Jun. 29, 2014

Under rating threshold (show) black holes are countered by phanlax or tactical shields lol

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(0)

rainey100

Jun. 29, 2014

Under rating threshold (show) black hole guns are stupid in multi player it makes it unfair should make so you can only use it in campaign or private matches i get killed by peeps who use it every time!!! other that that great game

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(-2)

Norakta

Jun. 29, 2014

Under rating threshold (show) And the new boring strategie inmulti is...... Void lance rush ! How to counter this sh*t ? Build constructor behind your base, if your base get hit by a black hole, you still alive and your constructor is your new command base. Make barricade or phalanxe in front of base can work, but make them fast. Then, try to have a good fire power to destroy the void lance fast, and then destroy the ennemy costructor ; spectre are recommanded for this job. Good luck noobs.

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(2)

arkonia

Jun. 28, 2014

Under rating threshold (show) this game needs a rail gun...thats all ill say XD

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(9)

eva_gelos

Jun. 27, 2014

Under rating threshold (show)

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(-9)

JerichoM91

Jun. 27, 2014

Under rating threshold (show)

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(-9)

ClemonsX

Jun. 27, 2014

Under rating threshold (show) I agree with desciclope666. Bosses have like infinite energy and metal.! It's like they are taking it easy even on level 10.! And the yellow bosses are **** Making us reset the whole map.! I say you make the yellow bosses easier. And make all bosses energy and metal to normal.

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(4)

definfikriaddy

Jun. 26, 2014

Under rating threshold (show) can developer release the soundtrack ?? :D

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(0)

MindState

Jun. 26, 2014

Under rating threshold (show) There needs to be a "confirm" dialog for every time you sell something. Either that, or a way to retrieve sold items for the selling price. Build icons should be arranged in the UI as they appear on the keyboard (ship production, resources, then aux, not resources, ship production, then aux.) Structure menu needs to be in its own bar to stop interfering with building on map space. Build menu for production structures needs to appear in a single row, and either above or below the structure, depending on where the structure is on the screen. (If the structure is built at the top edge of the map, the top build option appears off the screen and is unselectable.) Initial ship direction should be toward the nearest enemy.

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(9)

desciclope666

Jun. 26, 2014

Under rating threshold (show)

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(-4)

BSKINNZ

Jun. 26, 2014

Under rating threshold (show) would LOVE it if my artillery cannons would forget the stupid turrets and at the ship factories/main facilities... you'd think this being the third game we'd be able to switch what the various turrets target first.... other than that it's a very good game. Although I cant get anywhere on level 5..

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(1)

ClemonsX

Jun. 26, 2014

Under rating threshold (show)

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(-4)

masstheapedude

Jun. 26, 2014

Under rating threshold (show) minimap!

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(0)

Norakta

Jun. 26, 2014

Under rating threshold (show) Well... game lose 75% of his player in two weeks, since long ranged spectre start to be used in multi. Primer kill the game.

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(-1)

deleteduser

Jun. 26, 2014

Under rating threshold (show) I said this a bunch of times: If you want to keep the people you have on this game, you have to make the mp maps 3 or 4 player at least, and let people have a guild with others that gets a cumulative score, so people have something that establishes a hierarchy.

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(2)

Akababa

Jun. 25, 2014

Under rating threshold (show) private match is the sandbox. If you want to do testing, you should make another account and private match yourself.

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(0)

ninjabulls

Jun. 25, 2014

Under rating threshold (show) awesome game , but how about adding 2 channel chat in online game ?

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(2)

FateIsEscaped

Jun. 25, 2014

Under rating threshold (show) Another idea to keep people playing multiplayer. Give people gifts when they lose. But nothing too good. It should only be blank items. But these blank items should not be able to be sold for money. (they sell for 0 credits) Nor can they be upgraded. Instead of white, color them GRAY. (also make sure there is a TRASH button there) I think this might encourage newbies to play more multiplayer, along with my previous idea of creating 2 leagues of players (based on wins). Another benefit of this idea of losing gifts, is that it allows any player, even if they sell all their items! To get back into the game.

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(38)

badbot1

Jun. 25, 2014

Under rating threshold (show) 1. 1:5 buy/sell ratio 2. permanent vanilla shop 3. sandbox

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(1)

B3R34L

Jun. 25, 2014

Under rating threshold (show)

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(-11)

deleteduser

Jun. 25, 2014

Under rating threshold (show) Brilliant!

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(1)

Asered1

Jun. 25, 2014

Under rating threshold (show) I woud LOVE to see an new structure:Enchanter,turning buildings more health and turrets +10 damage

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(1)

ADAMZABIDI

Jun. 25, 2014

Under rating threshold (show) pls fix the mulityplayer cuz it to much lag

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(0)

zinthala

Jun. 25, 2014

Under rating threshold (show) since maxime is right about the spectre/primer thing in multiplayer, ONE solution could be to nerf and balance again (and then again ofc). ANOTHER solution could be (random) variations in multiplayer, such as: battleground effects (poison or freeze zones, locking caps, meds, fighters, turrets etc.) capture the flag variation with a neutral base set as ship destination and whoever manages to keep 10k armor points there for 1min wins. can also be defended by ai etc. POINT IS: if you add variations to multi, different ships/turrets/builds will become useful and minimize constant balancing issues.

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(4)

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