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cwwallis,
Could you tune match-making system to take into account player's win/loss ratio or total number of wins?
It would be very much appreciated! =)
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Previous version was better. This one has some features I dont like. 1) you get random rewards, so it's all about luck if you get same basic turret as reward or something better 2) upgrades, you can upgrade an item only once and it's not cheap, you'll get more money later but still 3) gameplay is very boring, no story, no feel of progress, only 2-3 strategy patterns, that's it. Made it to lvl 5 but it's not worth my time anymore, you gain nothing new, everything just repeats.
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very fun game, but the campaign becomes too easy once you get bomb racks, repair turret, and a trident class battleships, but overall very fun 4/5
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This game was fun in single player until level 3. There is no way in hell tha boss can be beat. Seriously...I can barely get a turrent or smal ship built and my opponent is already sending capital ships?
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personally after playing for almost a week or so it gets annoying that once you upgrade a ship/turret theres no way to try and upgrade again. there should be an option to re-roll your Mods and try again for either 750 coins again or a couple of platinum bars, it would make the game more playable instead of waiting for the same ship/turret to appear in the game again to mod it again
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Guys, just a reminder: If you look at the wikia of the game it'll say that updates are coming after the game isn't "featured" in Kongregate. just be patient and wait! :)
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if your having trouble with running out of lives, next time if you get down to 2 lives - click new and the down arrow a few times. That way the next time you get to the place you were stuck you may have better gear.
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it is sad when the more expensive Knight missile ships are not even as powerful as the cheaper piranhas..the missile targeting system seems way off in this game. Not as good as OB 2, but it is better than the first one. I hope the devs do alot of fixing on this game
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This was really fun for awhile. But now, the experts have filled the multiplayer. Either you get frozen right away, or blitzed with capital ships quickly. I've learned the techniques to build super fast. But, since the goal is now to spam/build as quickly as possible, there is limited strategy once you find your technique that matches your upgrades. And against the really awesome players, there's no winning, period. Regardless of your technique or skills and adjusting to the enemies tactics. The timespan to respond is too small.
Thanks for the fun for a while, but the reward has worn off. Too bad there isn't the ability to choose who you want to play against, otherwise I'd play this with friends quite a bit more. Time to go find something else. (great game 5/5)
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Idea for multiplayer if you're up for it: give each player identical, scrambled units every time. You'd have to have some way of knowing what they were before you started the game - maybe a preview screen for thirty seconds? But then you'd have an even shot at each other.
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It is so dumb that I am limited to so few deaths in campaign and don't have any decent weapons for multiplayer. So now I can't do anything other than die by some turret I haven't even seen.
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For thous that dont know there is a are you shure you want to sell tag but only seems to activate for my capital ships with mods that make them worth over 750
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The key to win after level 2:
Build some energy and miners in early, some missile turret and autogun, parcial shield and in late game build 6 artillery turret
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@ADCorFEED, it feels like so, but after lvl4 it just became more and more grindy. 90% regular missions doable by turret rush (3 early quad + 4xPrimer). For other you need to have better ships or techs, which means either long defensive matches (they not vary too much) or cool ships (which means a lot of grinding and lucky upgrades).
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Easy and grindy until level 4. Then it gets harder, and a lot more interesting with various techs, ammos and mods. I Like it.
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for the 3rd game in the series, it seems awfully undone, and alot like a first attempt. so mamy bugs, imbalances and other little issues. makes this game impossible to stay into after awhile.
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I exalted hi5dude2's post. I would like to see a general priority order for ships. Like attacking support, power, base, ect.
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@DarkPhoenix12 There will be nerf on freeze after update.
@Chef Boyardee if you never lose on campaign you literally spent no energy.
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So what if i want to play campaign? At higher level you can lose for a simple misclick. 1 hour its just way too much. I tried pvp 5 times and lost 5 times because my oponents had almost high ends equipments and not to mention the click delay in pvp.
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@ Urak and Xelestial....
That is for the campaign. Yes, it does take an hour to get another campaign life, but you only lose one if you lose the battle. plus, it has no effect on PVP, which is where a lot of people spend most of their time anyway... In other words, please look at ALL of the aspects of a game before bashing it, and its players.
most people fins it highly rewarding when they give the game a chance.
And, for the record, we hate caps lock.
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Same problems as the previous games, difficulty curve is sharp and once you are stuck, thats it, you can´t grind for resources since each mission only gives rewards once (or in this case is not playable after winning it).
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Failed a boss level three times, then was required to pay for something... was an awesome game, but this is a game changer. 2/5
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on lvls 6+ campaign, I always struggle with levels where AI builds goliaths nearly instantly. What strategies work best at countering them? The closest I have come to stopping them is spamming freeze quad missiles, but I just can't do enough damage to stop them all, I just delay things.