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game keeps disconnecting and do not reconnect afterwards. winning an enemy cause your spaceships just moving around, stuck in this state and nothing happens... no winning or back to menu...
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Another 'pay to win game' I really don't like the fact you turned this game into one. It kinda makes no sense why you lose lives in campaign. You should make it to where you only lose lives if you lose a multiplayer battle. \
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Hit a bug in a skirmish map where I had killed everything and yet game didnt finish and all units trying to move to a single point on the map
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fix the store it stole my silver i bought the starter pack and it didnt give me the stuff in it so i wasted all my silve n im logged in n it wont give my baoken my username
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ya so i beat the lvl 4 boss, and my screens full of my ships and no victory screen, just about 1000 lil ships diving at a center point
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This game has much more potential but it's stymied by the randomness of the store and upgrade system. As a result, multiplayer is all about who got lucky with the store during earlier games. Instead, make it a Star Control 2-type configuration where you get a fixed number of resource points to spend on your fleet loadout and then it's about who's the better strategist, not who got luckier.
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also experiencing bug with level cleared but keeps running, never had it before, now sadly in won boss fight. even after surrendering level does not finish.
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The game doesn't register a win or a loss in the 3rd level--just continues after I win and/or after I self destruct. It does not return to the campaign screen.
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This is hilarious, game doesn't give you a win after victory, so I built over 1000 reactors: http://i.imgur.com/js4xyeX.png
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I keep running into an issue where I cannot win a game. I've obliterated everything, and my ships mass up in the middle...
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I keep having the bug that the game doesn't leave the battlefield after winning or losing. Someone else have this bug too?
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Build level 1 defence towers against the alien sperm spam and meanwhile keep creating energy to sustain continuous build. It will give you time to build what you want. + to show
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Alien is too op. There was a flank level with it in the middle. It managed to take out both me and the other A.I. with no sweat. Those ejaculating sperm wh0re ships are annoying as hell. (sorry for language, but I'm just so frustrated.) can someone make a comment for strategies against it?
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The wiki's nice, but I wish there was a forum where people could discuss general tactics. For example, I'm pretty stuck on level 7 as none of my basic tactics seem to work (like (1) build 2 small miner ships, one energy building thing, and one laser to try to hold out long enough to build bigger things only for my opponents to build better capital ships (in addition to all the small and medium stuff) just as I'm able to afford the space port (but no capital ship yet) or (2) build big smashy guns quickly only for the opponent to have force fields or anti-projectile turrets).
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I liked the earlier games and to some extend this one too. Seems that it's based more on multiplayer than the singleplayer campaign part that fairly quickly gets a bit repetetive. Which brings me to the following:
Not the most well balanced multiplayer ever seen. Beginners face seasoned players with all kinds of upgrades!?! Hope you fix this for those who want to stay- I'm gone.
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This game is good just like the other 2 before it but i have to say this game suffers from the lives system. When you are trying to get from level to level and you are forced to do those pincer missions that seem just about impossible you lose all your lives trying to win and then you have nothing left to reset with and then people quit the game.
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I'm stuck in my current campaign and theirs a item that would help me a lot but purple kills me each time and I don't want to make new campaign, I do like this game a lot but some campaign missions seem impossible to beat.
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Dude, bug you need to address: Engineers won't mine when used with certain upgrades. I've got some with a cloak module and shield C and others with Engine E that only go and attack the other player.
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It takes soooo looooong to get an actual upgrade due to the randomness of the mods. Please add a way to 'lock in' some mods and pay to re-upgrade others. Or at the very least to 'not accept' mods and pay again to try again.
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I like this game... but of late it have become a pain... without the "right" ships PvP is a pain, and PvE is to repetitive.
PvP is unbalanced and rely to little on skill. Skill is only a factor when both players are evenly matched with ships etc. and as they rely on luck... well its not that fun in the long run.
I would love to see a PvP option, where players played with blank/unbuffed ships/buildings. this way you would not be a sitting duck if you had bad luck with shielded buildings or lack of frost rounds.
I hate when I lose to someone with better "gear", but even more I hate when I win a fight against someone with no good items, where is the honor in that?
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Would be REALLY nice if when you purchased something in the store, it disappeared :P Bought the tiny fighter twice thinking I was upgrading it... surprise!
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Please dont forget to check the Wiki!
http://oe3.wikia.com/wiki/Obliterate_Everything_3_Wiki
it contains helpful information, esp for beginners.
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When I surrender it would be nice that I wouldn't have to play against the exact same enemy in multiplayer when I do a quickmatch again.
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meleeman6 u just need laser turrent to defeat all infested spore its so easy just put a laser turrent and ur fine but get some quad micrmissile sheilded one so the medium ship of the infested cant reach you
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Multiplayer needs a better machmaking system. Maybe a ranking system? It's impossible to win a match if your opponent is always on a greater level than yours. One minute they have nothing on their base the other they're sending capital ships on you.