Games Achievements My Kong Sign In

Comments for Obliterate Everything 3

« Back to Obliterate Everything 3

zinthala

Jul. 09, 2014

Under rating threshold (show) dear cww: we need a SELL button for the mission reward screen. would make things sooooooooo much easier. thank you.

+ - !

(7)

deleteduser

Jul. 09, 2014

Under rating threshold (show) Level 11 Boss (Green): How do you defeat a boss who is (1) right on top of you with lasers/legions and (2) you have 1-500 metal asteroid in your area? if (3) the boss doesn't conform to resource generation rules?

+ - !

(3)

Norakta

Jul. 09, 2014

Under rating threshold (show) Hum... many aux are now 100% useless. Everybody know that constructor is essential for keep building in long battle. Now, naval yard is pretty indispensable too, in so far as it's better than a caps if you put a corvet in. My point is that naval yard should'n be an aux, but a starting stuff like générator and extractor. Then , naval yard should cost more energy, because actually, stardock are useless in comparison.

+ - !

(3)

victor149

Jul. 09, 2014

Under rating threshold (show) the game is goooooooooooooooooooddddddddd!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

+ - !

(3)

NageshM1

Jul. 08, 2014

Under rating threshold (show) dear dev plz add another slot in armor for tech or aux, i think this is pretty good. my suggestion is, the extra slot for tech is better.

+ - !

(9)

BadBeat

Jul. 08, 2014

Under rating threshold (show) @Ayzheng88 It's never going to be about skill unless resources and equipment are equalized going in. A new player with default equipment (e.g. the starter pack, or just whatever you find after playing for 30 minutes) has zero chance of beating you. The best modification to this game would be to give each player an equal number of credits to spend on an army/upgrades for each game, and you can spend however you want (and save your configs). Then it's about your skill in configuring and managing your army before and during the game, not how much you spent in the store or how many other games you played. If you've ever played Star Control 2 Super Melee, that structure is what I'm thinking about. It's a pretty big change from the current setup, though.

+ - !

(2)

Ayzheng88

Jul. 08, 2014

Under rating threshold (show) @Badbeat Yea man.....it's not even about skill. I got my freakin naval yard out faster but my corvettes didn't have sapphires, only pirahnnas so i got owned by this guy that built a naval yard 20 seconds later because his upgrades beat mine. Right now the winning strategy is to have: A) exhumers with hangars since these guys stay alive much longer mining and generating tons of ships B) corvettes with shield, sapphire, and self destruct

+ - !

(2)

masstheapedude

Jul. 08, 2014

Under rating threshold (show) Please add another tech and/or aux .

+ - !

(7)

passaros2

Jul. 08, 2014

Under rating threshold (show) maybe cww can increase lifes from 7 to 10

+ - !

(2)

BadBeat

Jul. 08, 2014

Under rating threshold (show) How about when you end a game with someone else, you can see what their equipment was? And you can also buy it from the store (maybe one time only). That way you get a chance to use the corvette with shielded freeze sapphires just like the guy who just thrashed you.

+ - !

(2)

Minecraftwolf27

Jul. 08, 2014

Under rating threshold (show) I would love to have team battles like 2v2 or 3v3 on Multiplayer. If your able to add it, by the way 5/5, THIS IS AWESOME!

+ - !

(3)

695edudrekcah

Jul. 08, 2014

Under rating threshold (show) We should be able to upgrade the spawns of our ships.

+ - !

(0)

695edudrekcah

Jul. 08, 2014

Under rating threshold (show)

+ - !

(-6)

695edudrekcah

Jul. 08, 2014

Under rating threshold (show) How about if you could make your base generate energy or your base spawned units.

+ - !

(2)

desciclope666

Jul. 08, 2014

Under rating threshold (show) i was expecting the Base Cannons and Base Shield to be put on a different slot, rather than put them on tec slots, a 2 slot just for base upgrades.

+ - !

(6)

desciclope666

Jul. 08, 2014

Under rating threshold (show) would be nice if destroying the base didn't destroy everything else. for us and the enemy.

+ - !

(1)

desciclope666

Jul. 08, 2014

Under rating threshold (show) a tec that makes the base produce spores, just fo the heck of it!

+ - !

(4)

desciclope666

Jul. 08, 2014

Under rating threshold (show)

+ - !

(-4)

Pilgrimsbattle

Jul. 08, 2014

Under rating threshold (show)

+ - !

(-6)

erkki11

Jul. 08, 2014

Under rating threshold (show) Could be fine addition if the campaing AI could expand with constructors after reaching full base. If I just defend and build-up I will outmach the AI In economy and expand into million-ship fleet.

+ - !

(3)

MindState

Jul. 08, 2014

Under rating threshold (show) Ships and turrets should prioritize certain ship/building types, and these should be modifiable in the armory. For example, black hole armed ships should go after large ships first, not chase after tiny fighters.

+ - !

(1)

ClemonsX

Jul. 08, 2014

Under rating threshold (show)

+ - !

(-7)

masstheapedude

Jul. 08, 2014

Under rating threshold (show) Please make one more tech or auxiliary space!

+ - !

(3)

deleteduser

Jul. 08, 2014

Under rating threshold (show)

+ - !

(-5)

booyaavic

Jul. 08, 2014

Under rating threshold (show) this game is too good

+ - !

(2)

Hoverface

Jul. 08, 2014

Under rating threshold (show) Bug: Repair turrets will aim at a distant damaged structure (outranged), and will not repair the units within its range.

+ - !

(2)

OmarCZ

Jul. 08, 2014

Under rating threshold (show) Hi, with new items we desperately need more slots for our active items... at least against NPC... +1 auxiliary and +1 non-resource technology is desperately needed maybe new category for technology? also +1 capital ship wouldnt hurt since you never know which race youll encounter in next game... :)

+ - !

(6)

Karnatil

Jul. 08, 2014

Under rating threshold (show) Hey Cwwallis. You should probably update your tips in the top left. They still say you get 5 regenerating lives (even though you increased it).

+ - !

(6)

TheBigG170902

Jul. 08, 2014

Under rating threshold (show) Krammetjie and Crimson Lancer, I already reported it as a bug so you don't have to

+ - !

(0)

Crimson_Lancer

Jul. 08, 2014

Under rating threshold (show) This game is somehow broken.

+ - !

(0)

JerichoM91

Jul. 08, 2014

Under rating threshold (show) Bug: I can't get my daily platinum, even some people can't.

+ - !

(0)

Pilgrimsbattle

Jul. 08, 2014

Under rating threshold (show) Bug: Main station with base cannons isn't repaired by repair turret.

+ - !

(0)

krammetje

Jul. 08, 2014

Under rating threshold (show) Since today, if I win a lvl or surrender, the lvl doesnt close and return to the main menu?

+ - !

(11)

thepeacemaker

Jul. 08, 2014

Under rating threshold (show) The game doesn't communicate with the server for me, at this time. I gather my daily bonus, but it isn't added to my total. I do a mission, but ships just wonder off at the end. Also, no message about "retrying server connection" like we had in the past.

+ - !

(19)

masstheapedude

Jul. 07, 2014

Under rating threshold (show) Could we have one more auxiliary please?? PLeease?

+ - !

(8)

Yokinicious

Jul. 07, 2014

Under rating threshold (show) The "boomerang" type weapon could be better explored, like have its own techs...

+ - !

(12)

thisguy27

Jul. 07, 2014

Under rating threshold (show) 695edwhatever naval yard drops on lv 3+ and it's pretty rare. i've seen 3 in 1 lv before though.

+ - !

(4)

masstheapedude

Jul. 07, 2014

Under rating threshold (show)

+ - !

(-5)

Snoer

Jul. 07, 2014

Under rating threshold (show)

+ - !

(-9)

thisguy27

Jul. 07, 2014

Under rating threshold (show)

+ - !

(-5)

Norakta

Jul. 07, 2014

Under rating threshold (show) The problems with naval yard, is that when he's charged with med like spartan / minos / grendel, it's good and funny. But when he's charged with corvet, it's insanely OP. A corvet yard can deploy the power of 2 legion, and cost less than 1.

+ - !

(3)

ClemonsX

Jul. 07, 2014

Under rating threshold (show) We want a extremely expensive naval yard for capitals.

+ - !

(2)

thepeacemaker

Jul. 07, 2014

Under rating threshold (show) To be honest, I've been playing it for weeks now. I have a few red units, every single other unit/building in green or blue, I kill most in PvP, and yet, the level 9 boss totally own my ass, because it simply cheats :) With only two extractors (meaning +8 - +10 ore) he manages to build 6 (SIX) starports complete with carriers, after about 1 minute of gameplay. With 6 extractors (or 14 fighter miners with +20% firerate) I can barely gather enough ore to build one. But oh well, I still like it a lot.

+ - !

(7)

JerichoM91

Jul. 07, 2014

Under rating threshold (show) could we have a type of system where we can type in the amount of plat or coins to be bought?

+ - !

(7)

masstheapedude

Jul. 06, 2014

Under rating threshold (show) Please make a naval yard for fighters!!

+ - !

(20)

thisguy27

Jul. 06, 2014

Under rating threshold (show) 98% of this game is restarting levels for farming. the other 2% is losing to bosses/mp battles

+ - !

(7)

masstheapedude

Jul. 06, 2014

Under rating threshold (show) anyone notice that the base shield is also the building range?

+ - !

(2)

695edudrekcah

Jul. 06, 2014

Under rating threshold (show)

+ - !

(-4)

695edudrekcah

Jul. 06, 2014

Under rating threshold (show) I know that this is a wild idea but what if you made an amazing Capitol ship that spawns in med class ships.

+ - !

(-1)

695edudrekcah

Jul. 06, 2014

Under rating threshold (show) LOL The naval yard was no match for my Jupiter!!!

+ - !

(2)

  • add a comment
Developers Players Support YouTube TikTok X (Twitter) LinkedIn
Join the conversation Join Discord
Terms of Service Privacy Policy Code of Conduct
© 2026 Kongregate