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hey everybody if u read this: thers a hacker on this game. wat ever u do when u get ur base exploded very early, just refresh ur browser to disconnect. trust me, it happen to alot of ppl recently and the very known hackers are "newb9821" and "LGNLsteave". lets hope dat ther accounts are baned.
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you should be able to destroy upgrades, but in a way where you destroy it. it deletes ALL upgrades. so it cant be abused. and so you can buy crappy ships in shop then downgrade and upgrade.
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@cwwallis. System stability seems to have been reasonably good this week. Hopefully that was a result of the work you did (or were planning to do) this last weekend.
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@inthanon1150. Unfortunate on the metal, but seems to happen all too frequently. The good news is you go the yellow boss. For me, that seems to be the easiest boss to beat, then maybe electric-green. The rest all seem unbeatable (once again to me with the units I have).
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Or the came could be rejiggered so you can intentionally make whatever kind of unit you want, so it's not a complete crapshoot and you can just rebuild whatever you accidentally sold. The luck-based upgrade approach is getting old.
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Oh that really hurts. One of my better Corvette units is sold? I was making and selling units and while I was being very careful, something must have happened because the good unit is sold and the one I wanted to sell is there. While I feel confident, I didn't select the wrong unit I have to admit it is possible. So here's my suggestions (1) Allow us to lock units to prevent their selling or (2) at a minimum, show us the unit again on the confirmation dialog (Yes/no) when we decide t to sell a blue/red unit.
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It's truly impressive RTS for such a small flash game. The only drawback is that boss battles are almost never "epic" as they last 1 or 2 minutes the most. The mining boost for boss is insane (can build capital station literally in 5 seconds while having only 3 mining stations). This is not fun or challenging, but simply annoying.
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I just love launching carriers because of the mass of piranas on the screen also I think that capital ships are way to OP but I guess that's the game right
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As good as the titles before it. Though some of the units need their priorities tweaked. The miners should be going for the chnks of rock before anything else in my opinion.
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would be nice a sold storage if you solded for accident you can go at sold storage and re-buy (no plat) like is it 100 price if is green becomes 200(x2) and blue 300(x3) red 400 (x4) capacity: 50 with a delete button to delete useless things ( the cost from product (NOT THE CREDITS THAT YOU SOLD (like: it costs 400 you solded by 200 but the re-buy will be 400 CREDITS )))
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695something that's why you start with something that can easily solo-own several mediums. quads, and autocannons work the best
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abelard clouds aren't too hard. the main issue once their caps are up is that they will pile up due to the insane shield they have. they hit very weakly. get iridium or emp rounds and spam whatever has them preferably quad micromissles ( quads ) and if you don't have shield put a few fighter bays as cannon fodder
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First I'll offer a solution. Please change the logic on the boss map setup. Perhaps a bit more space similar to a flank map, but no middle mob (Just us and the boss on the ends). Reason I state this is that I'm getting a bit fed up with the bad setups. Most of the time I either get a single 500 metal asteroid or my asteroids are located within the Bosses laser/missile strikes. I'm not even going to ask for fair resource generation at this point (even if the boss has 3 running caps before I can get my first one up and resourced. I'll accept that challenge, but need to be able to harvest metal to fairly compete)
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It'd be nice to have a forum to discuss topics & boss strategies. Though probably down on the list of goodies to have for the game.
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I thought it was awesome when I got my first Ragnarok. I ended up deleting the base right after the 3rd one launched. It might be effective in certain situations (Ragnaroks/Mjolnirs)? But it caused as much harm as it helped.
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You should be able to block people. There are people that I cant beat because of there EQ, and I connect to them 4 times in a row.
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PLEASE FIX THIS or change it at least far too often in a duel you lose because your enemy has like 2.5k in metal and your stuck with one asteroid
it becomes really unfair and in later levels 1cap/naval yard is not enough
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to further clarify the point below. The faction/team would have items either copied or permanently removed from players to the team structure. In my opinion it would make greater sense to have them permanently moved, though they can not be moved back to players. Then there has to be some type of reward for winning (leader board, credits, platinum) and maybe some type of fee to enter the contest as well. Maybe the maps are always the same, that way people can build on their strategies and plan resource usage (and each side gets the same number of asteroids, ...) Could easily expand upon this by allowing certain build orders (like miners/exhumers over extractors...)
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Comment regarding (1) Being able to retain a larger player base. An obvious choice would be to have some type of gui;d/faction that would allow players to team together. Naturally this would involve some type of ingame chat system for team members, but how can it be effective. People have mentioned multi-player battles which is always good, but not sure about the coding involved. Another idea would be to be able to have the faction contribute ships to (player-like structure) and that structure battles other teams. It can either be a manual match or maybe have it completed AI-driven with a daily ranking of all teams battling other teams. Then you could watch the matches (assumes the seed RNG would play the same every time).
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would be nice to have a conformation to buy items with plat in the store, an accidental click and i wasted 30 plat on a completely useless knight....
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Hey can you make a reactor like device that generates metal (3 metal, less than that of which you would get from extractors and miners) This object would be given to everybody like the reactor... That would be nice for those matches where your stuck with only one asteroid...
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We should probably start making constructive comments that can accomplish the following: (1) Being able to retain a larger player base, (2) and this one is tricky. Some means of making players want to put real money into the game. I'm not advocating Pay to Win or Pay Only Content, but some effect that makes people want to pay to move advance themselves faster than normal play time allows.
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cwwallis you should mak an update where there can be 2v2 battles for private and you can chosse in quickmatch if you want a 1v1v1 or 1v1 or 2v2 or 2v1 and stuff like that i have heard lots of people have been wanting this
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@Sonofthefire, i agree it would be crazy to allow players reserve units, but i wish Miners wouldn't suicide into the enemy base like it was going to do something..
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how about an idea of making packs, say for turrets or ships(meds,fighter packs e.t.c) containing 5 items and a gold pack(1red,2blues), silver(2blues) and bronze(1blue) the dev can decide pack prices and the packs could just be themed like the normal packs e.g. plasma pack, these would be more exciting than the current kinda useless ones :P
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@michael thats a bad idea. people will just make massive fleets and attack at once. it would fuck shit up. imagine 100 spectres defending your base. thats stupid fire power. wall of fire
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Something I would really like to see implemented into this game would be a player market. Players can sell ships,turrets,etc. on it for the price they choose. It would be a really nice add on as sometimes more pro players have ships that they don't want but newer players could want. Another interesting feature would be betting in multiplayer matches. Before the game, you could bet possibly gold or ships, etc. and winner takes all. I do like the direction in which you are taking this game so far. Good job and keep up the good work.
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i was thinking u should make an option to make then units coming from tier 1 hangers just be able to defend or attack bases like make them just circle your stuff defending it