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uzies

Jul. 25, 2014

Under rating threshold (show) hey everybody if u read this: thers a hacker on this game. wat ever u do when u get ur base exploded very early, just refresh ur browser to disconnect. trust me, it happen to alot of ppl recently and the very known hackers are "newb9821" and "LGNLsteave". lets hope dat ther accounts are baned.

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(3)

masstheapedude

Jul. 25, 2014

Under rating threshold (show) since capital have 2 and meds have 3, may me Please have 4 spots in the fighter bay?

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(3)

Sonofthefire

Jul. 25, 2014

Under rating threshold (show) you should be able to destroy upgrades, but in a way where you destroy it. it deletes ALL upgrades. so it cant be abused. and so you can buy crappy ships in shop then downgrade and upgrade.

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(-1)

deleteduser

Jul. 25, 2014

Under rating threshold (show) @cwwallis. System stability seems to have been reasonably good this week. Hopefully that was a result of the work you did (or were planning to do) this last weekend.

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(2)

deleteduser

Jul. 25, 2014

Under rating threshold (show) @inthanon1150. Unfortunate on the metal, but seems to happen all too frequently. The good news is you go the yellow boss. For me, that seems to be the easiest boss to beat, then maybe electric-green. The rest all seem unbeatable (once again to me with the units I have).

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(-1)

BadBeat

Jul. 25, 2014

Under rating threshold (show) Or the came could be rejiggered so you can intentionally make whatever kind of unit you want, so it's not a complete crapshoot and you can just rebuild whatever you accidentally sold. The luck-based upgrade approach is getting old.

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(0)

deleteduser

Jul. 25, 2014

Under rating threshold (show) Oh that really hurts. One of my better Corvette units is sold? I was making and selling units and while I was being very careful, something must have happened because the good unit is sold and the one I wanted to sell is there. While I feel confident, I didn't select the wrong unit I have to admit it is possible. So here's my suggestions (1) Allow us to lock units to prevent their selling or (2) at a minimum, show us the unit again on the confirmation dialog (Yes/no) when we decide t to sell a blue/red unit.

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(1)

inthanon1150

Jul. 25, 2014

Under rating threshold (show) Ha... Level 9 Yellow boss Ha ha ha... 1 small rocks for me Ha ha ha Oh my god they got capital already D:

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(0)

prohvus

Jul. 25, 2014

Under rating threshold (show) It's truly impressive RTS for such a small flash game. The only drawback is that boss battles are almost never "epic" as they last 1 or 2 minutes the most. The mining boost for boss is insane (can build capital station literally in 5 seconds while having only 3 mining stations). This is not fun or challenging, but simply annoying.

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(5)

minecraftgenuis

Jul. 24, 2014

Under rating threshold (show)

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(-14)

AnthonyC188

Jul. 24, 2014

Under rating threshold (show)

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(-13)

695edudrekcah

Jul. 24, 2014

Under rating threshold (show) but still thisguy meds and caps off of nothing isnt fair unless you mine.

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(0)

hunterror

Jul. 24, 2014

Under rating threshold (show) to clarify I meant that miners should go for all minable rocks before attacking the bases or other ships.

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(3)

hunterror

Jul. 24, 2014

Under rating threshold (show) As good as the titles before it. Though some of the units need their priorities tweaked. The miners should be going for the chnks of rock before anything else in my opinion.

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(-2)

passaros2

Jul. 23, 2014

Under rating threshold (show)

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(-14)

thisguy27

Jul. 23, 2014

Under rating threshold (show) 695something that's why you start with something that can easily solo-own several mediums. quads, and autocannons work the best

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(1)

695edudrekcah

Jul. 23, 2014

Under rating threshold (show) Aliens and clouds don't mine no fair aliens automatically have med ships.

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(2)

thisguy27

Jul. 23, 2014

Under rating threshold (show) abelard clouds aren't too hard. the main issue once their caps are up is that they will pile up due to the insane shield they have. they hit very weakly. get iridium or emp rounds and spam whatever has them preferably quad micromissles ( quads ) and if you don't have shield put a few fighter bays as cannon fodder

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(8)

deleteduser

Jul. 23, 2014

Under rating threshold (show) First I'll offer a solution. Please change the logic on the boss map setup. Perhaps a bit more space similar to a flank map, but no middle mob (Just us and the boss on the ends). Reason I state this is that I'm getting a bit fed up with the bad setups. Most of the time I either get a single 500 metal asteroid or my asteroids are located within the Bosses laser/missile strikes. I'm not even going to ask for fair resource generation at this point (even if the boss has 3 running caps before I can get my first one up and resourced. I'll accept that challenge, but need to be able to harvest metal to fairly compete)

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(7)

Abelard

Jul. 23, 2014

Under rating threshold (show) It's unfair the clouds don't have to mine I keep losing because about 1 min in the game they have a capital ship

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(2)

DawgPeter22

Jul. 23, 2014

Under rating threshold (show) Been waiting for player balance system for quite some time now..

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(3)

deleteduser

Jul. 22, 2014

Under rating threshold (show) It'd be nice to have a forum to discuss topics & boss strategies. Though probably down on the list of goodies to have for the game.

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(12)

deleteduser

Jul. 22, 2014

Under rating threshold (show) I thought it was awesome when I got my first Ragnarok. I ended up deleting the base right after the 3rd one launched. It might be effective in certain situations (Ragnaroks/Mjolnirs)? But it caused as much harm as it helped.

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(4)

Snoer

Jul. 22, 2014

Under rating threshold (show) You should be able to block people. There are people that I cant beat because of there EQ, and I connect to them 4 times in a row.

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(5)

dduu

Jul. 22, 2014

Under rating threshold (show) It could be cool if we can choose our color (instead of blue)

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(14)

LORDAL1988

Jul. 22, 2014

Under rating threshold (show)

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(-5)

elitepenguin123

Jul. 22, 2014

Under rating threshold (show) PLEASE FIX THIS or change it at least far too often in a duel you lose because your enemy has like 2.5k in metal and your stuck with one asteroid it becomes really unfair and in later levels 1cap/naval yard is not enough

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(9)

eva_gelos

Jul. 22, 2014

Under rating threshold (show) yeah 3v3 or 2v2

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(4)

deleteduser

Jul. 22, 2014

Under rating threshold (show) to further clarify the point below. The faction/team would have items either copied or permanently removed from players to the team structure. In my opinion it would make greater sense to have them permanently moved, though they can not be moved back to players. Then there has to be some type of reward for winning (leader board, credits, platinum) and maybe some type of fee to enter the contest as well. Maybe the maps are always the same, that way people can build on their strategies and plan resource usage (and each side gets the same number of asteroids, ...) Could easily expand upon this by allowing certain build orders (like miners/exhumers over extractors...)

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(2)

KillerHP

Jul. 22, 2014

Under rating threshold (show) Oh god..... i think that naval yard is OP with carriers....

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(-1)

deleteduser

Jul. 22, 2014

Under rating threshold (show) Comment regarding (1) Being able to retain a larger player base. An obvious choice would be to have some type of gui;d/faction that would allow players to team together. Naturally this would involve some type of ingame chat system for team members, but how can it be effective. People have mentioned multi-player battles which is always good, but not sure about the coding involved. Another idea would be to be able to have the faction contribute ships to (player-like structure) and that structure battles other teams. It can either be a manual match or maybe have it completed AI-driven with a daily ranking of all teams battling other teams. Then you could watch the matches (assumes the seed RNG would play the same every time).

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(5)

Lvl5Mew

Jul. 21, 2014

Under rating threshold (show) would be nice to have a conformation to buy items with plat in the store, an accidental click and i wasted 30 plat on a completely useless knight....

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(30)

passaros2

Jul. 21, 2014

Under rating threshold (show) a cannon turret of 2x2 of area

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(3)

microbro435

Jul. 21, 2014

Under rating threshold (show) It would be cool if there was team battles 3v3 or something like that

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(282)

manuel5401

Jul. 21, 2014

Under rating threshold (show) todos son muy buenos que me dejan inpresionado

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(0)

manuel5401

Jul. 21, 2014

Under rating threshold (show) todos son muy buenos me dejaron impresionado

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(0)

BloodDragon2011

Jul. 21, 2014

Under rating threshold (show) Hey can you make a reactor like device that generates metal (3 metal, less than that of which you would get from extractors and miners) This object would be given to everybody like the reactor... That would be nice for those matches where your stuck with only one asteroid...

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(5)

thisguy27

Jul. 21, 2014

Under rating threshold (show) hexaflame this game is very,very addictive indeed

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(4)

HexaFlame

Jul. 21, 2014

Under rating threshold (show) Great game. Quick, fun and very addictive.

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(2)

deleteduser

Jul. 21, 2014

Under rating threshold (show) We should probably start making constructive comments that can accomplish the following: (1) Being able to retain a larger player base, (2) and this one is tricky. Some means of making players want to put real money into the game. I'm not advocating Pay to Win or Pay Only Content, but some effect that makes people want to pay to move advance themselves faster than normal play time allows.

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(2)

Akababa

Jul. 21, 2014

Under rating threshold (show) phalanx should not be able to block a mine once it has already exploded on top of something.

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(1)

AlishaM12

Jul. 20, 2014

Under rating threshold (show) cwwallis you should mak an update where there can be 2v2 battles for private and you can chosse in quickmatch if you want a 1v1v1 or 1v1 or 2v2 or 2v1 and stuff like that i have heard lots of people have been wanting this

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(4)

Acceleradiant

Jul. 20, 2014

Under rating threshold (show) Miners suicide to prevent overpopulation.

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(9)

Sonofthefire

Jul. 20, 2014

Under rating threshold (show) if anything ONLY the miners should circle

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(2)

deleteduser

Jul. 20, 2014

Under rating threshold (show) @Sonofthefire, i agree it would be crazy to allow players reserve units, but i wish Miners wouldn't suicide into the enemy base like it was going to do something..

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(-1)

AkashKakanwar

Jul. 20, 2014

Under rating threshold (show) we should be able to decide which structure or base we want our fleet to attack would really help

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(1)

elitepenguin123

Jul. 20, 2014

Under rating threshold (show) how about an idea of making packs, say for turrets or ships(meds,fighter packs e.t.c) containing 5 items and a gold pack(1red,2blues), silver(2blues) and bronze(1blue) the dev can decide pack prices and the packs could just be themed like the normal packs e.g. plasma pack, these would be more exciting than the current kinda useless ones :P

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(12)

Sonofthefire

Jul. 20, 2014

Under rating threshold (show) @michael thats a bad idea. people will just make massive fleets and attack at once. it would fu­ck shit up. imagine 100 spectres defending your base. thats stupid fire power. wall of fire

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(-1)

Darkpkvx

Jul. 19, 2014

Under rating threshold (show) Something I would really like to see implemented into this game would be a player market. Players can sell ships,turrets,etc. on it for the price they choose. It would be a really nice add on as sometimes more pro players have ships that they don't want but newer players could want. Another interesting feature would be betting in multiplayer matches. Before the game, you could bet possibly gold or ships, etc. and winner takes all. I do like the direction in which you are taking this game so far. Good job and keep up the good work.

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(13)

Michael2204

Jul. 19, 2014

Under rating threshold (show) i was thinking u should make an option to make then units coming from tier 1 hangers just be able to defend or attack bases like make them just circle your stuff defending it

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(3)

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