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u can easely kill enemy cap by only fighters, cloak freeze spects spam + glads, that may not work vs all of caps, but if it caps mid-low rancked, they dead, mids can kill all caps, ranged hades can snipe evrything( add cobra in AA case), basicly for me now all caps is just escort(as meatshield) and support (antifighter, antishield) for hades
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i kinda have to agree with him there. if the small cant kill the big. and with even more class sizes etc coming out. then dear god. it would almost be like only a capital could kill a capital. as with the present oe3 as well.. and dont forget. theres still plans to kill em etc but not everyone wants to throw out say a red cobra just to fit in a hades or spartan. and either way those still easily get distracted from fighting the big guys. oftenly with trivial matters. maybe some new targeting parameters would be wonderful.
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yea... a massive powerdown is required. if we cant kill capital ships with mediums and and fighters, then is there really a point to OE4. especially since u are now creating even more class types. whats the point if whats small cant take out whats big. as well to go with it the techs are kinda ok. but your idea was to make it buildings etc... that in my opinion isnt gonna go down to well. when one building breaks, so does the tech. and thats gonna make collisions... just keep it simple with on field upgrades.... from your headquarters or something. and maybe price up capitals. since the little fighters and mediums dont stand much of an equal chance.
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I am in level 18 and hard to move deeper in new level. Hope to have a new function in level 15 such as co-fight with AI and trading function to increasing interaction among people. I am not expecting OE4, because OE3 is good enough but just need a little modify such as other people's suggestion.
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dear me. sometimes your enemies can be a bit too powerful. also to go with this, it might be nice to addin special missions to go with it for unique rewards on OE4. like fighting multiple bosses that also fight each other. or being swarmed. or having to defend more than one HQ
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make a new faction. new units. and new turrets pls and a skirmish with 4 opponents like green vs red vs yellow and vs purple that would be awesome.
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You place bases so close to the bottom left corner that you can not build underneath the HUD and limits the useful space you need to be able to compete. either make a button to hide the interface or allow greater scroll to the edge of the screen or allow a change in zoom of some sort.
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>Mirrors to block beams
Sounds better be a mod
Reflective Armor (only on non-fighters)
Reduces Laser damage taken by 40% and returns 30% of damage received back to attacker. Does not return damage to fighters.
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The "are you sure" request has been around for three YEARS. There have been numerous updates since then. Speaking as a guy who just misclicked and wasted 243 platinum? I think I'm 110% done.
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I think you should make it so that engine E gives the highest speed boost while engine A gives a "Turn Boost" which means how fast the ship turns. that would be really cool
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For shield , Shield A is 30% of ship armor with 2 regen and it goes down to shield E being 20% of ship armor and 4 regen.
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In case anyone is wondering: For engines the lower the letter the stronger the engine mod. Engine A gives barely any boost while engine E gives a large boost. Engine is pretty useless regardless though.
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Would be amazing to have a "buy back" function. I accidentally sold a little bit more then i wanted ... now i'm left with only 4 of my turrets and not willing to play on.
And a "sell back" function would also be nice~
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@sandmanokerface1 try phalanx and gladiators, they work very well against the purple faction, also, you can also use ship yards to have swarms of ships
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Hammerhead ships plus force rounds (ammunition) equals good wins against red faction. Sometimes. When the angle of attack is correct.
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All was fine and dandy till I realized this pulled an ancient trick from the dawn of gaming: Limited lives. No thanks, I'm out.