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The update...a moment of silence for the "Age of Yards"...
Now rejoice in GAME BALANCE!!!
And also platinum at a rate that makes me want to log in every day!
Keep it up cwwallis!
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Wow, this update REALLY shocked me, i thought cww left the game forever, if he kept updating it's gonna be alive again. :D
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no, static in the old game was part of the map, it disabled (every or random) things for a few seconds. Having your type of static would be too overpowered, and having that kind of static would be a shield passing freeze round basically. Also i hope cwwallis readds black hole and defense maps :3
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if a miner with sd will target the asteroid with plasma if killed while mining, will an engineer friendly fire if it has sd?
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i found that the cutlass is from the oe2 alien lightning fighter, and i believe the pyramid aliens fighters are an early version of the fury. please never add freeze drones or the overpowered annihil-,oh too late.
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Pfft, you expect with that you can make cobra on fighter bays and yards don't you? Well it is a good mod if you use a lot of carrier racks.
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Lag will happen at pvp because either players are slowing down the game and the other player must slow down to match it. If you always gets the same lag then your connection/platform is slower than your opponent's.
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Could you try to lower the lagg in multiplayer? its hard to play that so slow,and plz add more options to multiplayer,such as 2v2
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btw what about if cobra nerfed to deal high damage to shield, instead of depleting it?
also, about shield, I've been thinking if shields, when run out, will recharge 2x faster and won't block until it's full.
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Just started using FY, seems to be the only way I can compete with Orange (in campaign). As an example, I created 2 reactor and 3 miners (3xRof). He had 2 Goliaths up and moving before I could even get to 300/200 on resources. 1 reactor/4 miners allowed me to get FY up and running (though the AI tends to only create medium at that point)
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Thank god Cww is finally gonna nerf the fighter yard. Been needing that for a while. The big thing is glads being too good. in campaign especially. I think the best thing to make FY a bit more in line with other units is to make the FY spit the fighters out north/south/east/west. This will spread the ships out and make them more manageable. It wont have a huge effect on most fighters, but on glads, it will have a huge effect. And the I think the FY spawn rate should be halved. (compare FY miner with Navy Exhumer to get the right speed.)
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Should agree that bosses/normal mobs should stop growing at certain level, or limit the level. It gets ridiculously impossible later on.
Also that's the challenge and we have the so-called VL rushing.
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I wish I could video record how ridicuously f*cking cheap these bosses are.. This yellow "boss" literally spawns its Capital ship before I can get to 200/200 eco.. I used 6-7 miners with rof rof & 7 reactors.. with 3-4 phalanx rof rof regen.
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be nice if u couldnt sell your equipped items. real annoying when u sell your doubled items then not have them equipped next battle
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@madlock421 go to store.. at the tope you should see 4 options, one of them being "Sell".. click that and sell whatever you want.
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and for glads, it's more into that beams are OP. nothing can block beams while blasters, cannons, missiles, and plasmas (and others) are blocked by both tactical shield and phalanx.
We need something that can reduce/negate lasers.
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I think, altought glad and cutlass yard can be coubtered (barricade + 2 microlaser), it's realy annoying to see that glad yard make most thing in the game useless. Missile strat, blaster strat, arty strat, SD strat... everything became totaly useless because glad yard counter them. So now everybody play full laser strat and pvp start to be realy repetitive. May be a nerf on gladiator or FY could balance the actual situation.