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In pvp the player on top has a huge disadvantage because ships spawn facing away from the enemy, and bottom player's ships spawn already facing the opponent's base. Please fix it.
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HOLY MAGGOTS! IT WORKED!!! IT WOOORKEDD!!!! I realised that i always loaded OE3 from the favourites. I typed in Obliterate Everything 3 in the game search in kong at this time it worked! Yaaay!
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I will try on other PC, however i only get to use the faster laptop rarely and when i get to i rather play other games that this computer i use atm cannot run.
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I tried to play OE3 at morning. Then it didn't work. Now it's getting late and still not working.Not long ago i tried waiting "Maybe it'll help" i thought. It didn't. I waited for a long and boring 20 minutes while reading the OE3 Wiki. I tried getting help from chat but i already tried pretty much everything. I wanna play this game soooo much!
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Sadly internet explorer is the only other browser i have here. Trying to get in the game there didn't work either. The game didn't even load! Because here the game loads , I can press the start button and Then the logging in part is where it fails! At Internet Explorer It just shows a black screen. It doesn't load or anything.Logging out then in from kong didn't help either
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le soviet make idea: vodka round- 1 shot make enemy turn to giant bear, bear throw up vodka on enemy troops and eat base.
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But i afraid i sold my green barricade (defender pack)... I'd suggest to make are you sure on every stuff and preview ehat will you sell though. Same goes for buying.
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How about put +4 Special Mods weapons and ships in shop. Since now +10 platinum bonus daily.(In past ,it random from 2 to 7 bonus only)
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Mobile cloak field on capital seems OP. A fact to known that spores gain cloaking from cloak field, which can be abused by that.
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And for shops, I'd seriously think this :
Original Store : Sells 12 blank units, techs and aux. (12 in total)
Pre-Mod Store : Sells 12 Pre-modded units. be it green, blue, or red.
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Those rounds, most are hard to be worked with. And some are Imbalanced.
I'd say just buff the current acid rounds to deal damage based from armor percentage, and it has minimum damage to kill fighters.
perhaps this acid type might be best if it's only found at pandemic/biohazard?
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ammunition ideas
Infest round: 50% less dmg, 10% chance to infest ships
Homing rounds: 25% less dmg, but homing shots
Thermite rounds: 20% less dmg, but enemy ships that are killed remain as floating debris and do damage to anything it hits.
Hacking rounds:40% less dmg, but unshielded enemy ships or turrets have a chance to become on your side for 2-5 seconds.
Piercing rounds: 33% less rof, all shots pierce through one enemy ship, even if it doesnt die.
Blocking rounds: Anything fired at this round will be destroyed.(probably too op)
Lightning round: Has a chance to do damage to a second nearby target.
Healing round: less damage, but every shot heals the same amount it has dealt damage.
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but you may realize glads and miners are the popular units in game you may navel yards is good if you use exhumers you get over 1000 metal and use contructor and place more contructors place any units near enemy base for reasons art-halo is like 1000 armor and jupiter 2000 but art-halo destroy jupiter cuz hes turret damage you may using beam-halo and art-halo you be a semi-pro or normal and final hint using the 2 base stuff like base cannons and base shleid is very helpful for units...
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maybe add a pack shop so like you can buy random packs that are themed so like a lazer novice pack that has a chance of 2 any lazer style weapons or units unupgraded that costs say 1000 silver and then maybe a elite lazer pack that can get 2 upgraded lazer weapons or units that costs say 10 platnium and stuff like that
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I was thinking of another shop, like a shop for novices and an elite shop,
The Novice shop will usually be how is is now
The Elite shop should be a new shop that usually holds useful and op units, and can only be accessed at level 8+
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Pincer/Flank should gets balance like 1000e at middle and 500e at rear. It will make flank harder and pincer easier.
pincers are getting impossible on higher levels, especially green/cloud lasers hitting your main station.
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NY nerf seems to be slightly slower spawning rate, but it's not a lot. I popped both cap spawner and ny and the cap spawns faster.
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Should make it impossible for fury to get shield , hp boost or regen. It does absolutley nothing for the ship, as regardless anything can and will 1 hit kill it.