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I had an idea for a mod, you know how infest ships evolve if you leave them out long enough? there should be a mod to make your ships have that ability, it could be slower, or could only be use as a mod only equipped to a ship, and not as a tech.... anyone?
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Artillery is OP.
You only need a small amount of supplies and you can destroy all the other bases on the field in a short amount of time.
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buying stations refill is 28 platinum cost for 7 stations.There should be 1 station refill can cost of 4 or 5 platinum.
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In the game there is processor that converts metal into energy,and there should be processor that converts energy into metal.
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cwallis should make the prices of buying and selling a bit evener. to buy freze rounds you pay 2 thousand and to sell them for 2 hundred.please
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@AshtonKiros um i think dats abad idea because i dont think that there are any premuim ships and cww will lose money that way. and the phalanx halo is probally going to get rekt by laser from goliaths, spartans and beam halos. also ppl should relise by now that cww is making a new game atm that doesnt relate to this one, so save ur suggestons for later guys.
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Well Outlawz, I do think those old high score ratings should be dealt with by just having everyone above average rating lose 1 point a day, and everyone below average, gain 1 rating point a day. As for new ship ideas, one idea I always liked was a Carrier Halo. A Halo that does nothing except release ships. I figure it would have 5 hangars, in 5 directions, and release 3 ships per hangar. That would put it 1 step ahead of Legion as the largest carrier. (15 ships) Another idea would be a Force Round AOE capital. Fus Ro Dah! Another idea might be a "Gun Platform", a 2x2 area that holds 4 small turrets, but for a cheaper price, maybe with more armor or range or something.
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Phalanx halo would be nice, but it would be considered OP by the fools that use projectile weapons such as blasters/cannons/nukes/etc.
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Also, thinking about 2 emergency asteroids (that was generated in case of no asteroid near station) instead of 1. 1 Is not enough (though this will affect the rate of enemy without asteroid luck)
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if single medium bay is cheaper that would make it more usable on current meta. Also if bio missile (pandemic/bio) acid effect is greater than ordinary acid (acid stacks on them)
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Two ideas to change the upgrade system, both might be good, or one or the other. First, I'd like it if the upgrade station increased its potential to make, blues and reds, depending on the last boss we beat. If we just beat a high level boss (say just beat level 26), then the Upgrade station will show "Level 26 Luck!" and this will make the upgrade station give out better items. This will encourage people to fight for high levels constantly, because beating high level = better % of good upgrade shop. Another idea is to be able to combine 2 red items, into 1 red. Lets say Red A,B,C and Red 1,2,3. If you combine them, the first item will become Red A,3,C or some other random combo. It will replace 1 random mod, with a random mod from the the new item. This will encourage people to gather red items, and try their luck at combining them. A LITTLE more control over the upgrade process. More fun too.
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Please update upgrading system cww, its a great game but upgrading system like that should not be there we are better of saving our coins they take ages to farm
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wow great thought and nice @ DawgPeter22 and Noobclone may be u both are correct :))) any how thanks to all for great respond my doubt. ._.
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Pincer. Me vs spore vs human. I keep both sides busy with artillery. Spore one-shots other human's base. I kill spore with remaining artillery. I freaking love moments like these. Makes the game even more worthwhile to play.
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Yes, I too believe the levels are procedurally generated though preset perimeters. Some things are regulated to stay the same as well, and some to be different.
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@NageshM1 asking the number of levels:
I'm pretty sure that the levels are procedural, meaning that they are randomly generated according to the level of difficulty. I mean, who has the time to program 100+ levels individually? cwwallis if you see this please confirm if this is true. Thanks! :)
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totally how many levels are there in this OBE3? its really amazing more dan 1000 levels i cant beleave dis. some one already crossed 1k but i want to know totally how many levels in dis game? plz tell some one, thanks. ._.
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Seriously nerf those infect things they are way to op i cant beat them no matter what i do. i asked others and they say lasers but they just overpower me with numbers and i cant get anything up in time. it doesn't help that the missions you get give you random ammounts of emergy to start. sometimes i wont even get a fighter up before they oneshot my base. sometimes ill get a whole defense grid that they just tear through. please, make them a little easier i can beat them and i had to reset my campaign many times cause i just run into walls of them.
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so i think that we should be able to choose, when we upgrade, how many mods we want
like have one mod cost 200 credits, have 2 cost 525 credits, and 3 cost 750 credits. so please respond to what you think
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@the1cam Good idea, that will help people to know what ships,turrets,etc they'll have to use, for example: The next enemy is Clouds, you'll know when to use your cobra...
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It would be GREAT if we could see the enemy(s) we are going to play against before we click on the mission...so when we hover over the mission it tells us the difficulty, the reward and the enemy(s) we will be playing against.
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The shop does have a "are you sure?" for you selling any blue or red ship. But I agree when buying from the shop, there should be an "are you sure?" for most things, except for blank ships, which instead should have an option for "How many?"