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For campaigns it'd be nice to have some features available (perhaps based on the campaign level you are in?) for players. Some ideas I have. (A) The ability to preview your map (B) The ability to alter your starting location [maybe up to so many spaces away from start you pick or some other manner -- you decide] (C) ability to know opponent type (D) Ability to change armory before fight starts/units get placed (E) Ability to drop a 1 small asteroid within field or maps allowing for 2 to be in range of players base [As high level maps with a single small asteroid are practically impossible -- maybe that's just me] (F) I could go on, but you get the idea
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fighter yard:
i dont really see a problem in pvp, there will always be the one o.p. unit/aux/etc.
anyway balancing seems necessary because:
4 fighter bays with miners make about +14 metal, a fy with the same miner does +45...
boss fights are now doable with fy rush - not very epic i think...
as mentioned before fighter > med ship > cap ship is a bit odd to say the least...
Ideas?
lower fy spawn rate just a bit. limit miners. most of all: laser costs 200 energy which makes it useless: decrease cost to 150. also: nerf SD just a bit - i got most of the good SD units: it has been too strong since the game started.
maybe too much controversial stuff in this post, but hey: better than mistaking this for the chat box, no?
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@outlawZz: NO don't go. Stay with us! cwwallis will send in more updates. Things will get better (if it isn't already)
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Terrible Idea adding a "Fighter Yard".. Now everyone is spamming/abusing gladiators. You've officially lost one of your VERY few loyal players.
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Each Mastodon with a Shipyard need (50+300) metal, and a Medium ship with a shipyard need(100+xx), Yellow boss seem can get 3000 metal from a small asteroid. i also found that,when in small Dual with yellow,it can get about 1000 metal from a small asteroid.
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Why high-level [Yellow Boss] can build (6 Mastodons + 6 Medium Ships) or (5 Mastodons + 9 Medium Ships) by with just a small asteroid ??? Is it bug??
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IDEAS (not mine, but our community's ideas): weapon prioritization, team/spectate/flank/skirmish pvp, better ranking system and player match-up (and maybe lessen the OPness of rushes), better shop, 'weaker' boss, bigger maps, zoom in/out, another aux slot, allow us to choose our colors, factions for enemies, sandbox mode, selling/removing upgrades, more AOE items, more inventory (or cheaper cost). In addition to that, more updates, and new content! WOOO! Did we get everything down people?
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FIGHTER BAY ROCKS buts its even more op than naval yard. And you know what? Naval yard is more op than capital, which is more op than med, than fighter bay... we should make a cap yard next :D:D:D jk
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awesome, but multiplayer is very unbalanced because of the shop, I think in multiplayer both players should start with the same stuff and they can research to get better stuff (you would research from the station and there would be a research tree.)
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CWwallis, you need to put that new update into the update section, so people notice it and come back to your game. :D
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Tank u so much cwwallis u did a great and awsome job with fighter yard really its fantastic :)) great idea really we are so much using with that one once again extremely tank u :))
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GOOD NEWS FOR EVERY ONE THE GAME HAS BEEN UPDATED :))
1. AUX : FIGHTER YARD, 2. CAP : TYRAN enjoy and have a fun :)))
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Umm, just when is the next update? It been 3 mouths since the last one. :(
Great game but in my opinion, it feels like the creator left the game and forgot it, correct me if I'm wrong but that's just how I feel right now about the game right now.
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Sure there are sub-divisions and stuff in the ideas that people have thought of... But why do we have to make 10 comments on each of the subject? Why do we need to say this is a 'great game' when everyone knows that [;)]? This is just my opinion...
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MORE: another aux slot, allow us to choose our colors, factions for enemies, sandbox, selling/removing upgrades, more AOE stuffs, more inventory (or cheaper cost)
SOME 'BAD' IDEAS [people downvoted on these]: auctions, debuffing red units, debuffing figther bays on ships (mainly corv), debuff NY, debuff Alein/cloud, another fighter slot, lessen the price of things (some people say its a pay to win game), add more lives, ,
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WE NEED:
prioritization, team/spectate/flank/skirmish pvp, better ranking system and player match-up (and maybe lessen the OPness of rushes), better shop,'weaker' boss, bigger map, zoom in/scrolling. In addition to that, more updates, and new content.
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WHAT.. THE... HELL.. Is The Developer Thinking.. Letting A "Boss".. Spawn It's Capital Ship.. WITHIN 15 FUKINNGGG SECONDS?!?!
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Don't you dislike when people comment that this game is "Cool" or "Great!", or when people recomment on ideas? (I've seen people comment on multi pvp at least 10 times already... As well as buffs/debuffs)
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How about a On-line store that sell relative souvenir,such as Coffee Cup,Hat,T-Shirt..etc. And using Gold/Platinum (or with partial USD) ,or level 20+ limited, may fun.
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Blaster and Micromissile might get a buff, as they are outclassed by microlaser. Also double blaster and edgeslasher(again) and some undertier turrets