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ended up going straight up production and shields/repair ships. The enemy decided it was time to quit after i built 5 expansions with mjolnirs behind all of the shields.
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Getting an Artillery Halo out practically ensures victory. The their fifth barrage, the only typically left of the enemy base is its fading memory
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apologies for my earlier comment, i went through the entirety of level 1 and 2 multiplayer matches without seeing a single thing that could heal/repair things. Now i've found them, so yeah. there's that.
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love this game,please i need obliterate everything 4 with more ships,turrets,mods, all in and can play skirmish with another players
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You need something extra to help out with multiplayer lag. I was about to win two other matches when I got disconnected.
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The one ship type that i can think of that would make this game better. Pls add healer ships. It could turn the tides of unwinnable battles as long as you make sure they're balanced.
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MORE STUFF! BETTER MULTIPLAYER! MORE BASE COMPONENTS, TECHNOLOGIES! IN OTHER WORDS.. NEW UPDATE!!!
(sory for caps but this game really needs it) :)
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Cwwalis, in regards to the multiplayer match ups, would it be possible for the screen to automatically orient "blue" as the player and "red" as the enemy? For both participants their own team appears blue and the opponent appears red. Also, could the map orientations be symmetrical so you could have each participant's perspective be that the enemy is "up/north" so that their ships don't have to turn 180 degrees if they're unlucky enough to be the "up/north" designation. That way, both opponents will be able to be on an even playing field since the whole turning thing can decide a battle (especially with Capital ships) and figuring out which color you are can waste valuable time.
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grat strategy ame but there should be strategy setting like focus attack on yellow first focus on purple first or don't attack yet
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I'm thinking if you can fuse a red with another red. The result is mix of mods (3 will be choosen from 6), that way easier farming and it makes you need to expand items more because you would keep the half-good reds.
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lol i foolishe tought generate new map would make it harder,not gonna start over again,good game tho better then 1 and 2
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bosses do get harder the higher level it is... you have like, tiny amount of space which the boss has alot of space. smaller space than pincers you have, the boss gets capital ships faster than you.
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Is the range of stuffs kind of weird? I just noticed a repair turret without range additions targets every structures up to 3 spaces like a diamond, with expectations that it cannot heal the bottom side and somehow heals the left-right of the most top side (kinda hard to explain, needs some pics)
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Can we please have the armour/shield glitch fixed? There are so many times I, and many other players, have upgraded a unit which has a shield mod before an armour mod, making the shield not get the armour bonus. Can you make the armour mod carry to all shields please?
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Like someone said (I forgot who), it would be best if every turrets/ships spawned faces their first target. Would be much easier to code it.