Under rating threshold (hideshow)
And why not a military academy in aux (suggestion) that can make you choose special attack moves, like hook, or circle or some others tactics...
Under rating threshold (hideshow)
Cww, if we could in OE4 choose the behaving of ships... when building the tureet it would be awesome.. like : straight forward or defense or stay away and lunch fighters...
^^
Under rating threshold (hideshow)
If we could transfer resorce from 3to 4 that would be nice. Maybe make a exclusive ship if you play on your website if you want people to go there
Under rating threshold (hideshow)
"I dare to assume you ignorant jackasses know that space is empty. Once you fire this hunk of metal, it keeps going till it hits something. That can be a ship, or the planet behind that ship. It might go off into deep space and hit somebody else in ten thousand years. If you pull the trigger on this, you are ruining someone's day, somewhere and sometime. That is why you check your damn targets! That is why you wait for the computer to give you a damn firing solution! That is why, mr. Ymous, we do not 'eyeball it!' This is a weapon of mass destruction! You are not a cowboy shooting from the hip!"
Under rating threshold (hideshow)
astroflux got me wondering, How about another biologcal faction asides the aliens, a insect themed one like in the first game? I hope there is a infection mechanism like in the first and second.
Under rating threshold (hideshow)
cwwallis, Can you in OE4, instead of making the fortification auxiliary an auxiliary, make it a turret? It really feels like it could be useful in some cases and it eats into an aux slot
Under rating threshold (hideshow)
Because once again,it's not an anime,mechs don't work at all in space,you're basically giving ships legs and arms which is pointless.
Under rating threshold (hideshow)
As you point out Mr Phase, the mecha units would receive stats to fulfill a particular role. In the gaming community its called balancing. I would assume Mechs would fill a close combat role similar to the cutlass fighter in OE3. So really what it comes down to is adding a sprite (what unit looks like on screen) that resembles a mech, and giving it roughly similar stats to the cutlass. I don't understand why you think that is such a terrible idea. At the very least it has the potential to broaden the audience.
Under rating threshold (hideshow)
Once again,this isn't an anime,this is a game where the creator has to give everything set values,if he would add them into the game,which I doubt,they're either strong or not,doesn't matter if in reality they would be impractical.It's simply a terrible idea.
Under rating threshold (hideshow)
In that case, don't buy the mecha units, sell the ones you win, and enjoy the opportunity to smash the ones you encounter in battle. Prove just how impractical they really are. It really is a no lose situation.
Under rating threshold (hideshow)
if your new to the game get the starter pack and try to
get some sort of mining ship the capital ship with the starter is really good and if you have a miner its easy to get it in game (pro tip) build enough reactors until you make at least 32 energy... PLZ + this so others can see
Under rating threshold (hideshow)
While I agree on principle, Sir Maxeer III, I'd point to the players who could care less about the practicality of matter but care a great deal about fielding their own personal fleet of cool mecha fighters with beam swords or whatever.
Under rating threshold (hideshow)
if your are new to the game get the starter pack and try to get some sort of minig ship it helps alot when the your trying to get get a capital ship and the captal is really good with the starter
Under rating threshold (hideshow)
1. Active weapons/ships should not be sellable.
2. Better drops/rewards from mission. Special items perhaps?
3. Higher cash rewards, more cash missions.