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Comments for Obliterate Everything 3

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deleteduser

Apr. 20, 2016

Under rating threshold (show) Any news on OE 4?

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(3)

SkyWing22

Apr. 20, 2016

Under rating threshold (show) This game Is Awesome!!!!!!!

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(5)

Yellow_13

Apr. 19, 2016

Under rating threshold (show) Amazing game

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(17)

telracse

Apr. 18, 2016

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(-12)

badbot1

Apr. 18, 2016

Under rating threshold (show) @CWW OE4 when? a timeframe at least.

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(6)

getofmylawn3

Apr. 18, 2016

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(-4)

epicbobbie170

Apr. 17, 2016

Under rating threshold (show) Hey in OE4 will their be allies like 2 factions teaming to kill you or you an multiple enemies teaming to kill a MUCH superior version of the infection

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(17)

Developer response from cwwallis

I have alliances coded in

Yellow_13

Apr. 17, 2016

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(-10)

mebot2001

Apr. 17, 2016

Under rating threshold (show) ...how about the super reactor? Back in OE2? Please?

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(0)

piggycatman

Apr. 17, 2016

Under rating threshold (show) will oe4 be using unity player?

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(2)

Developer response from cwwallis

nah im doing 3d in regular flash

KillerHP

Apr. 17, 2016

Under rating threshold (show) As well , i'd like a real story for OE4.I'd like an endless mode too , maybe even a ship editor.Maybe you could even make an adventure mode? Also , will there be allies in OE4? I'd like to know C:

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(-1)

KillerHP

Apr. 17, 2016

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(-4)

MajorTallon

Apr. 16, 2016

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(-3)

Blue_16

Apr. 16, 2016

Under rating threshold (show) Im only on the lvl 9 boss but is there such a thing as an infester or cloud boss, if there isn't I think that it would be a nice addition to OBE 4

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(3)

rickrollreversed

Apr. 15, 2016

Under rating threshold (show) I beat this scrubby game > http://imgur.com/udFIsbn

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(0)

rickrollreversed

Apr. 15, 2016

Under rating threshold (show) We should get a medium ship that is just 4 phalanxs and nothing else

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(0)

telracse

Apr. 15, 2016

Under rating threshold (show) juego mas fino soy Venezolano

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(-2)

AIcentrus

Apr. 14, 2016

Under rating threshold (show) I remember when this chat used to be full of good ideas...

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(5)

LittleBossMan2

Apr. 13, 2016

Under rating threshold (show) But this is an amazing game, thanks

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(-1)

LittleBossMan2

Apr. 13, 2016

Under rating threshold (show) I think that tech improvements should have a higher %, or mabe be able to get 3 platinum for 400-500cred

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(-2)

AlexB14523

Apr. 11, 2016

Under rating threshold (show) The Fighter yard is OP

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(0)

lemuel_rolan

Apr. 11, 2016

Under rating threshold (show) when will the OE4 playable

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(-2)

MajorTallon

Apr. 10, 2016

Under rating threshold (show) well, cwwallis is at least at the moment working on OE4 exclusively, so there won't be any near-future OE3 updates

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(10)

joshwebster

Apr. 10, 2016

Under rating threshold (show) I love this game

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(12)

DragonRising23

Apr. 10, 2016

Under rating threshold (show) there should be a huge multiplayer update with clans/factions/groups and 2v2 or 3v3's

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(-2)

wooperusesIpunch

Apr. 10, 2016

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(-4)

wooperusesIpunch

Apr. 09, 2016

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(-6)

vovann12347

Apr. 09, 2016

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(-6)

vibrator

Apr. 09, 2016

Under rating threshold (show) "User-defined target isnt hard to do, !but! it IS very OVERPOWERED" It's not imbalanced if both players have it. It just makes for way different pvp. I understand the desire for full automation game, but user guided targeting would definitely make this a different game. I would support full automation for OE3 but I want to see what CWW does with it in OE4. I have been working on a mobile app like this except with targeting, so if he doesn't do it I will :D

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(2)

DragonRising23

Apr. 09, 2016

Under rating threshold (show) make a 2v2

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(5)

1ab1

Apr. 09, 2016

Under rating threshold (show) OE3 + Creeper World = Particle Fleet

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(-1)

badbot1

Apr. 09, 2016

Under rating threshold (show) approx when OE4 is going online? in 3, 6, 9 months? Any ideas?

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(3)

badbot1

Apr. 09, 2016

Under rating threshold (show) @Alex he was messing with you lol 50 plat a day. OR all is x5 more expensive so 50 plat/day is same

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(2)

MajorTallon

Apr. 09, 2016

Under rating threshold (show) At least DEFINITELY have it not available while ships are cloaked. I also agree it should not be implemented.

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(1)

elementalz

Apr. 09, 2016

Under rating threshold (show) Perhaps the best is to have the aiming ability having cooldown and duration, and make the main base immune towards it (you can aim structures/ships behind the base, but that will shorten the range the ship starts shooting, thus more time to kill it). Doesn't affect turrets that cannot reach the designated target, but affects newly produced ships as long the lockon is in duration.

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(0)

solderq1

Apr. 08, 2016

Under rating threshold (show) @vovann1247 unfortunately, cwwallis has mentioned several times that it is "the plan" to eventually give units aiming and directional input. You can look up some of these posts of cwwallis' shouts page. Like you, I do not support this, we should drum some reason into cwwallis' head.

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(0)

vovann12347

Apr. 08, 2016

Under rating threshold (show) User-defined target isnt hard to do, !but! it IS very OVERPOWERED - just imagine what a good-aimed black hole would do, especially in multiplayer. Just imagine - an oponent builds a void lance and sets your base as main target -> you are scewed. And what about lasers? set main ratget and base and release goliath -> same. So very imbalance. If allowed to target then only in campaign(in my opinion) - there is already a big disbalance due to preplaced turrets and computer build speed increase.

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(1)

FauxReal

Apr. 08, 2016

Under rating threshold (show) I wouldn't think it'd be hard to let the user pick a target, overriding the 'shoot nearest ship' AI for all ships except miners until the target is dead or disengaged.

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(3)

er4902

Apr. 07, 2016

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(-8)

MajorTallon

Apr. 06, 2016

Under rating threshold (show) if you could control ships even a little, it makes the game extremely different. You could send all your carriers to sit behind your base spamming fighters, or send a cloaked hades right at the enemy station.

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(13)

Bibbsy

Apr. 05, 2016

Under rating threshold (show) in OE4 it would be very very helpful if at the beginning before you start your 1st mission, you get to choose a hero ship, you choose one of the 3 ships they let you choose. my suggestion, the 1st ship, has aggressive stats,the 2nd has defensive stats, and the 3rd for supporting stats, and you can control them, if it gets destroyed it takes 120 seconds to revive (2 minutes) why so long? because so that people will be more careful.

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(1)

AlexhasSwag112

Apr. 05, 2016

Under rating threshold (show) Also i think it would be cool if there was team pvp and multiplayer shrimishs.

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(0)

AlexhasSwag112

Apr. 05, 2016

Under rating threshold (show) @fauzreal they want to make you leave wanting to play more by preventing you from playing endlessly.

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(-1)

AlexhasSwag112

Apr. 05, 2016

Under rating threshold (show)

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(-5)

DemonSlayer111

Apr. 05, 2016

Under rating threshold (show) love this game (:

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(1)

MajorTallon

Apr. 05, 2016

Under rating threshold (show) @badbot actually, that is not a bad idea, like engine slow for spectres

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(2)

solderq1

Apr. 05, 2016

Under rating threshold (show) @fauxreal the point of the life system is to encourage ppl to stop playing campagign after a while and go to multiplayer. Of course, skilled players like me rarely lose lives.

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(3)

FauxReal

Apr. 05, 2016

Under rating threshold (show) Why are there even 'lives' in this game? Does the dev even want people to play?

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badbot1

Apr. 05, 2016

Under rating threshold (show) @Major having less range or speed on some units is very very positive! Think carriers or long range capitals, with 5-10 speed, just spam/buildup from far. Or think of a capital that has 50 range and cloaked, it starts shooting and uncloaks when its in your base, gameover

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(4)

MajorTallon

Apr. 05, 2016

Under rating threshold (show) @badbot and make it even harder to get good mods?

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(0)

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