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@Voldershort hate to shoot down your idea but, if he reformats those ships it (in my opinion mind you) would kind of ruin the vibe of the upgrade system that the OE3 system has. Also your idea sounds like another space game I've played called Vega Conflict. Just remember, this is just a thought and I do think there should be something else that the ships do if you win or surrender (ex. "warp" away or fly away in one direction")
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Could u make qm rewards 5 instead of 2 because fighting a really long epic battle and just barely winning is NOT worth 2 platinum.
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still doing the *every ships go to the middle when the enemy dies instead of ending thing; sometimes even if you surrender it stays there*.
Also ... what if instead of getting ships in OE4 ... how about ship blueprints? Each blueprint would have default guns in slots, empty shield slots, default engines in slots, and empty special slots where you could add different types of missiles, phalanx, mines or similar items of high potential.
The items could use a simple random generator on each campaign level between a low and high number for that specific level.
Carriers would open up a new slot, either just one or one for each creation area they have. While having a default fighter you could place cutlass, hawks, bombers, or anything else; still have to get lucky such as trying to make freeze hawks or stealth cutlass but you'd be more likely to have it happen.
Tacking on my first suggestion of outlines for ships in case you missed it: with a game as awesome as this you must be very busy.
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Nicholas, if you think about it, the station refill actually limits people from getting to strong, since people who have a ton of time can only play so much before having to wait, which allows people with less time to catch up.
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Here's the link to the Alt Match rules again, including Underdogs and Faction Match... http://www.kongregate.com/forums/12-kongregate-multiplayer-games/topics/580220-obliterate-everything-3-alt-pvp-match-types
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seems to be working again today, can you make invisible ships outlined to their owners and, if you add a 2v2 mode or something, to their allies?
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Heavily broken right now, after all buildings destroyed ships go to one portion of the map and fly back and fourth. also, when i surrendered it brought me to a version of the map without buildings or a user interface. very odd. i'm on mozilla firefox if that helps you figure out whatever the problem is.
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What it does have for being p2w : Platinum converts to coins or you can buy mid-level ship/turret packs.
what is has aganst being p2w : You can get EVERYTHING through some playing , Once you reach level 5-7 the pack gear is likely outclassed. Late game missions give enough cash individually to upgrade a item
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@695edudrekcah well technically this is a "luck to win" game, where everyone wants premium mods. Having lots of plats/ credits can help, though. More money= more rolls. Though most ppl with a lot of game currency got it througgh grinding not paying.
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@Norata You clearly know nothing about the subject. Don't give your opinion on things unless you know what your talking about.
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We could pay more for surely get a red, or pay several time for turn a green in blue and blu in red, but it's important that upgrade still random. If we get the hability to choose our upgrade, then what ? Everybody play x3 range glad + x3 range BH ? It would totaly kill the game.
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Very sad to see people arguing against custom upgrades. Guess people prefer the 1/30 chance to get a red and an ever less chance to get a good red.