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I have been testing the feasibility of turning an odyssey into a mining ship(with miner mod) and the develop speed of reactor based tactic and processor based tactic.And I found the odyssey needs good position to release the miners or they will be destroyed,but if it is a long map with mant asteroids,the odyssey works better than the exhumer.And the processor based tactic aren't as stable as reactor based tactic,for they also need perfect landform and require many asteroids.However,with good landform it can develop faster too(not recommended in boss fight)
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@YanilleJ Most players have awesome tech in PvP, so if you want to play defense, you'll have to have even more awesome tech, so you'll need to get to incredibly high levels to do so.
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@Ace, Connection, as in Internet connection, I do believe. Yeah, I avoid multiplayer 1. Because my internet is pretty bad, 2. Because I like to make the best defense and just hold off the enemy, which PVP doesn't really provide that.
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Connection makes sense but... I don't actually think you use a life (or base, as called in game) in multiplayer. I've never lost a base in losing an MP round, but the bases only apply to the campaign.
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this game is gonna die before oe4 is released. we need some new ships and maybe a new type of enemy to verse :L. you can expand on the demo but... i'd rather play around with ships whole in this game first. not have a temporary copy etc.
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the game can do with some improvements before oe4 is released I reckon... it is making me loose interest.... you could add in a few ships from oe4 to here so we can get a bigger taste :D and also add another type of enemy to vs before oe4 gets released. so we know what we are up against rather than being taken by surprise and needing to come up with everything new on the spot :L
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@piggycatman I talked to cww about that... he say OE4 full release may not be until next December :( However, expect some updates to the demo in the meantime :)
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For those that are interested, cloaked spartans take 5 frames to uncloak after shooting, spend 30 frames at full visibility, then take another 5 frames to re-cloak. This same pattern has been observed in cloaked artillery halo.
http://imgur.com/a/97YzV
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@allasdraco when I try to play oe4 demo, it lags a lot. Unlike your smooth gameplay, when I play the demo the screen always freezes for a split second and is generally slow and laggy. I never have these problems with oe3, so idk.
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I am seeing some wierd stuff in these comment, a major problem is that for some reason people who report bugs or have a legitimate questions are just getting downvoted for no reason.
whats with this!
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ok. some basic stuff for anyone new. lasers fire fast and go through shields. plasma is slow but very high damage. it can miss where as lasers do not miss. plasma can also carry extra effects. standard bullets or cannon rounds fire quickly and with ok damage. black hole tech sucks everything in that's on a tile. preety much anything that's on the same size of a reactor could be sucked in. it fires very slowly and can miss easily. rockets are fired at a medium rate with some damage. they can be stopped however. boomerang rounds are weird and fly at their target. if it misses it homes in on the target. its not good on anything thsta fast and durable however. artilleries and mjounrs aka those huge cannoons fire real slow but with a ton of range and damage. they can easily be stopped however. phalanx stops a lot of things but lasers can't be stopped. they can be swarmed however by rockets and normal bullets.
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So i guess reporting bugs I get downvotes. Look, when i bugs for me I lose lives. If yours doesnt good for you. But why people downvote a simple bug report is beyond me.
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LOL @vibrator whenever I get stuck on the loading page and I reload, I don't lose lives. In my experience, if the screen is still stuck on "Loading Game" when you reload, no lives are lost.
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So like every 5th game or so I have to reload the page because it gets stuck in the level loading screen and I have to reload the page a lose a life. Really annoying.
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this might sound idotic and make the ships to 'OP' but, this is what i was thinking, could it be possible that you could make ships have up to 4 mods, but its super rare, and it could make it easier to defeat bosses
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uhh laser fg? For regular laser turret it's 50% (rof rof + heatsink). Not sure if it's possible to fg a falcon laser, but it is theoretically possible at 120% rof. (6.99)(0.8^3)(0.85^4)=1.87
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Very odd- freeze does 40% damage vs shields, lower than stated value. Fusion does 50% damage vs shields as stated. I tested this by freezing a base shield-equipped station, thus halting shield regen while fusion and freeze blasters wore the shield down. I timed how long it took for shields to die by counting energy.
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Turtling green? It's entirely possible... Just make a lot of repair turrets to tank the laser/ rapiers. You will need either rof repair, or hyper repair. Also try hyper repair if regular repair turret doesn't work. Also get an insurance blaster/micromissile/microlaser to tank spartan hits, lasers to kill rapiers, some phalanx vs legion cannons, and finally vl to kill legions.
Pics: http://i.imgur.com/3Cbzg8W.png?1
http://i.imgur.com/nyWSkYE.png?1
http://imgur.com/a/Aj2TV
note that the last one was done on a lower level.
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@Cookedpoo I don't really advise turtling green, but can you give me more information? Like distance, your position, number of asteriods, etc
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@eLeB The whole point of a demo level is to make sure that the new game consistently runs across a variety of different platforms. The part of a game that is by far the most likely to break is the graphics, so most demos will have very limited gameplay, because they are mostly to make sure all of the graphic effects work as intended. Its not like a trailer for a movie, its more like an outline for a paper if that makes any sense.