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I only figured out what the purple flameball did. I GUESSED to what the blue one did, the green one I have no clue was about. Some info on that one would be nice.
Also, some idea of where the unlockable levels can be unlocked would be nice.
Fun game, innovative puzzle. 4/5
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Neoktra, Lvl. 13 you have to bounce off the bottom of the level just right to get it to bounce through the gap and light the torch
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I like this game but just because people don't know what a good game is dosen't mean that they suck. It means they're dumb. Oh ya 5/5
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Nice game, but sometimes (in my oppinion) the ball is slightly hopping... uhmm... irregular.
For example dropping him STRAIGHT down will never result in a not-sidewards-moving ball... -.-
4/5 still...
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Good game that I'm glad to see is coming form Kongregate's own, but it needs a little polish.
1) After the hint about the first purple fireball powerup, there is no info on the green, blue, or red ones. The blue one is kinda obvious, but I'm guessing red is just a plain extra fireball and green bounces more? ... But I'm guessing.
2) Suicide is good, but you really need a reset level button/key. Since Aces matter, a bad shot on the first fireball usually means you need to reset the level and suiciding thru the other shots is useless overhead.
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3) You shouldn't have to click on the fireball (the area to click on is too small anyway) to start the shot. Just click anywhere. It might be nice to have a "cancel shot" key (space?) just in case of an accidental click, tho.
4) You nicely keep the time and aced status for each level, but this needs to be expanded. You should track how many shots and total time and then you can let people go back and improve. This could allow "Aced" to mean the minimum number of shots, too. Of course, this means the secret levels and what you need to do to unlock them would also be shown giving an incentive to beat your previous bests.