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Excellent sequel to the first one, although it seems to get annoyingly laggy, with no quality control accessible ingame. Still, 5/5.
For those of you who are confused: the magnets determine which colour pixels you're going to get until the next magnet comes along.
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its not hard but it is a simply complex game if u wish ot master it ry doing harder things then go straight to the easy and watch how simle it is *gong*
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ppl are askin how to choose colours. when you see the large multi=coloured orbs, warp untill the colour you want to max out is in the middle ..... it will then let only that colouy come though for that phase
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nice work...like the first and like this one..about being too hard..well it 's challenging but i hate games when they are too easy.
like it
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too hard? what? Understand what the magnets do and you cant lose. I stacked laser first time I did it, then Slow and Nuke. Hard to lose when Laser goes through dimensions
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How do you 'choose' the colors you get? As it says in the hints (its better to have one maxed, than to have a lot of low lvls) Or is it only possible with those magnets? Cuz those are a bit short on stack then... dont really get it how you choose the colors you wanna max out first..
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*Yawns*
Seen this before - remake of a good game gone terribly wrong. Needs some serious balancing before I'd come play it again.
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Nice game. Great music. Since you do stand to make money from this game isn't it considered a commercial work.? Since you're using a full music track from a commercial artist did you get express permission from them beforehand?
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edit: I realize that orange is the main weapon, but my point is that if you try and invest in say yellow or red, your orange doesn't scale up enough to deal with the waves of enemies. So basically I get a laser that shoots every 3 minutes in tradeoff for becoming a wimp that cant kill the colorless bubbles. Not much of a tradeoff.
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the secondary powers need to refresh faster, plain and simple. Unless you focus completely on orange through the entire game and max it out, you have no way of firing fast enough to keep up with the huge waves sent at you. There should be options and strategy, but right now there's really only orange. The rest don't refresh fast enough to keep you alive.
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Hahahaha that was very fun! loved it.
Great music
Challenging gameplay after lvl 3
all around entertaining. 10/10!
awesome job!
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good game, but well, i dont really know, i didnt think it was that good, a bit repetitive, however, from a designer point of view, it IS good... 3.5/5 (lol i'll just put 4 =))
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It's just plain difficult. It'd be fine if you weren't forced to sacrifice absorbing a color in order to hit a colorless fragment that would collide at the exact moment the colored fragment did. Personally, I liked the original better, however the added colors and hint/mission system is a great add on.
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took some time getting used to the game but its not that bad, i just wish i could move around cause when like 5 shapes come at you at once from every direction its tough
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Good game. Unique and awesome idea, and I like the music. It fits too. But at later levels the difficulty curb just skyrockets. My colors stopped spawning at level 11 and at level 14 I cannot possibly win. Plus I got a third trio of colors that I have not seen one of. 4/5 fix it up please <3
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what are do the second tier things do (blue/green/teal) ? I got green which is 'd' and used it and it looked like a shield was around me and i tested it out but i died >.<
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A great game. The extra dimension adds an extra challenge that goes great with the gameplay. I'm not too fond of the wavy cover art, I think it contrasts with the geometrical patterns that make up the rest of the game's graphics.
Nonetheless, 5/5.