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I cannot express how annoying this game is! It's not bad design or poor coding, it's just the game mechanics did not compel me to want to play any more.
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Just because I like to hear myself talk, and maybe the author actually reads these comments, but why I like this game over many others is the reason I like good old school games. This game isn't about jamming virtual quarters and continues, and it's not a game of attrition. It's a thinking man's game: do I grab that color pixel and risk getting hit or do I shoot it and save some health? Do I continue to power through or start from scratch to achieve some godly score? Anyway, I'm just impressed, and this game is a breath of fresh air like some of the others I give higher scores to.
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My first 4 of 5 in awhile. I was frustrated at first, but took a breath and realized that this game wasn't designed to be easy, but it's not impossible either. Just takes some practice. Nice work, nice execution.
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I am pleased to note how superior this sequel is to the original. This game is well designed, has a nice remix of Headlock by Imogen Heap (I'd enjoy being able to download that, by the way), and has intuitive gameplay. However, the difficulty curve is an issue, and there is no indication of when the game itself ends, nor when each individual wave ends. Also, I'd recommend a friendly "resuming from pause" interface. As it stands, a pause throws you directly into danger half the time.
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Fun game, better than the last one. But 3/5 for a lack of sound effects, again, and instead putting in a bad techno song and looping it, again.
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Don't like this one at all, its like a lame Asteroids except you're stuck in one position. If you could rotate with arrows, would be better.
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Fear Not the Darkness
Dude! You just completed the Fear Not the Darkness achievement in colourPod 2: dimensionPod and won the Fear Not the Darkness badge and 60 points!
:D
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*shrug* not very interesting, but twich games aren't my style anyway. I only got 200 some odd pixels before it became too annoying to play anymore. No card for me.
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this game would be better if the pause button didnt require you to have to move the mouse and click on it...has cost me a life many times
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I wish every game that got badges was actually challenging and was actually fun to play like this one. Some of the challenges are a bit insane but that just keeps me playing, 5/5
Only improvement that comes to mind is having more than 1 song, I had to mute the game after my first play just because the song is pretty repetitive in its own
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It's a 5/5 although it wuold be a great thing having the possibility to save your progresses through the levels... it's not a short game... Anyway it's awesome!
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It seems as though nobody actually thought about wherther this game was fun to play. It's dull most of the time with moments where there is too much going on. Not enjoyable at all. Sadly I got to 936 and died so I have to play again for the challenge :(
The game is well made but badly thought out. 2/5
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not too easy, requires reflexes and thinking.. way better than games like pandemic that require... a pulse. 5/5
to complicated??? you never put a quarter in a machine before have you?
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Finally got to the last level, but there's a nasty bug if you respawn, all of the remaining projectiles are still in play. Thus, I die before the I can even see the other *spoiler*s.
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I got 7009 pixels restored (thats lvl 11-ish, didn't have the time to pay attention because I got mobbed). And a sore wrist :p
Great game, 5/5
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It seemed simple and fun at first, and the music was mildly amusing. But as it progressed, this game gets way too complicated. 2/5
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21/24 completed now. Just have 3 godly missions to complete. Anyone know what you need to do to get the ?????????? mission completed?
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I love the idea. However it has quite a few things that destroy this game. The 2 dimensions - get rid of it. It's nothing more than a cheap gimmick that ads frustration, not fun. Randomly teleporting enemies - complete garbage. They're impossible to defend against while also defending against regular enemies. Oh, and having completeing the game listed as an "impossible" badge is a gigantic clue that your game needs a difficulty readjustment. No doubt that people will rate it high because they love the idea, but when you examine the game in detail it just doesn't measure up.