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safari3098 you can only kill the shapes that are filled with blank, press space when you see blank shapes without their fill and see what happen
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i dont get if your suposed to destroy the blank colorless pods on the first level (not the white ones) but i cant destroy them and they just kill me
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I dislike the dimension switching- Decent idea on paper, but triples the difficulty on some levels. A case of design messing with gameplay and fun. Difficulty jumps from about a 4 to a nine around level 10-11. Just... not all that fun
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Dude! You just completed the Unscratched Lens achievement in colourPod 2: dimensionPod and won the Unscratched Lens badge and 30 points!
4/5
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5/5 Awesome game, to everyone complaining about the music: Mute it.
I just wish the rewards would stop being my starter cards :(
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Hard badge is just don't fail. With 300 pixels, you're near to get x6, on level 2!
I failed with x7, at level 12, I don't know how I lost that badge...
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I cannot express how annoying this game is! It's not bad design or poor coding, it's just the game mechanics did not compel me to want to play any more.
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Just because I like to hear myself talk, and maybe the author actually reads these comments, but why I like this game over many others is the reason I like good old school games. This game isn't about jamming virtual quarters and continues, and it's not a game of attrition. It's a thinking man's game: do I grab that color pixel and risk getting hit or do I shoot it and save some health? Do I continue to power through or start from scratch to achieve some godly score? Anyway, I'm just impressed, and this game is a breath of fresh air like some of the others I give higher scores to.
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My first 4 of 5 in awhile. I was frustrated at first, but took a breath and realized that this game wasn't designed to be easy, but it's not impossible either. Just takes some practice. Nice work, nice execution.
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I am pleased to note how superior this sequel is to the original. This game is well designed, has a nice remix of Headlock by Imogen Heap (I'd enjoy being able to download that, by the way), and has intuitive gameplay. However, the difficulty curve is an issue, and there is no indication of when the game itself ends, nor when each individual wave ends. Also, I'd recommend a friendly "resuming from pause" interface. As it stands, a pause throws you directly into danger half the time.
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Fun game, better than the last one. But 3/5 for a lack of sound effects, again, and instead putting in a bad techno song and looping it, again.
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Don't like this one at all, its like a lame Asteroids except you're stuck in one position. If you could rotate with arrows, would be better.
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Fear Not the Darkness
Dude! You just completed the Fear Not the Darkness achievement in colourPod 2: dimensionPod and won the Fear Not the Darkness badge and 60 points!
:D
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*shrug* not very interesting, but twich games aren't my style anyway. I only got 200 some odd pixels before it became too annoying to play anymore. No card for me.
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this game would be better if the pause button didnt require you to have to move the mouse and click on it...has cost me a life many times