FYI: if you continue to do this, you will be banned from the game. You are kind of circumventing an intended feature of the game and making it worse for everyone else.
Thanks for the feedback and support! I'm actually in the process of making another game that ties into this one. It's called "The Lobby", and can be accessed if you're on some list kongregate has to add people to at my request. I expect to release it completely within a month or two.
Mes oui! Tu professeur n'aime pas quelle idée, je pense. Really though, the problem is that kongregate doesn't support non-flash mobile games. You can still get to the game through the mobile site, but it's kind of a pain. I'll see if Kongregate has any way to allow mobile devices to bypass that by default for the game.
I don't really see how this would encourage more activity. If anything it'd just split the playerbase and destroy the game. It also wouldn't make much sense in general as other governments don't function quite like ours. So they'd need an entirely different system per-country... meaning a massive amount of work.
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Why can't a person get a relic for denying a binary if there is enough fighting over it? Also how is it possible to have a negative Charisma, I thought it would be impossible and would stop at 0, but that would probably allow for someone to game the system, ignore my stats.
um... who said you can't get a relic for stopping a binary bill? There are no eligibility requirements for a relic when a binary bill is stopped, only when one is passed. As for negative stats that's completely intentional.
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Gah. Did it again. I need a way to reverse my first taken position on a bill, because sometimes I screw up and hit the wrong button. (Usually when I'm doing a double negative.. ie.. play against a bill that's against something).
Reversing shouldn't be cheap, though. Probably a double or triple gaffe in terms of support, and some clout as well.
That wouldn't even begin to cover the fallout from "flip-flopping" in our current political climate, which is why you can't do it. If I made the penalty realistically large, nobody would ever do it. Additionally, think of how many people would end up mis clicking into a flip flop and screwing themselves badly.
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when we win a war do we get set to a very high trade or do you increase trade by a large amount? if the latter we should beat every last resource out of north korea and afghanistan!
Kind of a long story. It's a combination of two ideas that I had at different times. At some point I decided it would be neat to make a game where you played a single congressperson in congress. I've always liked the idea of games where you WEREN'T the magical unique hero set out to save the realm (which makes even less sense in an MMO). Prior to having that idea, I played this web game that was supposed to be you playing as a computer hacker hacking into forums and governments and stuff. When you played abilities, it would generate text, but it would be kind of nonsensical. Like they'd have "SQL injection" or whatever and it'd make a bunch of weird characters, and enemies would like... "chat" back (they weren't players) which would damage you. I thought that idea would have been a lot cooler if the text wasn't nonsense. At some point I realized that those two concepts could be put together into an interesting game.
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I was messing around with the lobby a bit and I'm looking forward to it. I was wondering though, are they going to be rules governing those of us playing both games? Will "self-dealing" be considered exploitation or will there be some limitations?
Anything I restrict will be hard-coded. Either you'll target your offers, but won't be able to target yourself... or you just won't actually be able to specifically target your offers (ie they'll be assigned based on a pool or collectively up for grabs). Offers and congressional interaction are the next features I'm adding to The Lobby, which is why I seemingly haven't done much on it for a while.
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That may be too high; $7-10k should be the minimum though, to avoid spam. I think if we started it out at about $10k, that'd be a good middle ground to begin with. A trial period might be beneficial, to see if it would be widely used, and what the price should be. But yeah, I think that in some circumstances, people would pay $10-15k for it.
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Don't think it would aid spam at 15k per use. And it could be used if you don't know if someone is a spy or not, and wish to communicate anonymously with them.
lol... well, I guess I wasn't planning on it being priced at 15k. You really think people would pay that? (this is not a rhetorical question. You're probably more involved in game strategy than I am.)
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Have an idea for a skullduggery mission: Send a secret message to a player. Done successfully, it would be anonymous. One possible failure is that it's traced to you. Another is that it never arrives. Has no scandal, but the risk is that the intended recipient discovers you as the sender.
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Got the following error when I clicked on my bill from the status page: Fatal error: Call to undefined function is_hospitalized() in /home/cabinca/public_html/clout/main.php on line 34
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@delos, from wikipedia: "In 2008, when US presidential candidate Barack Obama mentioned arugula during a speech to some Iowa farmers, he was criticized by the press as a "cultural elitist," though in truth the debate prompted the press to say that all the candidates were "elitist" in this respect. The Economist went so far as to brand Obama's Democratic supporters as "wine drinkers" and Hillary Clinton's as "beer drinkers," while emphasizing that the lifestyle of the latter bore little resemblance to those of her supposed constituency" arugula= rocket leaves
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Um...I ran two investigations on two different people, but only one of those investigations ended up appearing in the "Past Investigations" page.
Investigations self-clean, so if your new investigation targets someone you already have a better investigation for: you won't see another one. I also think they might self-clean in the case of total failure, so I guess you could get that if you've never investigated the person before.
Unfortunately with how the DB is structured I can't pull your total combined character lifetime in a dynamic way. There are leaderboards for clout in-game on the world page. Seeing your lifetime past CT4 is kind of intended as a "perk" of dying.
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I have a suggestion: being able to view lifetime clout at CT4, and seeing your 'carrer clout,' or total clout over all characters, would be kinda cool.
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suggestion for a relic "Obama's rocket leaves" description" a popular cuisine among elitists. also, a recommended foreign relations win bill, declare war on the United States.
Don't forget Germany. But yes, this is a much closer approximation to what the US actually does. Realistically it ends up costing us quite a lot of money, especially in the long run to maintain military bases and such. Then a weird situation happens where a good bit of the native populace actually lobby for the US military to stay because they funnel money into the local economy.
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I viewed my old profile and got this: "Warning: mysql_fetch_row(): supplied argument is not a valid MySQL result resource in /home/cabinca/public_html/clout/look.php on line 373"