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So. after reading all the chat logs... It seems to me that being able to affect congressional salaries doesn't really engage people in policy. It seems to me that people view it as a battle between old players looking to drive new players out and new players trying to get some cash. In that light, I humbly suggest considering setting a fixed congressional salary that's beyond player control.
Chat logs only last for a day. That's how Kang views it, but I wouldn't take a couple people in chat as being indicative of the views of the entire playerbase. Also, removing that would be fairly unrealistic as Congress in real life sets its own salary.
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A Crowded confused mess to any newcomer. A Harsh but rewarding game to any pro. All during that time you can have your name slandered in front of thousands. Politics, why the Hell not!?!
Thanks for the feedback! Unfortunately, the complexity of the game at high-level play makes it very difficult to introduce new players to all facets of the game. I've tried to lock out as little as possible at CT1 since otherwise people get upset about not being able to access things. The new players experience in general has been improved significantly over the last couple weeks and the game now retains the vast majority of players, usually only failing to interest the ones who create with names like "asdfjkli1212". Even those people sometimes ask for a name change because they didn't expect to like the game but did...haha.
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So just an idea. How about adding a feature like, buying drugs? As opposed to using them right away, like you could either use or buy and save for when you need it. And then they go into your inventory with clothes and shit? Dunno, what do you think?
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Yeah its a bug, i can take drugs to lower my stress/or play on bills and my stress goes up, but in the end i just waited 3 hours and my stress didnt go down by its self at all still 38%.
Gaffing occasionally is no big deal. Also, each bill is customized with respect to every ability, so it would be infeasible to list everything out. On top of that, even if it would be possible to do so in a readable format... I don't think I would. It's intentional that you put some thought into what you're playing instead of just throwing out random abilities. If you thought about something and it still doesn't make any sense... might want to report it. Some bills probably have mistakes, especially new ones.
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Yeah i ended the day with 38% stress, which seems kin of high.Maybe its because i only used liqour and an intern today.
If you end a day with >25% stress, you definitely won't reduce to 0. That's a normal feature of the game. The 25% is also reduced by 1% per active bill you have in Congress.
I looked into your character history, and it looks like you got the daily message, meaning your stress went down. Your current stress also doesn't seem to be exceptionally high. Did you end the day with more than 25% stress? That's the most that will naturally decrease in one day.
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LordBucket, I didn't notice how big a problem energy is, now that I've played this game for a week enjoying it instead of 2 hours straight, and finishing it, I see why energy sucks because of your post. (sarcasm)
We're getting reports that developers the world over are recanting their energy-related ways in the wake of LordBucket's prophetic vision. They just didn't realize what they all NEEDED to do until he came along. A new era of prosperity and good-will for all has come about in the days since this glorious revelation has swept the globe, and word is that he's being nominated for the Nobel Peace Prize.
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Too many games using an energy model now. This is an interesting concept, but I play the first time for a couple minutes...then I'm done. Nothing more to do. Will I come back? Probably not. Developers need to stop specifically designing games that we can't play unless we come back later.
Now? Limited energy systems in games predate graphical MMOs. The purpose of an energy system is to balance casual players against active players and foster inter-character interaction because you can't do everything yourself. The purpose isn't to annoy you because you "have to come back". You personally may prefer games you can finish in one sitting, but many people prefer having a persistent character in a persistent world. For example: about 3600 people have created a character, while I think the grand total of 2 or 3 people had some kind of problem with the energy system as a whole like you do. So I'm pretty sure developers world-over don't "need" to stop making these games because internet user LordBucket doesn't approve.
Clout Tier 3. However, it's not implemented yet because party/team chats aren't really active enough for it to have a point. I'll put it in when it has more of a point.
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A story was anonymously leaked to the press today concerning the involvement of a US Congressperson in a serious scandal. It turns out that evidence strongly suggests Q is a Problem Drinker. Their constituents are reportedly livid following this revelation. More details will be reported as information comes in.
Q how could you sink to that level
Presently, they look pretty. Eventually, the president will veto stuff randomly in accordance with his party, and the vice-president will replace the president should the president be assassinated. The justices/legal side of stuff will play into court challenges on binary bills (not yet implemented), and the state/defense secs will have something to do with foreign relations (barely implemented). The Speaker Of The House is the only player-held office, and they will have special powers related to committees when one is finally elected (at EOM. Was planned to happen last EOM, but I think christmas screwed that plan).
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Sorry, I was unclear. I was more asking if it might be interesting to have bills have effects beyond the nation stats.. to really give impetus for folks to vote down certain bills. One possible effect that comes to mind is that certain bills can make it more or less difficult for a parties "Win" bill to pass, by reducing or increasing the initial acceptance of it.
Ah. I see. I could theoretically implement something like this, but I'd have to flesh out the idea a lot more first to make it all make sense. It's honestly probably not something I'll add for quite a while, as I intend to finish up a couple features with this game, move it to V1.0 and then focus my development efforts on The Lobby, a "companion game" to Clout. I will still maintain and develop Clout as necessary (since The Lobby ties into Clout, this will be frequently necessary), but there will definitely be a gap in any major development until The Lobby is well underway.
Ah... yeah. You should be able to hit enter to chat once you enter text. I believe that works in IE. I have no idea why it hides that button. Everything is specified to the pixel. Sometimes IE just does wacky stuff and I can't figure it out.
That is correct. Some people are unfortunately confused by this, but I couldn't think of any better way to put it. "Renewable" wouldn't really cover it due to the variety of topics the bill is intended to cover.
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Do bills have side effects? For instance, a bill to "Reduce Green Energy Subsidies" is on the floor right now. If it happens to pass, will it cause additional stress or energy loss for the Green Party people as they try to deal with p-o'd constituents?
If not.. should they?
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Are scandal coverups something you play after your scandals have been discovered to regain support or are they something you play to prevent your scandals from being discovered?
It erases the scandal from the game, which will not only prevent it from being discovered in the future, but also effectively take it away from anyone who may have already discovered it as their leads and sources dry up and whatnot.
One person playing many characters. It's a big problem for turn-based games, since it's very easy to do. There are various ways to prevent it, but most will sometimes catch legitimate players in a situation that appears to be multiboxing.
Not unless you do it via Kongregate. I have plans to add some sort of messaging feature, as well as the ability to crony people who are not your kongregate friends (or facebook friends, for the facebookers).
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Okay okay, some feedback again: I just LOVE it when some things tell me "Get lost, come back on higher level" in such a nice way.
Thanks for the feedback and support! I always find it kind of lame when it just says "come back at level 2" or whatever for no apparent reason in a game... so I tried to add some flavor to it in order to have it make a bit more sense.
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Last thing now: I think that the "Win" Bill of Green Party is a little too severe. I mean, seriously? How would that help the envornment or anything?
Humans are notoriously bad for the environment. Also, all of the win condition bills are quite extreme (Abolish All Laws and Declare Nuclear War On Russia are two other examples)
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I was just going to get very angry because there were no Europe countries, but now I found a lot of them, though in a fusion.
I'm not sure what you mean? If you've found that your stress increased unexpectedly, there was some kind of hacking done early this morning that made a couple people get hit with phantom missions. I've fixed the exploit, shored up protections against such things in general, and have been restoring those affected. So if your stress is weirdly high for some reason, let me know and I'll fix it.
Not exactly. You only lose CSP for campaign contributions if you take one outside party lines. In that case it's sort of like an "instant scandal". But if you take contributions to introduce stuff you'd support anyway, nobody bats an eye.
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There really needs to be a protection from thugs item/purchasable. This is quite unfun, especially during the election.
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I think we should be able to hire a body guard to reduce skullduggery. I would hate to get a really good profile then have someone thug me a few times and kill me. The body guard could be 350,000 dollors (or more) and be killed in your place. This offers a chance to protect yourself and at such a great cost that you could not easily replace him/her. Im just thinking that if someone tried to kill me and got away (and i was rich) then i would most likely buy protection of some sort and not let it happen again.
You can't die from thugs. Their max damage is too low to do anything but put you in a hospital. There are also a variety of auto protection measures in place for violent missions. Once you get hit by one, you get a level of police protection depending on the type (assassinations garner more protection than thugs). Being in the hospital also confers significantly increased difficulty to missions run against you (even if they were prepared prior to your hospitalization/etc). I may still add hireable protection of some sort, but I haven't worked out how that should work yet. Realistically it's pretty hard to die from skullduggery. It's much more likely to temporarily remove you from the game with lots of stress/a coma.
Not exactly. There's a Facebook page that points to the Facebook interface for the game. There's a wikia page somebody made, and there's this page on Kongregate. That's about it. You're probably best off directing them here, as the game loads with a little ad for the game if you're not registered on Kongregate.
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What happens if I reach CT2 but still have a bill from when I was CT1 active?Will those penalties apply if I play on it until it passes?
Nope. Since the game isn't coded like shit (most games are), all character data is referential and is therefore "updated" automatically as anything changes with your character.
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Found another bug: Entering letters or other non-numbers into the deposit/withdrawing fields of offshore accounts gives you the "Hacking the game is bad, mmkay?" message.
Also, how often do people legitimately get that message? And how long does it take to fix these bugs? Just curious :3
That isn't a bug, really. Entering or POSTing non-numeric characters into a field like that can be a POST hack designed to damage the database or alter the outcome of the usage of a control. At most, I may add a javascript block to entering non-numeric characters. This would limit the catch on the back end to people disabling the block or doing a direct POST hack. It would probably take me about 10-15 minutes to implement and test a front-end javscript block for non-numeric characters.
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dude i accepted a contribution and it only paid me the advance 300 not the other 1500. can you look into this please delosford?
Contributions for passing a bill are paid when the bill is actually put into effect at the end of the day. This is stated in various places in the game.
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Nice game though I think there should be more Energy leeway for newbies didn't know what i was doing and wasted it all.
Thanks for the feedback! The tutorial gives you an energy refresh and some further instructions if you finish it. Not sure if you mean above and beyond that.
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I like it. It would be good, however, to make party and constituent interests different (with the latter being chose partially based on party and partially randomly), to require players to balance the two.
Thanks for the feedback and support! I think such a random element would probably mostly piss people off. If I were to add something like this, I would do it in a predictable way such that you would be able to see what constituents from your supposed "district" preferred and act accordingly. Perhaps you would even need to spend cash to gain insight into what people preferred via polling and such. It's an interesting idea, but a lot of effort. It's something I'll keep in mind for the future perhaps.
Well, as long as you can always pay for more, you'll never experience withdrawals! Of course the downside is you'll rack up quite a few scandals this way and potentially get unelected someday.
Thanks for the feedback and support! I think. Sorry if you experienced that message in apparent error. Some mundane actions such as accidentally double-clicking a button will be construed as a POST hack by the server.
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@Sandtime There is a warning. The tiny red envelope that appears at the top of the screen is a warning. If you click it, you'll go back to the main page, and see the warning.
Yes. Some people miss this, but please pay attention to new messages. Especially if you're new. Some are superfluous for more advanced players, and an exclamation point will come up next to the indicator to alert those players of more serious messages that might be drowned out by the expected message indicator.
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Their should be a warning when you try to promote bills outside you parties line, it would slim down the amount of mistakes i make.
As the lynx has pointed out, there is a warning. A red exclamation point will appear by the message indicator in the case of particularly important messages.
That does tend to happen when you take a lot of amphetamines. Wait a couple days without feeding your addiction and you'll go through withdrawals and will no longer be addicted. Withdrawals will give you stat penalties, drug dependent.
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Even not being much into politics,the game is actually entertaining.I agree with the other comments,having more graphic into the games,maybe an avatar and a very nice framing on the screen,still fitting the game nature would sure make the experience more enjoyable.
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So I passed something that gave me 13k Clout the other day, and something that gave me 13k Clout today... but the progress bar it indicates that I've earned around 25k in my entire career which is wildly low, wondering whats up with that?
It seems this happens to people that have really high charisma and attractiveness sometimes. I think it may be awarding too much bonus clout, which doesn't get recorded right in your lifetime stat. I'll have to look into this as it could seriously affect gameplay. Luckily not that many people seem to be seriously affected.
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Wow, I shouldn't have picked the x10 option. Now I had to wait ages until I woke up. I'll better remember this simple fact: NEVER pick x10.
That's odd. Did you go further negative than one ability play's worth? (5 or 10 energy usually) Because that shouldn't happen with any ability multiplay like that. Sorry if it did, and I'll look into it.
I assume you mean for assassinations? Those are not affected by anything except how many violent missions have recently been run on your target, and whether or not they're currently in the hospital. It's unusual for someone to die from full health due to an assassination, but it has a good chance of putting them in a coma and taking them out of the game for a day or two, and the stress it causes will be a major issue unless they're a frequent druggie.