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Fantastic game! Sharp, self-aware and hilarious. It's just enough to be a immersive good time, but not so much that it becomes self-important and preachy. (I can't find the adjective for that statement.) One thing though, while I get the feeling the world page was given a lot of thought and care, it seems as if the game isn't affected by it enough. It doesn't matter to the player that the economy is sunk and so on. It would be really impressive if the store and the black market experienced inflation in proportion to the sinking economy and so on.
All the same, my favorite game on Kong!
Thanks for the feedback and support! The CPI is not currently modeled, which would be more what you're talking about. Historically, I think the CPI also has a loose or potentially inverse relationship with the price of illicit drugs. However, I do have plans to implement bills that will alter the cost of drugs and perhaps also items (drug law bills and sales tax or something). These bills will ALSO modify costs of other games connected to Clout, such as The Lobby and Campaign Trail (both currently only in the planning stages, but The Lobby should be open in some form within a month at most).
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I have some questions, i would like to ask you delos.. First, can you give some tips on how to make lots of clout? Do you get more clout than the people who favour YOUR bill that you created passes? Finnally, where can you buy coke? If you buy coke is it a scandal? is it a major scandal? And finally what is the average amount of % taken off your chance of re-election if you get caaught in a coke scandal(if coke isnt a scandal then ignore this question)?
The best way to gain clout with the energy you have available is to get other people to pass your bill after playing some abilities on it, and use your energy to mostly help allied bills or get enemy bills to fail. Getting bills to fail gives more clout than helping them pass, but it's also much harder as you're always guaranteed to have people working against you pretty hard.
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I wasn't thinking instant either, that'd be ridiculous. Maybe just something to make the withdrawals happen right away by going into rehab instead of having to wait for those to start and then waiting for the addiction to go away.
You can clear addictions by waiting for a few days after not using the drug or related drugs at all. If you mean a system that speeds it up somehow... maybe, but I don't want to do anything instant. I think one of the major problems with the portrayal of drugs as a gameplay mechanic is the instant healing of addictions to remove withdrawal penalties.
I'd say it's extremely obscure in America, at the very least. It has 5 critic reviews on metacritic, 3 of which are from America. I'm also quite aware Civilization isn't an MMO... but there are many MMO-like games that follow Civ's general formula and would also be much more politically-themed than wakfu.
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By political theme, it is a game built 100% around politics, not having politics a small side feature. Many games have a "government", but that doesn't make them politically themed. Most players will not experience the political side of Wakfu, nor will those who do experience the political side have a political experience, they will have an experience similar to a leader in a large gaming community. If you played this game you would see politics, ERepublik has a well built political system, but even in that game many players do not truly experience the politics.
The funniest part to me is that if we were to use his super loose criteria for "politically-themed", he wouldn't need to dig up some obscure game. Civilization is more politically-themed than Wakfu and I believe slightly more famous as well.
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i think i can trust a 10 years old company more than a small flash game dev... --" and who said i played wakfu? i just know the game, played it before and know how it works, i like their systems but i hate their players and support...
Um... this game isn't in flash.
You haven't actually played this game, have you? Give it a try. You might learn the definition of politically-themed.
And what in the world do you mean by "trust" in that context? What am I asking you to trust me about? 0_o
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ohh right, cutting tree that DOESN'T APPEAR AUTOMATICALLY = killing monsters? same for : flowers, wheat,... they don't grow automatically in that game, if there are NO MORE in 1 nation, the gouverner can pay to reintroduce them, the gouverner can make taxes go up to 70% just to bother people or make no laws so that everyone do what they want and make the earth ressources not grow, or make too many laws and no one can do anything then they get bad points and become outlaw so that everyone can go kill them and it becomes a total mess, so yes there is a HUGE political base in the game and they're gonna make big updates about those political system because they're working on the game every day
Well that was an incoherent mess. Again, you are trying to convince people that a tactical RPG is a politically-themed game, despite the fact that it has no political system whatsoever. Having an elected dictator that has powers isn't really a new concept in online games, and it also doesn't make a game politically-themed. Sorry.
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This game is like herding cats while fighting over the controls of a plane in a downward midair spiral. This can only end in a glorious trainwreck.
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The only political games other than this that I can think of would be Democracy 1 and 2 by Positech Games. You play as the Prime Minister or President and get to control a government in order to run a country.
Thanks for the info! It does appear that this is in fact a politically-themed game. I didn't know any existed except this one, though I do get to keep the first politically-themed MMORPG title i suppose.
Ah, so basic guild-based functions evident in nearly every MMORPG, including Ultima Online? Wow, you're really on a roll. Here's a screenshot of the website for Wakfu that cover the features of the game. The political system isn't even mentioned:
http://i.imgur.com/Cksoo.jpg
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in wakfu they have taxes, it's in game too, the gouvernment can use the taxes to make the nations better, they use to do area events and you can become an outlaw and all that political stuff, so ask before saying things like : "has essentially no in-game function" or other shit ;)
Oh, so it has a criminal/murderer system, just like Ultima Online, widely regarded as the first true MMORPG? And Ultima Online isn't politically-themed, either? And a criminal justice system isn't the same as a political system? The point is this game's own website doesn't even MENTION the political system unless you dig into a "political news" section that's incredibly sparse and indicates little to no in-game function for the system. That is not "politically-themed". In Clout, you play a POLITICIAN who PASSES BILLS in CONGRESS. In Wakfu, you play AN ADVENTURER who KILLS MONSTERS on a TACTICAL GRID. Your claims are absurd. Go play wakfu if you love it so much and stop wasting my time.
Well, my grandma is older than Wakfu... so there! (Hint: being older doesn't really matter since Wakfu is not a politically-themed game, but is a grid-based fantasy tactical RPG, just as my grandmother is an elderly woman and is thus quite dissimilar from Wakfu.)
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"The word politics is not mentioned once. looks like my facts are pretty straight." example : http://www.wakfu.com/en/mmorpg/community/politics-news/gouvernor-gouvernment?s=nox&n=31 try this.. see if there's no politics involved, you think you know wakfu better than a guy that waited 2 years for it to go in "closed beta" then it was in open beta 3 years... come on... stop read wiki or get into the details....
Actually I've never heard of Wakfu, so clearly you know it better. What you don't seem to know is the definition of "Politically-Themed". Wakfu is a tactical RPG that uses turn-based 2D grid combat. Your link also just dumps me to the wakfu main page... which again, says absolutely nothing about politics. After some digging, it appears that nations elect some governor that has essentially no in-game function. There are many MMORPGs that showcase a more extensive political system than Wakfu, actually, and they still aren't anywhere near politically-themed. Shadowbane, for instance. Hell, you could even levy taxes in towns in UO once they added the faction expansion for Felucca, which seems more impactful than anything political in Wakfu.
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Two suggestions: one, make dyes cost cash (I don't see why anyone would spend Kreds to have a new color for their item), and two, maybe allow us to buy one additional offshore account for about $100,000? Just a suggestion. :D
Dyes have made more money for the game than sales of cash and clout combined, actually. I'm also not really sure what you mean by an additional offshore account. There is no limit to the amount of cash you can deposit.
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"Clout: The Game
Play the first-ever politically-themed MMORPG: Clout!"
what a big lie xD there's a HUGE "political" game called Wakfu, and it's older than this game please get info before saying fake things ;)
"WAKFU is a French global cross-media brand by Ankama Games revolving around an online tactical turn-based MMORPG.[3] In addition to the online game, elements consist of an Xbox Live Arcade Game (Islands of WAKFU), an animated television series (WAKFU), comics/manga, a trading card game, action figures, and more."
The word politics is not mentioned once. looks like my facts are pretty straight.
There seems to have been some kind of major server error unrelated to the game. I'm looking into it now. Unfortunately it's unlikely I'll be able to recover anything significant from that day as I do not have the server backing up every hour or something. But frankly I'm starting to wonder if I should with all the issues I've been having lately.
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what on earth happened with the in-game time?one minute i have received 1250 clout for passing a bill, the next minute i'm a bit low on clout and the bill is only halfway through.did it rewind or something?
I believe there was some kind of massive server error. I can't connect to the DB as it's telling me the SSL cert is faulty. Considering the game itself is still running, I don't think this is actually related to the game. I'll be in contact with my hosting company... and it's pretty likely this is the last straw with them. They've randomly downed the game before without notifying me and I'm not too happy about the repeated fuckups.
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Y U NO ALLOW ME TO ASSAULT NEWBIES
*sob*
I am really glad that there is a mechanic against that,it's not like it isn't implementet in other games,but I personally really like that.
Thanks for the feedback and support! Ganking and griefing are not legitimate gameplay options and I don't know why other games allow them when they're very easy to prevent in a programmatic way.
Character traits can equal out to zero points just fine in many different combinations. You cannot choose EVERY trait, which is not a problem or a bug. That's what the reset traits button is for.
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OK, last comment about slamming this game because of lack of features/my stupidity. XD. So... Will you obtain the campaign contribution bonus (if the bill passes) one day after the bill passes? I accepted a "Relax Immigration Restrictions", got the bill passed, and didn't obtain the cash. Otherwise, an interesting game that I don't think I'll get bored of for a whle.
Thanks for the feedback and support! Passing contributions pay out at the end of the day. Says so in a couple places, including the top of the bill list. But everyone misses it and asks this question anyway.
Just the removal of that NPC from the game. The point is strategic use to remove figures that impede your party, and facilitate installation of NPCs more aligned with your cause in positions of power. Currently VIPs don't affect the game, but this will be changing very soon. I just wanted to make sure you could combat them first via the assassinations.
It's kind of a long explanation. Choosing to run a mission will take you to a screen that tells you more about it and allows you to cancel out. I'd recommend not using the new missions for a couple days while I test them more. They're technically accessible, but not truly released as a feature yet.
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I just want to say I love the subteruge info screen.
"There have been a total of 7131 undiscovered scandalous acts committed by active politicians.
You were responsible for X of those.
You have a 100% chance of reelection."
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So, apparently when I click on my name in the Status Tab, I do not know my Traits, Cash, Stress, Support, and stats? Seems like I need to investigate myself.
No piece of equipment at a similar cost and the same tier/slot is strictly better than any other. This is by design. In fact, I believe those two items are identical/near identical in stats and are only different to allow for a male/female style of dress.
You can't see your own exact constituent support, but the status screen and subterfuge screen give you indicators that should be more than enough to get a good idea of your level of constituent support. It's intentional that you don't see the number.
Every scandalous action you take is logged by the game and can later be uncovered by player-run investigations. Other than that, there is no drawback aside from the monetary cost.
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You should include information that purchasing a cigar/liquor will cause a scandal. I bought one liquor, expecting for it to not cause a scandal, but was not told that it would cause the scandal. NOOOO MY PERFECT RECORD. But seriously, I think you should include a warning next to the cigar and liquor in the store.
The scandals from these items are incredibly minor compared to other scandals in the game, and the purpose is more to use them to drown out worse scandals than to actually cause problems for characters that incur them.
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If you have issues not being able to continuously play games that use an energy based system grab like 4 or 5 of them that you like and keep cycling through them. It is an old system so there are tons of them out there and many of them will more then likely be quite fun for you.
What? Games can't be fun unless they're less than 2 hours long and you never have to come back and play them again. Everyone knows that! LordBucket hath shown us the light!
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It's a fun game. But I do have a couple of gripes:
1. If there's a way to send private messages, I haven't found it. Is this in the game? Because, if we're going to have a "politics MMO", we NEED the means to plot against one another on a small scale. The Party and Team posts are nice, but we really need some way to communicate secretly.
2. It doesn't seem like there's enough punishment for letting a bill opposed to you and your party through. Currently, people would rather pass their own tax increase instead of voting against a tax cut; they'd get the clout for themselves and lose nothing by opposing the other bill. I don't know how big it should be, but no libertarian should be allowed to let a tax increase go by, and no communist can do the same for a tax cut, if you get my drift.
Thanks for the feedback! I never added a specific way to private message in-game due to the fact that it always runs within either Kongregate or Facebook, both of which have their own messaging functionality. However, the biggest drawback of this is that now that the game is multiplatform... Kongregate/Facebook users have little to no way to coordinate interactions. As a result, I will be adding a way to make people your associate in game so you can crony them. Making someone your associate will require approval, and can be revoked. You will only be able to privately contact your associates. This should help significantly reduce unwanted tell spam. I will be implementing this most likely after I finish the new missions and make a tweak to safe deposit boxes.
I probably will add one of these eventually. Originally I didn't include one because I was trying to avoid javascript entirely. This eventually became impossible, and then pointless once ported to Kong. Now it's simply a low priority. However, I have been getting to more and more low priority things lately as I run out of planned features to add. Really I only have a couple more to go before I consider the game out of Beta and start working on The Lobby.
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A Special Interest Group wants you to introduce a "Decrease Family-Related Tax Breaks" bill to congress. You will receive $2500 for this, and another $10000 if the bill passes. Accepting will cost 2500 Clout.
The above statement is an example:I did this for a fund solvent green research and recevied 10,500$ to make the bill, then i got the bill passed about 5 days later. However didnt get 21,000$ gorpasing the bil. Does it take a day or so t get that money?
Yeah, bill passing contributions pay out at end of day when the bill actually gets applied to the nation. It says this in a couple places, but a lot of people seem to miss it. You can find more than a couple comments to this effect in the comments history already.