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I think it's clear for anyone to see that detractors of this bill are secret muslim islamo-fascist terrorists from Kenya. Hahaha LOL
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To avoid becoming pay to win, you are limited 5k clout per month of real money purchases.
How is that avoiding it? 5k clout is a huge advantage, especially as a starting player.
The game's barely been out and you can already see how much of a pay-to-win situation it's already created
I don't think you understand what pay to win means. 5k clout is nothing to a higher-level player. Being able to advance through CT1 quicker is only an advantage in how much time it takes you to get there. As soon as you hit CT2, your ability plays become weaker against CT1 players. Therefore, there's no paying to win. End of story. Also very few players have bought anything, probably due to the fact that 5k clout/50k cash is next to nothing for an experienced player. So I have no idea where you're getting the idea that there's already some kind of pay to win situation. None of the top players have bought anything. Oh, and the game has been out for multiple years on Facebook before I ported it to Kongregate. This is why some of the top players have lots of clout.
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A bug: Trying to withdraw money from your offshore accounts when you have no money in there gives you a "Hacking the game is bad, mmmkay?" message." Dunno if it's intentional.
nah, it should stop you before you get that message if you're using the actual interface. I'll fix it. Thanks for reporting that. The way PHP scripts work, you basically have to validate on the front AND back end redundantly or you open yourself up to hacking in one way or another (or just have a weird and confusing interface if you do zero validation on the front end).edit: this is now fixed. It also helped me fix this other weird bug in chrome, so thanks for that too!
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There is one major thing that needs to be changed: taking the floor. I chose Devout Christian which means I am also NOT prejudice. I don't care if some muslims are terrorists, I would never speak out against a race like that. I was appauled. I would rather be able to make my own comment, thank you. Other than that, I like the fact that it demonstrates how politics works.
Uh... what? Muslim isn't a race, and there's no ability texts that reference any race. As for christian meaning not prejudiced... say what now? Ever heard of the KKK? Nazi Party, Westboro Baptist Church? Inquisition, crusades?
Health refers to actual bodily damage from thugs/assassinations/etc. Not sure if you were reporting this as a bug or something to that effect or just a funny occurrence. Apologies if it's the latter.
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And yes, try out Liberal Crime Squad. It's politics are more or less in the same style as this. But with more children armed to the teeth.
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Nice and interesting game. It was already said several times, but the energy regen is way too slow for me. You should mention the rate in the description somewhere so people know about that before reading the comments. Not the right type of game for me with this huge waiting time, still 3/5 for the idea, concept and the laughs.
Thanks for the feedback. The rate shows up when you pass out, though the idea is that you play the game a couple times daily; a pretty common scheme for web-based games.
I just changed the kongregate instruction to list this, though, because I realized the instructions had nothing useful in them as it was. update: due to the popularity of this comment, I increased energy regen by 20%. It's altered the game somewhat, but players seem to like it.
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The game from what I can see is enjoyable, but isn't capable of being fast-paced. In comparison, gamemaker, check out War of the Web. It's limited but never murky.
When trying/failing/succeeding to play this I just feel slow.
May I suggest energy coming at 3/ten minutes or 1/5 minutes or something similar?
Unlike most games on Kongregate, the game isn't really designed to be fast-paced and played constantly. It's intended that you use energy about once or twice a day, potentially extending this under special circumstances using drugs (or perhaps all the time if you're very rich).
The game is entirely multiplayer (some people do not notice this at first, forgive me if you did), and the low energy regen is partially to force player-player interactions. The energy regen rate is also balanced against the gains you can make playing abilities and the other timed actions you can commit or other actions you can take with energy (some timed).
I will however mention that you'll likely feel much less limited as you gain better abilities and equipment. Your effectiveness on bills will go up 3-4x.
This is a common complaint, but I think you'll find that you end up much more able to affect the game with your energy as your character advances. Once you start getting better abilities you won't feel quite so limited, but larger bills will still entice you to work together with others. A lot of the gameplay revolves around planning how to use your limited energy and knowing when to risk scandals and addiction to boost it.
It's fixed now. If things are still broken, just wait a while and try again. The hosting provider changed something with the IP address so it has to re-propagate across the internet.
At present, the best way is to play an ability or say something in general chat and look at the timestamp. Sorry it's kind of a crappy way, but time doesn't influence much.
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I was wondering about the effects of cloths and items on performance. I have been just sort of working under the impression that the more expensive it is the better it is, but after spending most of my money for the week on nicer and newer items, I found to not be doing much more. Is there anything that new cloths helps with and is there anyway to get some sort of guide, in game or out?
Stats increase how strong your abilities are on bills as well as how much clout you gain from passing bills. Speaking ability is weighted more towards ability plays, and cha/att are weighted more towards clout gain. Intelligence affects both equally.
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Adding to my previous comment, It would be nice if you had explanations to different abilities and examples of effective and ineffective uses. Its just a suggestion.
Ah crap. I wrote a huge reponse to this earlier and I guess it disappeared. Short version: I give some explanation in the log and help files as to how to use certain abilities (though, if you didn't buy the abilities pretty recently, you won't get those log messages. I added them in the last couple days). The general idea of all the abilities (except for a couple special ones like rhetoric, false dichotomies, filibuster and poison pill) is that you're adopting a debate strategy, and you should simply use ones that fit best. So if a bill is going to spend money to fund something, you can claim fiscal infeasibility in opposition and it'll be strong. Conversely, proclaim future economic benefits will usually be strong in support of these same bills (though not always -- some bills that cost money have no future returns). It would be very difficult to have a readable list of what was strong/weak against everything, and I think it would cheapen the game a bit anyway.
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Is it possible to undo a binary bill once it has passed? It seems binary bills are accessible only by their own parties, which... Isn't good for the odds of them getting undone later on.
Binary bills have no special party restrictions above and beyond normal bills. Each party can introduce some bills from other parties at an increased cost. Each binary bill also has two sides, so yes they can be undone.
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Hilarious game, great concept. Maybe try speeding up that energy gain, it takes nearly an hour to obtain energy necessary perform one action. Maybe some way to up the energy cap, too?
Thanks for the feedback. Technically the cap is higher than 100, but you won't get above that by normal regen. The only other way to gain energy is to use consumable items (most of which are addictive and cause scandals). Going only by the base regen is intended more for casual players who want to play the game completely clean. If you want to be as active as possible, you'll have to incur some risk (and create some hilarity for others via the newspaper).
There are various consumable items available in the store and black market that will increase your energy in exchange for cash. There are obvious downsides to using them, but it's intended that you incur these downsides if you wish to play in an unusually active manner. Due to the nature of the game concept, I felt it wise to make the game as accessible and fair as possible for non-experienced gamers.
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I think I just got a glitch, unless it's not. I accepted a special interest bill, and when I had two energy left, it was close enough that passing that I could push it through, but only by fainting. So, I did. Once I passed out, I got the Clout from the bill, but not the cash. What happened?
Cash gained from completing a "Campaign Contribution" offer is awarded at end of day, when the bill actually goes into effect upon the nation.
People often don't realize this. I'll probably add some kind of message upon passing one.
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Is there a way to change out who you have as your cronies? I had friends who were active, but have since stopped. I haven't been able to find a way to swicth out who are and are not my cronies. If that isn't already something you can do it should definately be added.
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You my good sir, should be Commended for making a game in which I can be a fancy, Top-hat and monocle wearing politician whom shouts"NINE-ELEVEN!" every ten-seconds, my thanks goes out to you sir!
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So... Is there a base rate for regain of energy, or is it somehow changed by stats? It isn't addressed in the help. If there is a base rate, what is the speed of it?
1 energy/8 minutes. It's static. edit: this has been added to help/FAQ.
The only way to gain more energy is to use drugs, which comes with a variety of drawbacks. If the regen rate seems overly slow, you probably just need to start buying more abilities and equipment. Effective use of both can increase your effectiveness by 3-4x over just playing the base ability/rational debate repeatedly.
You didn't manage to put your clothes on or play any abilities. Assuming you're "ImageX" in-game, anyway. I'm not sure you're really qualified to comment on the quality of the game considering you basically didn't play it in any meaningful capacity.
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no problem :) i actually thouth this want with other people XD then i was like hmmmm oh yeah this is with other people >.>
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I can't even get past the first screen - either I pick "too many" or "too few" positive traits. I can't seem to pick the right amount.
edited response: in addition to the original confusion created by a prior version of the new account screen, it turns out there was a minor bug that caused the game to incorrectly tell you that your traits were wrong if you didn't enter a character name. It has been fixed.